A deploy that triggers a FULL address-space rebuild clears `_alarmConditions`
and re-materialises every condition node fresh — inactive, acked, confirmed,
unshelved. The engine reloads its persisted state and re-derives Active from the
predicate, so it ends up correct; but there is no transition to report, so
`LoadAsync` yields `EmissionKind.None` and `OnEngineEmission` drops it. Nothing
writes the node.
Live-reproduced on the docker-dev rig against the pre-fix image: an alarm that
had fired and cleared but was still UNACKNOWLEDGED came back from a rebuild
reporting Acknowledged with Retain=false — so it disappeared from
ConditionRefresh entirely, while the engine still held Unacknowledged. An
operator's outstanding alarm silently vanishes from the alarm list on deploy.
`ScriptedAlarmHostActor.ReassertConditionNodes` closes it. After each load it
reads the new `ScriptedAlarmEngine.GetProjections()` and sends one
`AlarmStateUpdate` per alarm NOT in the Part 9 no-event position.
Load-bearing properties:
- Node-only. It sends `AlarmStateUpdate` and nothing else — never the `alerts`
topic, never the telemetry hub. `alerts` is the historization path, so a row
per alarm per deploy would append a duplicate historian/AVEVA record every
time anyone deploys. This is why it reads a projection rather than re-emitting:
`ScriptedAlarmProjection` carries no `EmissionKind`, so there is nothing for
the emission machinery — or a future refactor — to mistake for a transition.
The issue's sketch said `GetState(alarmId)` + `LoadedAlarmIds`; that alone
would have clobbered the node's severity and message, so the projection also
carries the definition's severity, the resolved message template, and the
last-observed worst-input quality.
- Only non-normal alarms. One in the no-event position already matches what the
materialise built, so a never-fired alarm stays byte-identical to a deploy
without this pass (including its Message, which the materialise seeds with the
display name), and an all-normal deploy writes nothing at all.
- Timestamp is the condition's own `LastTransitionUtc`, not the deploy instant.
- No duplicate Part 9 events: `WriteAlarmCondition`'s delta-gate compares against
the node's CURRENT state, so a re-assert onto a freshly materialised node is a
genuine delta (fires once — correct, the rebuild reset what clients see) while
one onto a surgically-preserved node is suppressed.
Tests: 6 new host tests + 6 new engine tests. Falsifiability checked by
disabling the call — 4 of the 6 host tests go red; the other 2 are absence
guards against an over-broad fix and pass either way by design.
Live gate (docker-dev, central-2, pre-fix image vs. rebuilt image):
- pre-fix: condition absent from ConditionRefresh after a rebuild;
- post-fix: present, Unacknowledged, Retain=True, stamped with its own
LastTransitionUtc rather than the restart instant;
- /alerts stayed empty across two re-asserts, with the panel proven live by a
real ACTIVATED transition immediately afterwards — no duplicate history.
Add AllDeadLetters probe to Native_alarm_during_reconnect_is_dropped_not_forwarded so the
test genuinely guards the Reconnecting state's Receive<NativeAlarmRaised> drop handler —
removing that handler would now cause a dead-letter and fail the assertion (false-negative
gap closed). Reword the ScriptedAlarms.md severity-mapping note: "snaps on the first
transition" → "every transition maps … overriding the authored seed from the first
transition onward", clarifying that MapSeverity runs on every event, not just the first.
Records T17-T22 as shipped: RoleCarryingUserIdentity, Part 9 method handlers gated on AlarmAck
role, alarm-commands DPS topic, ScriptedAlarmHostActor dispatch, WriteAlarmCondition delta-gate,
AdminUI /alerts Acknowledge/Shelve/Unshelve buttons via AdminOperationsActor singleton, and
Client.CLI ack/confirm/shelve commands. Corrects stale "Not started" / "Partial" entries in
phase-7-status.md (Stream G OPC UA method binding row and C.6 row and Gap 1 body) and adds
the alarm-commands topic to Runtime.md. Removes untracked scratch files resume.md and pending.md.
CODE-REALITY (file:line evidence)
- Definition section: removed reference to non-existent
Phase7EngineComposer.ProjectScriptedAlarms; Phase7Composer is a pure
data composer (entities → Phase7CompositionResult)
(src/Server/.../OpcUaServer/Phase7Composer.cs:82-183)
- AlarmSeverity: removed "Phase7EngineComposer.MapSeverity bands it" —
no such class exists; clarified that AlarmSeverity is defined in
Core.Abstractions/IAlarmSource.cs not in AlarmTypes.cs
(src/Core/.../Core.Abstractions/IAlarmSource.cs:87)
- State persistence: replaced "Stream E wires..." planning language with
actual production class EfAlarmActorStateStore
(src/Server/.../Runtime/ScriptedAlarms/EfAlarmActorStateStore.cs)
- Composition section: replaced Phase7EngineComposer / Phase7ComposedSources
references (non-existent) with the actual v2 actor-system composition
path (ScriptedAlarmEngine + ScriptedAlarmActor + driver-role host startup)
- Key source files: AlarmTypes.cs annotation corrected (adds ShelvingKind,
names all four state enums, notes AlarmSeverity lives in Core.Abstractions)
- Key source files: Phase7Composer.cs annotation corrected to "pure data
composer"
- Key source files: ScriptedAlarmActor.cs annotation corrected to describe
AlarmTransitionEvent + DPS alerts topic (not "OPC UA variable reads")
- Key source files: added EfAlarmActorStateStore as the production
IAlarmActorStateStore implementation
STALE-STATUS
- "Stream E wires the production implementation" — removed; production
implementation ships and is named EfAlarmActorStateStore
Core.Scripting-008 resolution: replace the legacy CSharpScript.CreateDelegate
path with hand-rolled CSharpCompilation + Emit + collectible AssemblyLoadContext,
so per-publish compile accretion no longer requires a server restart to reclaim.
Why this was needed:
Roslyn's CSharpScript path emits dynamically-compiled script assemblies into
the default AssemblyLoadContext, which is non-collectible. Across config-
publish generations each Clear() drops dictionary entries but the emitted
assemblies stay loaded for process lifetime, so memory grows steadily on
long-running servers with frequent publishes. The accepted-limitation note
in docs/VirtualTags.md recommended scheduled restarts as the workaround;
operator feedback was that restarts are difficult, so the underlying
limitation was the right thing to fix.
Implementation:
- New ScriptAssemblyLoadContext(name, isCollectible: true) hosts one emitted
script assembly per evaluator.
- ScriptEvaluator.Compile synthesises a wrapper class around the user source
(CompiledScript.Run(globals) — explicit return required per ordinary C#
semantics, which every existing script already uses), builds a
CSharpCompilation against the sandbox references, runs the
ForbiddenTypeAnalyzer over the semantic model unchanged, emits to an
in-memory PE stream, loads via ScriptAssemblyLoadContext.LoadFromStream,
and binds a strongly-typed Func<ScriptGlobals<TContext>, TResult> delegate
via reflection.
- ScriptEvaluator now implements IDisposable — Dispose calls
AssemblyLoadContext.Unload(), which makes the emitted assembly eligible
for GC at the next collection cycle.
- CompiledScriptCache.Clear() disposes every materialised evaluator before
dropping its dictionary entry; CompiledScriptCache itself is now
IDisposable for graceful server shutdown.
- ScriptSandbox.Build returns a new SandboxConfig (References + Imports)
instead of a Roslyn ScriptOptions; references now span BCL via the
TRUSTED_PLATFORM_ASSEMBLIES set filtered to System.* + netstandard +
Microsoft.Win32.Registry, so forbidden BCL types resolve at compile and
ForbiddenTypeAnalyzer is the sole security gate (consistent with the
Core.Scripting-001 / -002 model — references-list-only restriction is
porous against type forwarding, so the analyzer must be the real gate).
Verification:
- All 104 Core.Scripting tests pass (was 101 — three new regression tests
locking the unload contract).
- All 56 VirtualTags tests pass (unchanged).
- All 63 ScriptedAlarms tests pass (unchanged).
- New CompiledScriptCacheTests:
- Dispose_unloads_compiled_script_assembly_load_context — proves single-
evaluator ALC unload via WeakReference + bounded GC.Collect() loop.
- Clear_disposes_every_materialised_evaluator — proves publish-replace
releases every prior generation's ALC.
- GetOrCompile_after_Dispose_throws_ObjectDisposedException — locks the
post-dispose contract.
Docs:
- docs/VirtualTags.md "Compile cache" section rewritten: the accepted-
limitation note replaced with the unload contract + the new authoring
convention (explicit return).
- docs/ScriptedAlarms.md cross-reference updated to drop the obsolete
restart guidance.
- code-reviews/Core.Scripting/findings.md Core.Scripting-008 flipped
Won't Fix → Resolved with the implementation summary.
- code-reviews/README.md regenerated.
Pre-existing breakage note: Driver.Galaxy fails the solution-wide build on
master because its ProjectReference to the sibling mxaccessgw repo's
MxGateway.Client targets a path that the sibling repo no longer has after a
recent restructuring. This is unrelated to Core.Scripting-008 and was
verified to exist on master before this branch was cut.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Core.ScriptedAlarms-003: emit OnEvent OUTSIDE _evalGate by collecting
pending emissions during the gate-held section and flushing them after
release; eliminates re-entrancy deadlock the docs already promised.
- Core.ScriptedAlarms-006: track every fire-and-forget Reevaluate /
ShelvingCheck task in _inFlight; Dispose drains the set so the engine
no longer races store writes against teardown.
- Core.ScriptedAlarms-008: store comments as ImmutableList<AlarmComment>
so AppendComment is O(log n) instead of O(n).
- Core.ScriptedAlarms-010: document the deliberate input-quality
asymmetry (Uncertain drives the predicate, renders {?} in the message)
in docs/ScriptedAlarms.md and on MessageTemplate.Resolve remarks.
- Core.ScriptedAlarms-011: propagate the no-op reason through
TransitionResult.NoOp(state, reason) and log it from
ScriptedAlarmEngine.ApplyAsync.
- Core.ScriptedAlarms-009 (Won't Fix per recommendation): documented the
per-evaluation dictionary allocation in docs/v2/Galaxy.Performance.md
with a mitigation path if a future soak surfaces pressure.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add System.Threading.Tasks to ForbiddenNamespacePrefixes so scripts
cannot use Task.Run / Parallel to spawn background work that outlives
the per-evaluation timeout. Document the unbounded-memory accepted
trade-off and the Task denial rationale in docs/VirtualTags.md (new
"Known resource limits" subsection) and cross-reference from
docs/ScriptedAlarms.md.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Rewrite src/ and tests/ project paths in docs, CLAUDE.md, README.md, and
test-fixture READMEs to the new module-folder layout (Core/Server/Drivers/
Client/Tooling). References to retired v1 projects (Galaxy.Host/Proxy/Shared,
the legacy monolithic test projects) are left untouched.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Audit of docs/ against src/ surfaced shipped features without current-reference
coverage (FOCAS CLI, Core.Scripting+VirtualTags, Core.ScriptedAlarms,
Core.AlarmHistorian), an out-of-date driver count + capability matrix, ADR-002's
virtual-tag dispatch not reflected in data-path docs, broken cross-references,
and OpcUaServerReqs declaring OPC-020..022 that were never scoped. This commit
closes all of those so operators + integrators can stay inside docs/ without
falling back to v2/implementation/.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>