The SDK fires OnTimedUnshelve with the node manager's system context (no
session, no user identity) when a TimedShelve duration expires. Routing
through the shared HandleAlarmCommand hit the AlarmAck gate and returned
BadUserAccessDenied, leaving the alarm permanently shelved.
Replace the delegated HandleAlarmCommand call with an inline lambda that
bypasses the client gate, extracts the AlarmId the same way, and routes an
Unshelve command so the engine clears its shelve state. The manual-client
Unshelve path via OnShelve(shelving:false) remains gated.
Update the AlarmCommandRouterTests OnTimedUnshelve test to use a real
system context (no UserIdentity) — reproducing the actual SDK invocation
path — and assert Good, AlarmId, Operation==Unshelve, User==empty.
Add a doc note to AlarmCommand.Operation that Enable/Disable are in the
vocabulary but not yet wired at the node-manager seam.
Wire the materialised AlarmConditionState method handlers so a client calling
Acknowledge/Confirm/Shelve/AddComment is gated on the AlarmAck data-plane role
and, when allowed, routed back to the scripted-alarm engine via a new
`alarm-commands` DistributedPubSub topic.
- Commons: new AlarmCommand DTO (AlarmId/Operation/User/Comment/UnshelveAtUtc).
- ScriptedAlarmHostActor: add AlarmCommandsTopic const.
- OtOpcUaNodeManager: settable AlarmCommandRouter + wire OnAcknowledge/OnConfirm/
OnAddComment/OnShelve/OnTimedUnshelve. Each resolves the principal off
ISessionOperationContext.UserIdentity as RoleCarryingUserIdentity, fails closed
(BadUserAccessDenied) when the AlarmAck role is absent or no identity, else maps
+ routes an AlarmCommand and returns Good. OnShelve discriminates OneShotShelve/
TimedShelve/Unshelve from the SDK flags; TimedShelve expiry = UtcNow + ms.
No Akka/IActorRef handle — only the Action<AlarmCommand> delegate. T20 de-dup
note left; WriteAlarmCondition untouched.
- OpcUaServer.Security: OpcUaDataPlaneRoles.AlarmAck shared const (the role was a
bare string everywhere; introduced one symbol for the gate + tests).
- OtOpcUaSdkServer: SetAlarmCommandRouter pass-through.
- Host: boot wiring publishes each command via mediator.Tell(Publish(...)) using a
lazy ActorSystem accessor (mirrors DpsScriptLogPublisher).
- Tests: 11 new gate + mapping tests (OpcUaServer.Tests 88->99, all green).