A rename-only deploy produced an IsEmpty plan that short-circuited before MaterialiseHierarchy,
leaving the OPC UA folder DisplayName stale. AddressSpacePlanner now diffs UnsAreas/UnsLines by
stable id into a RenamedFolders set (counted in IsEmpty); the applier refreshes the folder in
place via a new UpdateFolderDisplayName on ISurgicalAddressSpaceSink (forwarded through
DeferredAddressSpaceSink so it is NOT inert on driver hosts; falls back to rebuild when the sink
is non-surgical). DeploymentArtifact byte-parity untouched (rename rides the existing Name
round-trip). No EF migration, no serialized wire/proto contract change. +13 OpcUaServer tests, Runtime rebuild test.
The OPC UA address-space build pipeline was named after a v2-roadmap
milestone number rather than its domain. Rename the family to describe
what it does (build/diff/apply the OPC UA address space):
Phase7Composer -> AddressSpaceComposer
Phase7CompositionResult -> AddressSpaceComposition
Phase7Planner -> AddressSpacePlanner
Phase7Plan -> AddressSpacePlan
Phase7Applier -> AddressSpaceApplier
Phase7ApplyOutcome -> AddressSpaceApplyOutcome
The 9 Phase7*Tests suites follow suit; Phase7ScriptingEntitiesTests ->
ScriptingEntitiesTests (it tests the scripting migration, not the
pipeline). Log-message prefixes move to the new class names.
Pure mechanical rename, no behavioral change. EF migration classes/IDs
(AddPhase7ScriptingTables, ExtendComputeGenerationDiffWithPhase7) are
immutable and left untouched, as are historical design docs.
Build clean; OpcUaServer 261/261, Runtime 272/272, ScriptingEntities
12/12 green.
HandleRestartDriver stopped + respawned the child within one synchronous
message handler, reusing the base actor name drv-<id>. Context.Stop is async
(the child processes its own stop on its own mailbox), so the old child was
ALWAYS still registered when the respawn ran — Context.ActorOf threw
InvalidActorNameException deterministically on every AdminUI Restart press,
crashing + restarting the host.
Fix: a monotonic _childSpawnGeneration counter (single-threaded actor) feeds a
-g<gen> suffix on every spawned child name, so a respawn can never collide with
the still-terminating predecessor. Children are tracked by the _children dict
(by IActorRef), never by actor path, so the suffix is invisible to callers.
This also closes the same-shaped latent race in the reconcile path (a removed-
then-readded instance, and a driver-type-change ToStop+ToSpawn in one plan).
Regression test RestartDriver_respawns_the_child_without_an_actor_name_collision
(verified: FAILS on the old code with the exact InvalidActorNameException,
PASSES with the fix). Runtime.Tests 238/238 green. Code-reviewed (approved).
Phase B native alarms never fired end-to-end: GalaxyDriver suppresses OnAlarmEvent until
an alarm subscription exists (_alarmSubscriptions.Count > 0), but the runtime only attached
the OnAlarmEvent handler and never called SubscribeAlarmsAsync — so the central feed stayed
gated and no transition reached the Part 9 condition / /alerts. Unit tests passed because
they inject through the IAlarmSource seam directly; the deferred live /run surfaced it.
DriverHostActor computes per-driver alarm refs (alarm-bearing tags' FullNames) and hands them
via SetDesiredSubscriptions; DriverInstanceActor calls SubscribeAlarmsAsync for IAlarmSource
drivers on Connected entry and whenever alarm refs are pushed while Connected (the deploy path),
idempotent via a cached handle reset on detach so reconnect re-subscribes.
Add AllDeadLetters probe to Native_alarm_during_reconnect_is_dropped_not_forwarded so the
test genuinely guards the Reconnecting state's Receive<NativeAlarmRaised> drop handler —
removing that handler would now cause a dead-letter and fail the assertion (false-negative
gap closed). Reword the ScriptedAlarms.md severity-mapping note: "snaps on the first
transition" → "every transition maps … overriding the authored seed from the first
transition onward", clarifying that MapSeverity runs on every event, not just the first.