100 lines
2.9 KiB
C#
100 lines
2.9 KiB
C#
using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.AdminUI.Hubs;
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namespace ZB.MOM.WW.OtOpcUa.AdminUI.Tests;
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/// <summary>
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/// Covers the in-process fan-out the Blazor Server Alerts / Script log pages rely on:
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/// <see cref="IInProcessBroadcaster{T}.Publish"/> raises <c>Received</c> for every current
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/// subscriber, and unsubscribing stops delivery. These pages read this broadcaster directly
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/// instead of opening a self-targeted SignalR connection (unreachable behind a reverse proxy).
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/// </summary>
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public sealed class InProcessBroadcasterTests
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{
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[Fact]
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public void Publish_raises_Received_for_all_current_subscribers()
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{
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var broadcaster = new InProcessBroadcaster<string>();
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var a = new List<string>();
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var b = new List<string>();
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broadcaster.Received += a.Add;
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broadcaster.Received += b.Add;
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broadcaster.Publish("evt-1");
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a.ShouldBe(["evt-1"]);
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b.ShouldBe(["evt-1"]);
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}
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[Fact]
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public void Unsubscribed_handler_stops_receiving()
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{
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var broadcaster = new InProcessBroadcaster<string>();
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var received = new List<string>();
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void Handler(string s) => received.Add(s);
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broadcaster.Received += Handler;
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broadcaster.Publish("first");
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broadcaster.Received -= Handler;
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broadcaster.Publish("second");
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received.ShouldBe(["first"]);
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}
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[Fact]
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public void Publish_with_no_subscribers_does_not_throw()
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{
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var broadcaster = new InProcessBroadcaster<int>();
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Should.NotThrow(() => broadcaster.Publish(42));
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}
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[Fact]
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public void New_broadcaster_is_not_connected()
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{
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var broadcaster = new InProcessBroadcaster<string>();
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broadcaster.IsConnected.ShouldBeFalse();
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}
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[Fact]
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public void SetConnected_true_flips_state_and_raises_once()
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{
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var broadcaster = new InProcessBroadcaster<string>();
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var raised = new List<bool>();
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broadcaster.ConnectionStateChanged += raised.Add;
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broadcaster.SetConnected(true);
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broadcaster.IsConnected.ShouldBeTrue();
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raised.ShouldBe([true]);
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}
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[Fact]
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public void SetConnected_same_value_does_not_raise()
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{
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var broadcaster = new InProcessBroadcaster<string>();
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var raised = new List<bool>();
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broadcaster.ConnectionStateChanged += raised.Add;
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broadcaster.SetConnected(true);
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broadcaster.SetConnected(true);
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raised.ShouldBe([true]);
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}
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[Fact]
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public void SetConnected_false_after_true_raises_false()
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{
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var broadcaster = new InProcessBroadcaster<string>();
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var raised = new List<bool>();
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broadcaster.ConnectionStateChanged += raised.Add;
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broadcaster.SetConnected(true);
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broadcaster.SetConnected(false);
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broadcaster.IsConnected.ShouldBeFalse();
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raised[^1].ShouldBeFalse();
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}
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}
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