Adds Directory.Packages.props (ManagePackageVersionsCentrally) and
Directory.Build.props (net10.0/nullable/implicit usings/LangVersion latest).
Strips Version attributes from every csproj PackageReference and consolidates
versions into the central file.
Side fixes (necessary to keep the build green on .NET SDK 10.0.105 on macOS):
- Microsoft.CodeAnalysis.CSharp{,.Workspaces}: 5.3.0 -> 5.0.0. The 5.3.0
analyzer DLL references compiler 5.3.0.0 and the local SDK ships compiler
5.0.0.0, producing CS9057 on every project that loaded the Analyzers
output. Master itself was broken on this machine pre-change.
- Server + Server.Tests pin OPCFoundation.NetStandard.Opc.Ua.{Configuration,
Client} to 1.5.374.126 via VersionOverride, matching Opc.Ua.Server's
pin. Mixing 1.5.378.106 Opc.Ua.Core transitively with 1.5.374.126
Opc.Ua.Server breaks CustomNodeManager2 override signatures
(CS0115 on LoadPredefinedNodes/Browse/HistoryRead*) and CS7069 in
the tests. The pin disappears when the legacy Server project is
deleted in Task 56.
- Client.UI + Client.UI.Tests: NuGetAuditSuppress for
GHSA-xrw6-gwf8-vvr9 (Tmds.DBus.Protocol 0.20.0 reaches both projects
transitively from Avalonia.Desktop on Linux/macOS only).
Deviation from the plan: TreatWarningsAsErrors=true is NOT set in
Directory.Build.props because the pre-v2 Admin/Server test projects carry
~240 xUnit1051 analyzer warnings that would fail the build. New v2 projects
opt in via their own csproj; the global flag can return once the legacy
projects are deleted in Task 56.
Both VirtualTagEngine.Load and ScriptedAlarmEngine.LoadAsync were calling
ScriptEvaluator.Compile directly, bypassing CompiledScriptCache. The
Core.Scripting-008 collectible-ALC fix wired Dispose only through the cache's
Clear()/Dispose(), so the per-publish accretion the -008 fix was meant to
eliminate was still in effect on the actual production path — the headline
'no more restarts needed' guarantee wasn't delivered.
Resolution:
- VirtualTagEngine + ScriptedAlarmEngine each gained a private
CompiledScriptCache<TContext, TResult> instance.
- Both Load methods now call _compileCache.GetOrCompile(source).
- Publish-replace path: _compileCache.Clear() runs alongside the existing
_tags / _alarms clears so the prior generation's ALCs are disposed
before recompile.
- Engine Dispose now calls _compileCache.Dispose() so shutdown actually
releases the emitted assemblies.
Side-fix in CompiledScriptCache: Dispose() set _disposed=true then called
Clear(), but Clear() had a pre-existing 'if (_disposed) return' guard that
aborted the drain unconditionally — making the Dispose-triggered cleanup a
silent no-op. Removed the disposed-guard on Clear() (clearing an empty/
cleared cache is idempotent).
Side-fix in ScriptedAlarmEngine.Dispose: cleared _alarms AFTER the
Task.WhenAll drain. The drain guarantees no background callback is mid-
flight, so clearing is safe. Previously _alarms was deliberately NOT
cleared on Dispose (per Core.ScriptedAlarms-005), but that left the
AlarmState records holding TimedScriptEvaluator → ScriptEvaluator → delegate
references that rooted the emitted assemblies, defeating the cache's
Dispose work on the engine side.
Regression tests:
- VirtualTagEngineTests.Dispose_unloads_compiled_script_assembly
- ScriptedAlarmEngineTests.Dispose_unloads_compiled_predicate_assembly
Both use WeakReference + bounded GC.Collect() to prove the emitted
assembly is reclaimable after engine.Dispose(). The alarms test had to
be synchronous (not 'async Task<WeakReference>') because async state
machines capture locals as state-struct fields, keeping them alive past
the method's apparent end and defeating GC.
Verification:
- Core.Scripting.Tests: 104/104 (unchanged).
- VirtualTags.Tests: 57/57 (was 56 — +1 unload test).
- ScriptedAlarms.Tests: 67/67 (was 66 — +1 unload test).
- All other consumer suites still green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Core.ScriptedAlarms-009 resolution: replace the per-call Dictionary +
AlarmPredicateContext allocation with a per-alarm reusable AlarmScratch
held in _scratchByAlarmId, refilled in place under _evalGate on each
evaluation. The hot path no longer allocates per upstream tag change.
Why this matters:
On a busy line where many tags feeding many alarms change frequently,
the old BuildReadCache allocated a fresh dictionary + context on every
predicate evaluation — a steady stream of short-lived allocations the
GC eventually has to reclaim. With the reuse, the dictionary and
context are allocated once per alarm (on first evaluation) and refilled
in place across every subsequent re-eval.
Implementation:
- New private AlarmScratch class holds the reusable
Dictionary<string, DataValueSnapshot> read cache (pre-sized to the
alarm's Inputs.Count) and the AlarmPredicateContext that wraps it by
reference. The context observes refilled values without being
re-created.
- ConcurrentDictionary<string, AlarmScratch> _scratchByAlarmId on the
engine, cleared in LoadAsync alongside _alarms so a config-publish
drops the prior generation's scratch (Inputs / Logger may change).
- EvaluatePredicateToStateAsync looks up scratch via GetOrAdd, calls
the new RefillReadCache(Dictionary, IReadOnlySet) helper to clear +
repopulate the dictionary in place, then runs the predicate against
the reused context.
- BuildReadCache removed.
Safety:
Reuse is serialised under _evalGate which guarantees no two threads
ever observe the same scratch in a half-refilled state. The
AlarmPredicateContext is bound to the scratch dictionary by reference,
so the predicate's ctx.GetTag(path) sees the freshly-refilled values
rather than a stale snapshot.
Verification:
- All 66 ScriptedAlarms tests pass (was 63 — three new regression tests
locking the reuse contract).
- All 56 VirtualTags tests still pass (unchanged).
- All 104 Core.Scripting tests still pass (unchanged).
New tests in ScriptedAlarmEngineTests:
- Reevaluation_reuses_the_same_read_cache_dictionary — asserts
ReferenceEquals(scratch_before, scratch_after) across two
evaluations of the same alarm.
- Reevaluation_reuses_the_same_predicate_context — same, for the
context.
- LoadAsync_drops_the_prior_generations_scratch — asserts a config
publish wipes the prior scratch (so a stale Logger / Inputs can't
leak into the new generation).
Internal test hooks TryGetScratchReadCacheForTest /
TryGetScratchContextForTest added via the existing
InternalsVisibleTo for the tests project. Kept internal — not part of
the public engine surface.
Docs:
- docs/v2/Galaxy.Performance.md "Scripted-alarm engine" section
rewritten as "hot-path allocation reuse" documenting the new
contract + reuse safety reasoning + the three regression tests.
- code-reviews/Core.ScriptedAlarms/findings.md -009 flipped
Won't Fix → Resolved.
- code-reviews/README.md regenerated.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Core.ScriptedAlarms-003: emit OnEvent OUTSIDE _evalGate by collecting
pending emissions during the gate-held section and flushing them after
release; eliminates re-entrancy deadlock the docs already promised.
- Core.ScriptedAlarms-006: track every fire-and-forget Reevaluate /
ShelvingCheck task in _inFlight; Dispose drains the set so the engine
no longer races store writes against teardown.
- Core.ScriptedAlarms-008: store comments as ImmutableList<AlarmComment>
so AppendComment is O(log n) instead of O(n).
- Core.ScriptedAlarms-010: document the deliberate input-quality
asymmetry (Uncertain drives the predicate, renders {?} in the message)
in docs/ScriptedAlarms.md and on MessageTemplate.Resolve remarks.
- Core.ScriptedAlarms-011: propagate the no-op reason through
TransitionResult.NoOp(state, reason) and log it from
ScriptedAlarmEngine.ApplyAsync.
- Core.ScriptedAlarms-009 (Won't Fix per recommendation): documented the
per-evaluation dictionary allocation in docs/v2/Galaxy.Performance.md
with a mitigation path if a future soak surfaces pressure.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add engine-level tests covering the six gaps identified in the finding:
(1) timed-shelve auto-expiry driven via injectable clock + RunShelvingCheckForTest
hook so timer tests are deterministic;
(2) ConfirmAsync, TimedShelveAsync/UnshelveAsync round-trip, EnableAsync engine
methods exercised end-to-end;
(3) OnEvent subscriber-throws isolation — engine state advances and stays
operational after a subscriber throws;
(4) IAlarmStateStore.SaveAsync failure leaves in-memory state unchanged (locks in
the persist-before-update invariant from finding-007);
(5) second LoadAsync does not leak the old timer (regression for finding-002);
(6) AreInputsReady cold-start guard correctly blocks on Bad/missing inputs and
allows Uncertain-quality inputs through.
Expose RunShelvingCheckForTest() internal method on ScriptedAlarmEngine to
support deterministic timer tests.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
_alarms was a plain Dictionary<string, AlarmState> mutated under the
_evalGate semaphore, but four read paths (GetState, GetAllStates, the
LoadedAlarmIds property, and RunShelvingCheck) touched it from arbitrary
threads with no synchronisation. A Dictionary read concurrent with a
writer's entry reassignment can throw InvalidOperationException or return
torn state.
Switched _alarms to ConcurrentDictionary<string, AlarmState>. The only
write shapes are indexer-set and Clear, both atomic on ConcurrentDictionary,
so all mutations stay correct without further change; reads now get safe
snapshot semantics. LoadedAlarmIds materialises the key snapshot to keep
its IReadOnlyCollection<string> return type. This matches _valueCache,
which is already a ConcurrentDictionary.
Added a regression test (Concurrent_reads_during_mutation_do_not_throw)
that hammers the engine with state mutations while four reader threads
continuously call the three unguarded read paths.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Group all 69 projects into category subfolders under src/ and tests/ so the
Rider Solution Explorer mirrors the module structure. Folders: Core, Server,
Drivers (with a nested Driver CLIs subfolder), Client, Tooling.
- Move every project folder on disk with git mv (history preserved as renames).
- Recompute relative paths in 57 .csproj files: cross-category ProjectReferences,
the lib/ HintPath+None refs in Driver.Historian.Wonderware, and the external
mxaccessgw refs in Driver.Galaxy and its test project.
- Rebuild ZB.MOM.WW.OtOpcUa.slnx with nested solution folders.
- Re-prefix project paths in functional scripts (e2e, compliance, smoke SQL,
integration, install).
Build green (0 errors); unit tests pass. Docs left for a separate pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>