# F14b — OPC UA Part 9 Alarm & Condition SDK Notes (T13) Reference notes for materialising **real** OPC UA Part 9 Alarm & Condition nodes in our `CustomNodeManager2`-based `OtOpcUaNodeManager`, firing events on state transitions, and accepting inbound Acknowledge / Confirm / Shelve / AddComment method calls. This replaces the current placeholder in `OtOpcUaNodeManager.WriteAlarmState`, which only writes a two-element `[active, acknowledged]` `BaseDataVariableState` and fires no events. Consumed by implementation tasks **T14–T17**. ## Provenance (read this first) - **DeepWiki MCP: NOT AVAILABLE** in this session. `mcp__deepwiki__*` tools were not surfaced by the tool registry (only Gmail/Calendar/Drive/Chrome MCP servers were). All findings below come from sources 2 and 3 instead. - **Local NuGet cache (authoritative, version-exact).** Every API name, ctor, delegate, and method signature below was confirmed by **decompiling the exact assembly we reference** — `OPCFoundation.NetStandard.Opc.Ua.*` **v1.5.378.106** (pinned in `Directory.Packages.props`), `net10.0` TFM — with `ilspycmd`. The Part 9 condition types live in `Opc.Ua.Core.dll`; `NodeState` / `ISystemContext` / `IUserIdentity` live in `Opc.Ua.Types.dll`; `CustomNodeManager2` lives in `Opc.Ua.Server.dll`. - **GitHub reference sample (pattern-level, master branch).** The end-to-end node-creation / event-firing / handler-wiring patterns were cross-checked against the OPC Foundation reference server at `Applications/Quickstarts.Servers/Alarms/` (the `AlarmHolders/*` classes + `AlarmNodeManager.cs`). **Caveat:** these samples are on `master`, which is slightly ahead of 1.5.378.106 — they use a few newer optional members (e.g. `SilenceState`, `OutOfServiceState`, `LatchedState`, `PropertyState.With`, `ByteString`). The *core* alarm pattern (Create → set state → ReportEvent; OnAcknowledge/OnConfirm delegates) is identical in both. Anything sample-only that I could not also confirm in the 1.5.378.106 assembly is flagged **[SAMPLE-ONLY]** below. ### What's verified vs. uncertain | Claim | Status | |---|---| | Condition/Alarm type names, class hierarchy, ctors | **Verified** in 1.5.378.106 assembly | | `SetActiveState` / `SetAcknowledgedState` / `SetConfirmedState` / `SetEnableState` / `SetSeverity` / `SetShelvingState` / `SetSuppressedState` signatures | **Verified** in assembly | | `OnAcknowledge` / `OnConfirm` / `OnAddComment` / `OnEnableDisable` / `OnShelve` / `OnTimedUnshelve` delegate field types + signatures | **Verified** in assembly | | `NodeState.Create(...)` / `ReportEvent(...)` / `AddNotifier(...)` signatures | **Verified** in assembly | | `CustomNodeManager2.AddRootNotifier` / `SubscribeToEvents` / `ConditionRefresh` / `Call` behaviour | **Verified** by decompiling `CustomNodeManager2` | | Principal surfacing via `ISessionOperationContext.UserIdentity` (`GetCurrentUserId`) | **Verified** in assembly | | End-to-end wiring sequence (folder EventNotifier → AddRootNotifier → alarm.Create → AddChild → ReportEvent) | **Verified** by decompile + cross-checked against reference sample | | No packaged base alarm server class — must hand-roll on `CustomNodeManager2` | **Verified** (no `AlarmConditionServer`/`SampleNodeManager` type in the `Opc.Ua.Server` NuGet) | | `InitializeAlarmConditionEvent` helper | **DOES NOT EXIST** in this SDK — see Q3 | --- ## Q1 — Node creation under a `CustomNodeManager2` ### Type hierarchy (all in namespace `Opc.Ua`, assembly `Opc.Ua.Core`) ``` BaseObjectState └─ BaseEventState (EventId, EventType, SourceNode, SourceName, Time, ReceiveTime, Message, Severity) └─ ConditionState (EnabledState, Retain, ConditionClassId, ConditionName, BranchId, Quality, Comment, AddComment method) └─ AcknowledgeableConditionState (AckedState, ConfirmedState, Acknowledge + Confirm methods) └─ AlarmConditionState (ActiveState, SuppressedState, ShelvingState, Shelve/Unshelve methods, ...) ├─ LimitAlarmState (HighLimit / HighHighLimit / LowLimit / LowLowLimit : PropertyState) │ ├─ ExclusiveLimitAlarmState (LimitState : ExclusiveLimitStateMachineState; SetLimitState) │ │ ├─ ExclusiveLevelAlarmState │ │ ├─ ExclusiveDeviationAlarmState │ │ └─ ExclusiveRateOfChangeAlarmState │ └─ NonExclusiveLimitAlarmState (HighState/HighHighState/LowState/LowLowState : TwoStateVariableState; SetLimitState) │ ├─ NonExclusiveLevelAlarmState │ ├─ NonExclusiveDeviationAlarmState │ └─ NonExclusiveRateOfChangeAlarmState ├─ DiscreteAlarmState │ ├─ OffNormalAlarmState │ │ ├─ SystemOffNormalAlarmState │ │ └─ TripAlarmState │ └─ (CertificateExpirationAlarmState, etc.) └─ DiscrepancyAlarmState, InstrumentDiagnosticAlarmState, ... ``` These are all **ModelCompiler-generated** (`[GeneratedCode("Opc.Ua.ModelCompiler")]`). Each carries an embedded base64 `InitializationString`: calling `Create(...)` builds the **entire mandatory child set** (EnabledState, AckedState, ConfirmedState, ActiveState, the Acknowledge/Confirm/AddComment/Enable/Disable methods, etc.) automatically. You do **not** hand-build child variables/methods. ### Constructors (verified) `AlarmConditionState` (and only it, among these) has **two** ctors: ```csharp public AlarmConditionState(NodeState parent) // classic public AlarmConditionState(ITelemetryContext telemetry, NodeState parent) // 1.5.378 telemetry-aware ``` `ConditionState`, `AcknowledgeableConditionState`, `LimitAlarmState`, `ExclusiveLimitAlarmState`, `NonExclusiveLimitAlarmState`, `OffNormalAlarmState`, etc. expose only the **`(NodeState parent)`** ctor in 1.5.378.106. > **Recommendation:** prefer the telemetry ctor for `AlarmConditionState` > when a telemetry context is reachable (`Server.Telemetry`), matching the > reference sample (`new AlarmConditionState(Server.Telemetry, parent)`). > The `(NodeState parent)` ctor is fine and is the only option for the > non-alarm condition types. ### The create-and-parent pattern (verified shape, from `AlarmHolder.InitializeInternal`) ```csharp // 'parent' is the owning ObjectState/FolderState already in the address space. // 'trigger' is the source variable the alarm reports against (optional). var alarm = new AlarmConditionState(Server.Telemetry, parent); var nodeId = new NodeId($"{parentId}.{alarmName}", NamespaceIndex); var browseName = new QualifiedName(alarmName, NamespaceIndex); var displayName = new LocalizedText(alarmName); alarm.SymbolicName = alarmName; alarm.ReferenceTypeId = ReferenceTypeIds.HasComponent; // how the parent links to it // Builds the full mandatory child tree from the embedded type definition. alarm.Create( SystemContext, // ISystemContext nodeId, // NodeId (or null/default to auto-assign) browseName, // QualifiedName displayName, // LocalizedText assignNodeIds: true); // (optional) point the source variable at the condition trigger.AddReference(ReferenceTypeIds.HasCondition, isInverse: false, alarm.NodeId); parent.AddChild(alarm); // wires the parent→alarm reference AddPredefinedNode(SystemContext, alarm); // registers node + all children with the manager ``` `NodeState.Create` signature (verified): ```csharp public virtual void Create(ISystemContext context, NodeId nodeId, QualifiedName browseName, LocalizedText displayName, bool assignNodeIds) ``` > **Important:** `AddPredefinedNode(SystemContext, alarm)` registers the alarm > **and all the children `Create` minted** into `PredefinedNodes`, so browse / > read / method-call routing all work. Our existing `EnsureFolder` / > `EnsureVariable` already use `AddPredefinedNode`; the alarm node is the same > call. When tearing down, mirror `RebuildAddressSpace`: `parent.RemoveChild` > + remove from `PredefinedNodes`. ### What makes a node an event-notifier (so clients can subscribe to its events) Two things, both required: 1. The **notifier object** (typically the folder/area the alarms live under, or our `_root`) must set `EventNotifier = EventNotifiers.SubscribeToEvents` and be registered as a **root notifier**: ```csharp alarmsFolder.EventNotifier = EventNotifiers.SubscribeToEvents; AddRootNotifier(alarmsFolder); // protected, on CustomNodeManager2 ``` `AddRootNotifier` (verified) does three things: sets `notifier.OnReportEvent = OnReportEvent` (which forwards to `Server.ReportEvent`), adds an **inverse `HasNotifier` reference to the Server object** (so the Server object becomes the well-known event entry point clients subscribe to), and back-fills any existing "monitor all events" subscriptions. 2. The condition node must have a **notifier path up to that root notifier**. `alarm.Create(...)` under a parent that is itself a root notifier is the simplest path; `ReportEvent` walks **inverse** notifier references upward (see Q3). If a condition is several folders deep, each intermediate folder needs `EventNotifier = SubscribeToEvents` and an `AddNotifier` / `HasNotifier` link, OR just make each alarm folder its own root notifier. `NodeState.AddNotifier` (verified): ```csharp public virtual void AddNotifier(ISystemContext context, NodeId referenceTypeId, bool isInverse, NodeState target) // referenceTypeId null ⇒ HasEventSource. Use HasNotifier for object→object notifier chains. ``` > **Simplest robust design for us:** make the single OtOpcUa alarm-root folder > a root notifier (`SubscribeToEvents` + `AddRootNotifier`) and `Create` every > alarm condition directly (or via plain folders that are themselves root > notifiers) under it. Don't over-engineer the notifier hierarchy until a > deep-tree requirement appears. --- ## Q2 — State setters (which take an `ISystemContext`) All the `Set*` mutators below are on the condition/alarm types and **take an `ISystemContext` first arg** — pass the manager's `SystemContext` (a `ServerSystemContext`) or a copy of it. They internally update the relevant `TwoStateVariableState` (`.Id.Value`, `.Value` true/false text, `TransitionTime`) and flag change masks. | Goal | API (verified signature) | Defined on | |---|---|---| | Active / inactive | `void SetActiveState(ISystemContext context, bool active)` | `AlarmConditionState` | | Acked / unacked | `void SetAcknowledgedState(ISystemContext context, bool acknowledged)` | `AcknowledgeableConditionState` | | Confirmed / unconfirmed | `void SetConfirmedState(ISystemContext context, bool confirmed)` | `AcknowledgeableConditionState` | | Enabled / disabled | `void SetEnableState(ISystemContext context, bool enabled)` | `ConditionState` | | Suppressed | `void SetSuppressedState(ISystemContext context, bool suppressed)` | `AlarmConditionState` | | Shelving (all 3 transitions) | `void SetShelvingState(ISystemContext context, bool shelved, bool oneShot, double shelvingTime)` | `AlarmConditionState` | | Severity | `void SetSeverity(ISystemContext context, EventSeverity severity)` | `ConditionState` | | Comment (+ user) | `void SetComment(ISystemContext context, LocalizedText comment, string clientUserId)` | `ConditionState` | | Exclusive limit zone | `void SetLimitState(ISystemContext context, LimitAlarmStates limit)` | `ExclusiveLimitAlarmState` | | Non-exclusive limit zone | `void SetLimitState(ISystemContext context, LimitAlarmStates limit)` | `NonExclusiveLimitAlarmState` | **`SupportsConfirm()`** (verified, on `AcknowledgeableConditionState`) gates whether the Confirm sub-state machine is active. The SDK auto-decides this from whether `ConfirmedState` was materialised. To enable Confirm you must have a `ConfirmedState` child + call `SetConfirmedState` during init. ### Properties you set directly (not via a `Set*` helper) These are inherited `PropertyState` nodes; assign `.Value` and (for event fields) let `ReportEvent` snapshot them: | Property | Type (verified) | Notes | |---|---|---| | `Message` | `PropertyState` | event message text | | `Severity` | `PropertyState` | prefer `SetSeverity` (also stamps `LastSeverity`) | | `Time` | `PropertyState` | event source time (UTC); set per event in `ReportEvent` | | `ReceiveTime` | `PropertyState` | usually `= Time.Value` | | `EventId` | `PropertyState` | **new GUID-bytes per event** (see Q3) | | `EventType` | `PropertyState` | set by `Create` from the type; can override | | `SourceNode` / `SourceName` | `PropertyState` / `PropertyState` | the originating tag | | `Retain` | `PropertyState` | **drives ConditionRefresh replay** (see Q5) | | `ConditionClassId` | `PropertyState` | e.g. `ObjectTypeIds.ProcessConditionClassType` | | `ConditionName` | `PropertyState` | human name of the condition | | `BranchId` | `PropertyState` | `new NodeId()` (null) for the main branch | | `Quality` | `PropertyState` | usually `StatusCodes.Good` | | `EnabledState` | `TwoStateVariableState` | set via `SetEnableState`, not directly | `EventSeverity` is the `Opc.Ua.EventSeverity` enum (`Low`/`Medium`/`High`/...); `SetSeverity` maps it to the `ushort Severity` value and stamps `LastSeverity`. --- ## Q3 — Firing an event on a state transition ### There is NO `InitializeAlarmConditionEvent` in this SDK The method named in the task brief **does not exist** in 1.5.378.106. The real firing path is: set the per-event fields, then call `ReportEvent` passing a **filter target** that is a snapshot of the node. `NodeState.ReportEvent` (verified): ```csharp public virtual void ReportEvent(ISystemContext context, IFilterTarget e) ``` The reference sample's verbatim pattern (from `ConditionTypeHolder.ReportEvent`): ```csharp if (alarm.EnabledState.Id.Value) // only fire if enabled { alarm.EventId.Value = Uuid.NewUuid().ToByteString(); // unique per event alarm.Time.Value = DateTime.UtcNow; alarm.ReceiveTime.Value = alarm.Time.Value; // (Message / Severity / ActiveState / AckedState already set by the Set* calls) alarm.ClearChangeMasks(SystemContext, includeChildren: true); var snapshot = new InstanceStateSnapshot(); snapshot.Initialize(SystemContext, alarm); alarm.ReportEvent(SystemContext, snapshot); // IFilterTarget = InstanceStateSnapshot } ``` Key points: - **`InstanceStateSnapshot`** is the `IFilterTarget` — a frozen copy of the condition's fields at fire time, so the event a client receives reflects the values *at that instant* even if the live node mutates afterwards. `Initialize` reads the node's children into the snapshot. - **A fresh `EventId` per event** is mandatory — Acknowledge/Confirm/AddComment inbound calls are correlated back to a specific event by this `EventId` (`GetEventByEventId` / `GetBranch`). Reusing one breaks ack routing. - `ReportEvent` then walks **inverse notifier references upward**: each notifier in the chain re-reports, and the root notifier's `OnReportEvent` hands off to `Server.ReportEvent`, which queues the event to subscribed monitored items. - **Typical transition flow:** `SetActiveState`/`SetAcknowledgedState`/... → set `Message`/`Severity` → set `Retain` (active or unacked ⇒ `true`) → `ReportEvent`. ### Threading / locking - **Every node-manager mutation must hold the manager's `Lock`** (we already do this in `OtOpcUaNodeManager` — see `WriteValue`/`EnsureFolder`). Creating the alarm, the `Set*` calls, and `ReportEvent` must all run **under `lock (Lock)`**. `CustomNodeManager2.AddRootNotifier`, `ConditionRefresh`, etc. all take `Lock` internally; if you call them while *already* holding `Lock` that's fine (it's the same monitor — `Lock` is a plain `object` used with C# `lock`, which is re-entrant on the same thread). - `ReportEvent` itself does **not** require any extra lock beyond the manager `Lock` you already hold for the mutation; the Server's event queue is internally synchronised. --- ## Q4 — Inbound method calls (Acknowledge / Confirm / AddComment / Shelve) ### You do NOT route methods by hand `alarm.Create(...)` materialises the standard Part 9 methods (`Acknowledge`, `Confirm`, `AddComment`, `Enable`, `Disable`, `OneShotShelve`, `TimedShelve`, `Unshelve`) as `MethodState` children, and the condition types **wire their own `OnCall` handlers in `OnAfterCreate`** (verified): ```csharp // AcknowledgeableConditionState.OnAfterCreate: Acknowledge.OnCall = OnAcknowledgeCalled; Confirm.OnCall = OnConfirmCalled; // ConditionState.OnAfterCreate: AddComment.OnCall = OnAddCommentCalled; ``` When a client calls `Acknowledge`, the path is: `MasterNodeManager.Call` → `CustomNodeManager2.Call(...)` (verified: routes to `MethodState.OnCall`) → `AcknowledgeableConditionState.OnAcknowledgeCalled(...)`. The built-in `OnAcknowledgeCalled` (verified body) already does **all of this** for you: 1. `ProcessBeforeAcknowledge` (validates `eventId`, checks `EnabledState`, **invokes your `OnAcknowledge` delegate** for veto/permission — see below); 2. resolves the branch via `GetAcknowledgeableBranch(eventId)`; 3. `SetAcknowledgedState(context, true)` (+ `SetConfirmedState(false)` if it supports confirm); 4. `SetComment(context, comment, GetCurrentUserId(context))`; 5. `UpdateRetainState()`; 6. if events are monitored, `ReportStateChange(...)` **(fires the condition event for you)** plus an `AuditConditionAcknowledgeEventState` audit event. So for a basic implementation you **don't even need to fire an event after an ack** — the SDK does it. You only supply the **veto/permission/business delegates**. ### Delegate hooks (the wiring point) — verified field types + signatures | Hook field | Delegate type | Signature | |---|---|---| | `AcknowledgeableConditionState.OnAcknowledge` | `ConditionAddCommentEventHandler` | `(ISystemContext context, ConditionState condition, byte[] eventId, LocalizedText comment) → ServiceResult` | | `AcknowledgeableConditionState.OnConfirm` | `ConditionAddCommentEventHandler` | same as above | | `ConditionState.OnAddComment` | `ConditionAddCommentEventHandler` | same as above | | `ConditionState.OnEnableDisable` | `ConditionEnableEventHandler` | `(ISystemContext, ConditionState, bool enabling) → ServiceResult` | | `AlarmConditionState.OnShelve` | `AlarmConditionShelveEventHandler` | `(ISystemContext, AlarmConditionState alarm, bool shelving, bool oneShot, double shelvingTime) → ServiceResult` | | `AlarmConditionState.OnTimedUnshelve` | `AlarmConditionTimedUnshelveEventHandler` | `(ISystemContext, AlarmConditionState alarm) → ServiceResult` | > Note: `OnAcknowledge`, `OnConfirm`, and `OnAddComment` **all use the same > delegate type** `ConditionAddCommentEventHandler` > `(context, condition, eventId, comment)`, matching the task brief exactly. > There is **no** separate `AcknowledgeMethodHandler` / `ConfirmMethodHandler` > type — those are not in this SDK. Wire them right after `Create` (and after setting initial state): ```csharp alarm.OnAcknowledge = OnAcknowledgeHandler; // ServiceResult OnAcknowledgeHandler(ISystemContext ctx, ConditionState c, byte[] eventId, LocalizedText comment) alarm.OnConfirm = OnConfirmHandler; alarm.OnAddComment = OnAddCommentHandler; alarm.OnEnableDisable = OnEnableDisableHandler; alarm.OnShelve = OnShelveHandler; // only if shelving is supported alarm.OnTimedUnshelve = OnTimedUnshelveHandler; ``` Returning a **bad `ServiceResult`** (e.g. `StatusCodes.BadUserAccessDenied`, `StatusCodes.BadConditionBranchAlreadyAcked`, `StatusCodes.BadEventIdUnknown`) **vetoes** the operation — the SDK aborts the state change and returns that status to the client. This is the natural seam for our **AlarmAck permission gate** (T17): check the caller's role in `OnAcknowledge`, return `BadUserAccessDenied` if they lack `AlarmAck`. ### How the calling principal reaches the handler The `ISystemContext context` passed into the handler is a `ServerSystemContext` (`: SessionSystemContext`) carrying the session's identity. The SDK's own `ConditionState.GetCurrentUserId` (verified) reads it as: ```csharp if (context is ISessionOperationContext { UserIdentity: not null } s) return s.UserIdentity.DisplayName; // IUserIdentity ``` So in our handlers: ```csharp var identity = (context as ISessionOperationContext)?.UserIdentity; // Opc.Ua.IUserIdentity // identity.DisplayName : string // identity.GrantedRoleIds : NodeIdCollection ← use for the AlarmAck gate // identity.TokenType : UserTokenType ``` `IUserIdentity` (verified) exposes `DisplayName`, `TokenType`, `IssuedTokenType`, and **`GrantedRoleIds` (`NodeIdCollection`)** — the latter is what the AlarmAck gate should check (or carry our own claims via the identity we set during authentication). `ServerSystemContext` is constructed from the `OperationContext` / `ISession` (`UserIdentity = session.Identity`), so the principal is whoever authenticated the calling session via our `IOpcUaUserAuthenticator` / `LdapOpcUaUserAuthenticator`. > The reference sample also uses `context.UserId` (a `string`) inside handlers — > that resolves on the concrete `SystemContext`/`IOperationContext`. Prefer the > `ISessionOperationContext.UserIdentity` cast above: it's what the SDK itself > uses and gives the full `IUserIdentity` (roles), not just a display string. ### Shelve specifics - Client `OneShotShelve` / `TimedShelve` / `Unshelve` methods call into `AlarmConditionState.OnOneShotShelve` / `OnTimedShelve` / `OnUnshelve`, which invoke your `OnShelve` (with `shelving`/`oneShot`/`shelvingTime` flags) and `OnTimedUnshelve` delegates, then call `SetShelvingState`. - The `ShelvingState` is a `ShelvedStateMachineState` child; for timed shelve the SDK runs an internal timer (`UnshelveTimeUpdateRate`, `OnTimerExpired`/`OnUnshelveTimeUpdate`) that auto-unshelves. `UnshelveTime` is a calculated property (read handler `OnReadUnshelveTime`). - **[SAMPLE-ONLY]** `SilenceState`, `OutOfServiceState`, `LatchedState`, `MaxTimeShelved` are created as **optional** children in the master sample. In 1.5.378.106 the `ShelvingState`/`SuppressedState`/`OutOfServiceState`/ `SilenceState`/`LatchedState` properties **exist** on `AlarmConditionState`, but you must materialise the optional ones yourself before `Create` (e.g. `alarm.ShelvingState = new ShelvedStateMachineState(alarm)` then `ShelvingState.Create(...)`). For our first pass we likely only need ActiveState + AckedState + (optional) ConfirmedState + ShelvingState. --- ## Q5 — Gotchas / threading / ConditionRefresh / base server ### Dispatcher / threading - All node-manager mutations under **`lock (Lock)`** (already our convention). Build + `Create` + `Set*` + `ReportEvent` for one transition in a single critical section so a client never observes a half-applied state. - `CustomNodeManager2.Lock` is a plain `object` used with `lock` — re-entrant on the same thread, so calling `AddRootNotifier`/`ConditionRefresh` while holding it is safe. ### EventId / branches - **Fresh `EventId` per `ReportEvent`** (GUID bytes). Inbound Acknowledge/Confirm carry the `eventId` of the event being acked; the SDK matches it via `GetEventByEventId` / `GetAcknowledgeableBranch` / `GetBranch(eventId)`. - **Branches** (`CreateBranch(context, branchId)` → `ConditionState`) model "a previous unacked occurrence while a new one is already active". They are **optional** — only needed if we want the ack-the-old-while-new-is-active semantics. **For T14–T17 we can skip branching initially** (main branch `BranchId = new NodeId()` / null) and add it later; our `Part9StateMachine` doesn't model branches today. ### ConditionRefresh (must work, or clients can't recover retained state) - When a client (re)subscribes to events and calls the `ConditionRefresh` method, `CustomNodeManager2.ConditionRefresh` (verified) iterates the monitored items, calls `node.ConditionRefresh(context, events, true)` on each root notifier (or the specific source node), collects the retained condition events, and queues a refresh batch to that monitored item. - For this to replay our active/unacked alarms, **each live condition must have `Retain.Value == true`** while it should appear in a refresh (Part 9 rule: retain while active OR unacknowledged OR unconfirmed). The built-in `UpdateRetainState`/`GetRetainState` handles this if you keep ack/active state in sync; if you compute retain yourself, set `alarm.Retain.Value` on every transition. **`CustomNodeManager2.ConditionRefresh` is `public virtual` and already implemented** — we get refresh "for free" as long as the alarms are registered (`AddPredefinedNode`) and reachable from a root notifier with correct `Retain`. ### Is there a base alarm server to lean on? — **No (in NuGet).** - The `OPCFoundation.NetStandard.Opc.Ua.Server` **NuGet package** contains **no** `AlarmConditionServer`, `SampleNodeManager`, or alarm-holder helper. Confirmed: the only alarm/condition type in `Opc.Ua.Server` is the interface `IConditionRefreshAsyncNodeManager`. The `AlarmConditionServer` / `Quickstarts.Servers` code lives **only in the GitHub repo's `Applications/` tree**, which is *not* packaged. - **Therefore we hand-roll on `CustomNodeManager2`** (which we already subclass). The base class gives us everything load-bearing: - `Call` → routes client method calls to `MethodState.OnCall` (so Acknowledge/Confirm/AddComment/Shelve "just work" once `Create` runs); - `SubscribeToEvents` / `SubscribeToAllEvents` → flips `node.SetAreEventsMonitored` so `EventsMonitored()` gates audit-event emission; - `AddRootNotifier` / `RemoveRootNotifier` → notifier wiring to the Server object; - `ConditionRefresh` → retained-event replay; - `AddPredefinedNode` → node registration (we use it already). - The reference `AlarmHolders/*` classes are a **good pattern reference to copy selectively** (Create → set state → ReportEvent; delegate wiring), but they're tangled with the sample's controllers/branching/optional-children scaffolding we don't need. Lift the *shape*, not the whole hierarchy. --- ## Mapping to our existing domain model (for T14–T17) We already have a **pure** Part 9 state machine and domain records in `src/Core/ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms/`: `Part9StateMachine` (`ApplyAcknowledge`/`ApplyConfirm`/`ApplyOneShotShelve`/ `ApplyTimedShelve`/`ApplyUnshelve`/`ApplyEnable`/`ApplyDisable`/`ApplyAddComment`/ `ApplyShelvingCheck`) and the `AlarmConditionState` / `ShelvingState` / `AlarmComment` records. **The SDK node is a *projection* of that domain state, not a second source of truth.** Recommended split: - **Inbound (client → us):** keep the SDK delegates *thin*. In `OnAcknowledge`/`OnConfirm`/`OnShelve`/etc., (a) run the **AlarmAck permission gate** off `ISessionOperationContext.UserIdentity`, returning a bad `ServiceResult` to veto if denied; (b) translate to the matching `Part9StateMachine.Apply*` call against our domain state; (c) let the resulting domain transition drive the authoritative store. You can either let the SDK's built-in `OnAcknowledgeCalled` post-processing apply the SDK-side state change + event, or set state yourself — but don't double-fire. - **Outbound (engine → clients):** when our `ScriptedAlarmEngine` produces a new `AlarmConditionState` (active/severity/ack changes), project it onto the SDK node: `SetActiveState` / `SetAcknowledgedState` / `SetConfirmedState` / `SetSeverity` / set `Message` + `Retain`, then `ReportEvent` — all under `lock (Lock)`. - This replaces `OtOpcUaNodeManager.WriteAlarmState`'s `[active, ack]` boolean pair with a real `AlarmConditionState` node keyed by the same alarm node id. --- ## Minimal end-to-end sketch (what T14–T16 build toward) ```csharp // --- one-time, in CreateAddressSpace or first alarm registration (under Lock) --- _alarmsFolder.EventNotifier = EventNotifiers.SubscribeToEvents; AddRootNotifier(_alarmsFolder); // --- register one alarm condition (under Lock) --- var alarm = new AlarmConditionState(Server.Telemetry, _alarmsFolder); alarm.SymbolicName = name; alarm.ReferenceTypeId = ReferenceTypeIds.HasComponent; alarm.Create(SystemContext, new NodeId($"{parentId}.{name}", NamespaceIndex), new QualifiedName(name, NamespaceIndex), new LocalizedText(name), true); alarm.ConditionName.Value = name; alarm.ConditionClassId.Value = ObjectTypeIds.BaseConditionClassType; // or a specific class alarm.SetEnableState(SystemContext, true); alarm.SetActiveState(SystemContext, false); alarm.SetAcknowledgedState(SystemContext, true); alarm.Retain.Value = false; alarm.OnAcknowledge = OnAck; // permission gate + domain Apply alarm.OnConfirm = OnConfirm; alarm.OnAddComment = OnAddComment; alarm.OnEnableDisable = OnEnableDisable; _alarmsFolder.AddChild(alarm); AddPredefinedNode(SystemContext, alarm); _alarms[alarmNodeId] = alarm; // --- on an engine-driven transition (under Lock) --- alarm.SetActiveState(SystemContext, active: true); alarm.SetAcknowledgedState(SystemContext, acknowledged: false); alarm.SetSeverity(SystemContext, EventSeverity.High); alarm.Message.Value = new LocalizedText("en", "High temperature"); alarm.Retain.Value = true; // active|unacked ⇒ retain alarm.EventId.Value = Uuid.NewUuid().ToByteString(); alarm.Time.Value = alarm.ReceiveTime.Value = DateTime.UtcNow; alarm.ClearChangeMasks(SystemContext, true); var snap = new InstanceStateSnapshot(); snap.Initialize(SystemContext, alarm); alarm.ReportEvent(SystemContext, snap); // --- inbound ack handler (called by SDK Call routing; on a server thread) --- ServiceResult OnAck(ISystemContext ctx, ConditionState c, byte[] eventId, LocalizedText comment) { var id = (ctx as ISessionOperationContext)?.UserIdentity; if (!HasAlarmAck(id)) return StatusCodes.BadUserAccessDenied; // T17 gate // translate to Part9StateMachine.ApplyAcknowledge(...) against domain state return ServiceResult.Good; // returning Good lets the SDK set acked state + fire the event } ``` --- ## Open uncertainties to validate during T14–T17 1. **Telemetry ctor vs classic ctor at runtime.** We verified both ctors exist; confirm `Server.Telemetry` (`ITelemetryContext`) is non-null in our host before relying on the telemetry ctor — fall back to `new AlarmConditionState(parent)` if not. (Not load-bearing; pick whichever the host supports.) 2. **Optional children before `Create`.** ~~Whether `ShelvingState` / `ConfirmedState` are auto-created by `Create` or must be instantiated first.~~ **RESOLVED in T14 (real-server integration test, 1.5.378.106):** `Create` auto-builds the **full** optional Part 9 child set from the embedded type definition with **no** pre-setting — for `OffNormalAlarmState`, both `ConfirmedState` AND `ShelvingState` come back **non-null** after `Create` (richer than the `[SAMPLE-ONLY]` caveat predicted). So T15/T16 can call `SetConfirmedState` / `SetShelvingState` directly; no manual child materialisation is needed. **Gotcha also found:** `BranchId.Value` is left a **null reference** by `Create`, and the very first `Set*` call (`SetEnableState` → `UpdateRetainState` → `GetRetainState` → `IsBranch()`) **NREs** on it. Fix: set `alarm.BranchId.Value = NodeId.Null` (the main branch) **before** any `Set*` call. T14's `MaterialiseAlarmCondition` does this. (Covered by `SdkAddressSpaceSinkTests.MaterialiseAlarmCondition_*`.) 3. **`InstanceStateSnapshot` vs reporting the node directly.** The sample uses an `InstanceStateSnapshot` as the `IFilterTarget`. Confirm whether reporting the alarm node itself (which is also an `IFilterTarget`) is acceptable — the snapshot is safer (frozen values) and is the documented pattern; default to it. 4. **Double-event on inbound ack.** The built-in `OnAcknowledgeCalled` already fires `ReportStateChange` after a successful ack. Make sure our handler does **not** also call `ReportEvent` for the same transition (would double-emit). Decide whether to drive SDK state from the handler return (let SDK fire) or suppress the SDK's auto-state-change and project from the engine. 5. **`GrantedRoleIds` vs our own claim model.** Confirm whether our `LdapOpcUaUserAuthenticator` populates `IUserIdentity.GrantedRoleIds`, or whether the AlarmAck permission lives on a custom identity we set. The gate in `OnAcknowledge` must read whichever surface our auth actually fills. --- *All API names/signatures verified against `OPCFoundation.NetStandard.Opc.Ua.*` v1.5.378.106 (`net10.0`) via `ilspycmd` decompilation, cross-checked against the OPC Foundation reference server samples at `UA-.NETStandard/Applications/Quickstarts.Servers/Alarms/` (master). DeepWiki MCP was unavailable; no claim here rests on it.*