using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using ArchestrA.MxAccess;
using Shouldly;
using Xunit;
using ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Host.Backend.MxAccess;
using ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Host.Sta;
namespace ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Host.Tests;
[Trait("Category", "Unit")]
public sealed class MxAccessClientMonitorLoopTests
{
///
/// PR 6 low finding #1 — every $Heartbeat probe must RemoveItem the item handle it
/// allocated. Without that, the monitor leaks one handle per MonitorInterval seconds,
/// which over a 24h uptime becomes thousands of leaked MXAccess handles and can
/// eventually exhaust the runtime proxy's handle table.
///
[Fact]
public async Task Heartbeat_probe_calls_RemoveItem_for_every_AddItem()
{
using var pump = new StaPump("Monitor.Sta");
await pump.WaitForStartedAsync();
var proxy = new CountingProxy();
var client = new MxAccessClient(pump, proxy, "probe-test", new MxAccessClientOptions
{
AutoReconnect = true,
MonitorInterval = TimeSpan.FromMilliseconds(150),
StaleThreshold = TimeSpan.FromMilliseconds(50),
});
await client.ConnectAsync();
// Wait past StaleThreshold, then let several monitor cycles fire.
await Task.Delay(700);
client.Dispose();
// One Heartbeat probe fires per monitor tick once the connection looks stale.
proxy.HeartbeatAddCount.ShouldBeGreaterThan(1);
// Every AddItem("$Heartbeat") must be matched by a RemoveItem on the same handle.
proxy.HeartbeatAddCount.ShouldBe(proxy.HeartbeatRemoveCount);
proxy.OutstandingHeartbeatHandles.ShouldBe(0);
}
///
/// PR 6 low finding #2 — after reconnect, per-subscription replay failures must raise
/// SubscriptionReplayFailed so the backend can propagate the degradation, not get
/// silently eaten.
///
[Fact]
public async Task SubscriptionReplayFailed_fires_for_each_tag_that_fails_to_replay()
{
using var pump = new StaPump("Replay.Sta");
await pump.WaitForStartedAsync();
var proxy = new ReplayFailingProxy(failOnReplayForTags: new[] { "BadTag.A", "BadTag.B" });
var client = new MxAccessClient(pump, proxy, "replay-test", new MxAccessClientOptions
{
AutoReconnect = true,
MonitorInterval = TimeSpan.FromMilliseconds(120),
StaleThreshold = TimeSpan.FromMilliseconds(50),
});
var failures = new ConcurrentBag();
client.SubscriptionReplayFailed += (_, e) => failures.Add(e);
await client.ConnectAsync();
await client.SubscribeAsync("GoodTag.X", (_, _) => { });
await client.SubscribeAsync("BadTag.A", (_, _) => { });
await client.SubscribeAsync("BadTag.B", (_, _) => { });
proxy.TriggerProbeFailureOnNextCall();
// Wait for the monitor loop to probe → fail → reconnect → replay.
await Task.Delay(800);
client.Dispose();
failures.Count.ShouldBe(2);
var names = new HashSet();
foreach (var f in failures) names.Add(f.TagReference);
names.ShouldContain("BadTag.A");
names.ShouldContain("BadTag.B");
}
// ----- test doubles -----
private sealed class CountingProxy : IMxProxy
{
private int _next = 1;
private readonly ConcurrentDictionary _live = new();
public int HeartbeatAddCount;
public int HeartbeatRemoveCount;
public int OutstandingHeartbeatHandles => _live.Count;
public event MxDataChangeHandler? OnDataChange { add { } remove { } }
public event MxWriteCompleteHandler? OnWriteComplete { add { } remove { } }
public int Register(string _) => 42;
public void Unregister(int _) { }
public int AddItem(int _, string address)
{
var h = Interlocked.Increment(ref _next);
_live[h] = address;
if (address == "$Heartbeat") Interlocked.Increment(ref HeartbeatAddCount);
return h;
}
public void RemoveItem(int _, int itemHandle)
{
if (_live.TryRemove(itemHandle, out var addr) && addr == "$Heartbeat")
Interlocked.Increment(ref HeartbeatRemoveCount);
}
public void AdviseSupervisory(int _, int __) { }
public void UnAdviseSupervisory(int _, int __) { }
public void Write(int _, int __, object ___, int ____) { }
}
///
/// Mock that lets us exercise the reconnect + replay path. TriggerProbeFailureOnNextCall
/// flips a one-shot flag so the very next AddItem("$Heartbeat") throws — that drives the
/// monitor loop into the reconnect-with-replay branch. During the replay, AddItem for the
/// tags listed in failOnReplayForTags throws so SubscriptionReplayFailed should fire once
/// per failing tag.
///
private sealed class ReplayFailingProxy : IMxProxy
{
private int _next = 1;
private readonly HashSet _failOnReplay;
private int _probeFailOnce;
private readonly ConcurrentDictionary _replayedOnce = new(StringComparer.OrdinalIgnoreCase);
public ReplayFailingProxy(IEnumerable failOnReplayForTags)
{
_failOnReplay = new HashSet(failOnReplayForTags, StringComparer.OrdinalIgnoreCase);
}
public void TriggerProbeFailureOnNextCall() => Interlocked.Exchange(ref _probeFailOnce, 1);
public event MxDataChangeHandler? OnDataChange { add { } remove { } }
public event MxWriteCompleteHandler? OnWriteComplete { add { } remove { } }
public int Register(string _) => 42;
public void Unregister(int _) { }
public int AddItem(int _, string address)
{
if (address == "$Heartbeat" && Interlocked.Exchange(ref _probeFailOnce, 0) == 1)
throw new InvalidOperationException("simulated probe failure");
// Fail only on the *replay* AddItem for listed tags — not the initial subscribe.
if (_failOnReplay.Contains(address) && _replayedOnce.ContainsKey(address))
throw new InvalidOperationException($"simulated replay failure for {address}");
if (_failOnReplay.Contains(address)) _replayedOnce[address] = true;
return Interlocked.Increment(ref _next);
}
public void RemoveItem(int _, int __) { }
public void AdviseSupervisory(int _, int __) { }
public void UnAdviseSupervisory(int _, int __) { }
public void Write(int _, int __, object ___, int ____) { }
}
}