Extends RecordingSink to capture isArray/arrayLength per EnsureVariable call,
adds two applier-level tests asserting the wire-through for array and scalar
plans, adds float/overflow InlineData rows to ExtractTagArray theory, and
corrects the ExtractTagArray XML-doc wording (null => unbounded ArrayDimensions=[0]).
GalaxyDriver's StreamAlarms feed is session-less and survives an in-place
reconnect, so DriverInstanceActor re-subscribed on every Connected re-entry
(after dropping its own cached handle without an Unsubscribe — sync teardown).
The re-subscribe was additive: _alarmSubscriptions.Add grew the list by one
untracked handle per reconnect cycle — a slow unbounded leak. Functionally
harmless (the gate is Count>0 and OnAlarmFeedTransition only reads [0], firing
once regardless), but it accumulated forever.
Fix: SubscribeAlarmsAsync clears the set before adding, collapsing to a single
live handle (under the existing _alarmHandlersLock, atomic w.r.t. the fan-out
reader). There is exactly one consumer per driver instance (factory-per-actor
lifecycle), so replacing the set with the latest handle is faithful. Chosen
over making the actor's sync DetachAlarmSource call UnsubscribeAlarmsAsync
async/fire-and-forget — disproportionate for a minor leak.
Regression test Re_subscribe_collapses_to_a_single_handle_no_accumulation
(TDD-verified: FAILS without the Clear — releasing the latest handle leaves
the feed open because stale handles remain; PASSES with the fix). Galaxy tests
263 pass / 3 skip; Runtime native-alarm 24 pass. Code-reviewed (approved).
HandleRestartDriver stopped + respawned the child within one synchronous
message handler, reusing the base actor name drv-<id>. Context.Stop is async
(the child processes its own stop on its own mailbox), so the old child was
ALWAYS still registered when the respawn ran — Context.ActorOf threw
InvalidActorNameException deterministically on every AdminUI Restart press,
crashing + restarting the host.
Fix: a monotonic _childSpawnGeneration counter (single-threaded actor) feeds a
-g<gen> suffix on every spawned child name, so a respawn can never collide with
the still-terminating predecessor. Children are tracked by the _children dict
(by IActorRef), never by actor path, so the suffix is invisible to callers.
This also closes the same-shaped latent race in the reconcile path (a removed-
then-readded instance, and a driver-type-change ToStop+ToSpawn in one plan).
Regression test RestartDriver_respawns_the_child_without_an_actor_name_collision
(verified: FAILS on the old code with the exact InvalidActorNameException,
PASSES with the fix). Runtime.Tests 238/238 green. Code-reviewed (approved).
C1 (critical): a boundary tie cluster larger than NumValuesPerNode could
silently truncate a resumed read to GoodNoData, permanently dropping the
un-emitted ties — the (timestamp, skip) cursor cannot advance past a single
timestamp the fixed-(start,end,cap) backend keeps re-returning. Now detected
and failed LOUDLY per node with BadHistoryOperationUnsupported + a log naming
the tag/timestamp/cap; documented in Historian.md with the larger-cap remedy.
Regression test Raw_tie_cluster_larger_than_page_fails_loudly_not_silently.
I3: build HistoryData before Save() so a projection failure can never orphan a
stored continuation cursor.
N1 (YAGNI): drop the never-produced HistoryReadKind enum + Processed-only
Aggregate/IntervalTicks fields from HistoryContinuationState — only Raw pages.
N3: ComputeResumeCursor guards its documented non-empty precondition.
I1: document InMemoryHistoryContinuationStore's eventual-consistency (test double).
Build clean, 182/182 OpcUaServer tests pass.