Single commit covering the four small/medium fixes from the updated
code review.
Core.Scripting-014 (Medium, Concurrency):
CompiledScriptCache.Clear() used the key-only TryRemove(key, out var
lazy) overload — same race shape Core.Scripting-006 closed in
GetOrCompile's catch block. A concurrent re-add between snapshot and
TryRemove was evicted + disposed while the new caller still held it.
Replaced with the value-scoped TryRemove(KeyValuePair<,>) overload.
Regression test
Clear_uses_value_scoped_TryRemove_so_a_race_inserted_entry_survives
added.
Core.Scripting-013 (Medium, Security):
Hand-rolled BuildWrapperSource pastes user source between literal
braces; brace-balanced source could inject sibling methods/classes
alongside CompiledScript.Run. Analyzer still walked the injected
members so it wasn't a direct escape, but it relaxed the documented
'method body' authoring contract. Added EnforceSingleRunMember:
after ParseText, the compilation unit must hold exactly one type
(CompiledScript) and that type must hold exactly one member (the Run
method). Any deviation throws CompilationErrorException with LMX001/
LMX002 diagnostic IDs and a Core.Scripting-013 reference in the
message. Two regression tests added covering the sibling-method and
sibling-class injection vectors.
Core.Scripting-015 (Low, Correctness, latent):
ToCSharpTypeName's generic branch truncated at the first backtick via
IndexOf, silently dropping closed args of nested-generic shapes
(Outer<T>.Inner<U>). No production caller exercises this shape today
(all TContext/TResult are top-level non-nested), so the bug was
latent. Rewrote the generic branch to walk the FullName segment-by-
segment, consuming generic args per segment so nested shapes emit
valid C# (global::Ns.Outer<T>.Inner<U> rather than the broken
Outer<T,U>).
Core.ScriptedAlarms-013 (Low, Documentation):
The internal test accessors TryGetScratchReadCacheForTest /
TryGetScratchContextForTest return live mutable scratch refilled in
place under _evalGate. XML docs didn't warn future test authors about
the synchronization contract. Added a <remarks> block to each
documenting the only-safe-on-quiesced-engine + identity-or-single-key
contract.
Verification (suites green):
Core.Scripting.Tests: 110/110 (was 107 — +3 new rejection/race tests)
Core.ScriptedAlarms.Tests: 67/67 (unchanged — doc-only fix)
Core.VirtualTags.Tests: 57/57 (unchanged)
After this commit, all 12 findings from the updated re-review are
closed (10 Resolved, 1 Won't Fix none, 1 Deferred — Driver.Galaxy-017).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Both VirtualTagEngine.Load and ScriptedAlarmEngine.LoadAsync were calling
ScriptEvaluator.Compile directly, bypassing CompiledScriptCache. The
Core.Scripting-008 collectible-ALC fix wired Dispose only through the cache's
Clear()/Dispose(), so the per-publish accretion the -008 fix was meant to
eliminate was still in effect on the actual production path — the headline
'no more restarts needed' guarantee wasn't delivered.
Resolution:
- VirtualTagEngine + ScriptedAlarmEngine each gained a private
CompiledScriptCache<TContext, TResult> instance.
- Both Load methods now call _compileCache.GetOrCompile(source).
- Publish-replace path: _compileCache.Clear() runs alongside the existing
_tags / _alarms clears so the prior generation's ALCs are disposed
before recompile.
- Engine Dispose now calls _compileCache.Dispose() so shutdown actually
releases the emitted assemblies.
Side-fix in CompiledScriptCache: Dispose() set _disposed=true then called
Clear(), but Clear() had a pre-existing 'if (_disposed) return' guard that
aborted the drain unconditionally — making the Dispose-triggered cleanup a
silent no-op. Removed the disposed-guard on Clear() (clearing an empty/
cleared cache is idempotent).
Side-fix in ScriptedAlarmEngine.Dispose: cleared _alarms AFTER the
Task.WhenAll drain. The drain guarantees no background callback is mid-
flight, so clearing is safe. Previously _alarms was deliberately NOT
cleared on Dispose (per Core.ScriptedAlarms-005), but that left the
AlarmState records holding TimedScriptEvaluator → ScriptEvaluator → delegate
references that rooted the emitted assemblies, defeating the cache's
Dispose work on the engine side.
Regression tests:
- VirtualTagEngineTests.Dispose_unloads_compiled_script_assembly
- ScriptedAlarmEngineTests.Dispose_unloads_compiled_predicate_assembly
Both use WeakReference + bounded GC.Collect() to prove the emitted
assembly is reclaimable after engine.Dispose(). The alarms test had to
be synchronous (not 'async Task<WeakReference>') because async state
machines capture locals as state-struct fields, keeping them alive past
the method's apparent end and defeating GC.
Verification:
- Core.Scripting.Tests: 104/104 (unchanged).
- VirtualTags.Tests: 57/57 (was 56 — +1 unload test).
- ScriptedAlarms.Tests: 67/67 (was 66 — +1 unload test).
- All other consumer suites still green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Core.ScriptedAlarms-009 resolution: replace the per-call Dictionary +
AlarmPredicateContext allocation with a per-alarm reusable AlarmScratch
held in _scratchByAlarmId, refilled in place under _evalGate on each
evaluation. The hot path no longer allocates per upstream tag change.
Why this matters:
On a busy line where many tags feeding many alarms change frequently,
the old BuildReadCache allocated a fresh dictionary + context on every
predicate evaluation — a steady stream of short-lived allocations the
GC eventually has to reclaim. With the reuse, the dictionary and
context are allocated once per alarm (on first evaluation) and refilled
in place across every subsequent re-eval.
Implementation:
- New private AlarmScratch class holds the reusable
Dictionary<string, DataValueSnapshot> read cache (pre-sized to the
alarm's Inputs.Count) and the AlarmPredicateContext that wraps it by
reference. The context observes refilled values without being
re-created.
- ConcurrentDictionary<string, AlarmScratch> _scratchByAlarmId on the
engine, cleared in LoadAsync alongside _alarms so a config-publish
drops the prior generation's scratch (Inputs / Logger may change).
- EvaluatePredicateToStateAsync looks up scratch via GetOrAdd, calls
the new RefillReadCache(Dictionary, IReadOnlySet) helper to clear +
repopulate the dictionary in place, then runs the predicate against
the reused context.
- BuildReadCache removed.
Safety:
Reuse is serialised under _evalGate which guarantees no two threads
ever observe the same scratch in a half-refilled state. The
AlarmPredicateContext is bound to the scratch dictionary by reference,
so the predicate's ctx.GetTag(path) sees the freshly-refilled values
rather than a stale snapshot.
Verification:
- All 66 ScriptedAlarms tests pass (was 63 — three new regression tests
locking the reuse contract).
- All 56 VirtualTags tests still pass (unchanged).
- All 104 Core.Scripting tests still pass (unchanged).
New tests in ScriptedAlarmEngineTests:
- Reevaluation_reuses_the_same_read_cache_dictionary — asserts
ReferenceEquals(scratch_before, scratch_after) across two
evaluations of the same alarm.
- Reevaluation_reuses_the_same_predicate_context — same, for the
context.
- LoadAsync_drops_the_prior_generations_scratch — asserts a config
publish wipes the prior scratch (so a stale Logger / Inputs can't
leak into the new generation).
Internal test hooks TryGetScratchReadCacheForTest /
TryGetScratchContextForTest added via the existing
InternalsVisibleTo for the tests project. Kept internal — not part of
the public engine surface.
Docs:
- docs/v2/Galaxy.Performance.md "Scripted-alarm engine" section
rewritten as "hot-path allocation reuse" documenting the new
contract + reuse safety reasoning + the three regression tests.
- code-reviews/Core.ScriptedAlarms/findings.md -009 flipped
Won't Fix → Resolved.
- code-reviews/README.md regenerated.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Core.ScriptedAlarms-003: emit OnEvent OUTSIDE _evalGate by collecting
pending emissions during the gate-held section and flushing them after
release; eliminates re-entrancy deadlock the docs already promised.
- Core.ScriptedAlarms-006: track every fire-and-forget Reevaluate /
ShelvingCheck task in _inFlight; Dispose drains the set so the engine
no longer races store writes against teardown.
- Core.ScriptedAlarms-008: store comments as ImmutableList<AlarmComment>
so AppendComment is O(log n) instead of O(n).
- Core.ScriptedAlarms-010: document the deliberate input-quality
asymmetry (Uncertain drives the predicate, renders {?} in the message)
in docs/ScriptedAlarms.md and on MessageTemplate.Resolve remarks.
- Core.ScriptedAlarms-011: propagate the no-op reason through
TransitionResult.NoOp(state, reason) and log it from
ScriptedAlarmEngine.ApplyAsync.
- Core.ScriptedAlarms-009 (Won't Fix per recommendation): documented the
per-evaluation dictionary allocation in docs/v2/Galaxy.Performance.md
with a mitigation path if a future soak surfaces pressure.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add engine-level tests covering the six gaps identified in the finding:
(1) timed-shelve auto-expiry driven via injectable clock + RunShelvingCheckForTest
hook so timer tests are deterministic;
(2) ConfirmAsync, TimedShelveAsync/UnshelveAsync round-trip, EnableAsync engine
methods exercised end-to-end;
(3) OnEvent subscriber-throws isolation — engine state advances and stays
operational after a subscriber throws;
(4) IAlarmStateStore.SaveAsync failure leaves in-memory state unchanged (locks in
the persist-before-update invariant from finding-007);
(5) second LoadAsync does not leak the old timer (regression for finding-002);
(6) AreInputsReady cold-start guard correctly blocks on Bad/missing inputs and
allows Uncertain-quality inputs through.
Expose RunShelvingCheckForTest() internal method on ScriptedAlarmEngine to
support deterministic timer tests.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Reorder persist/update in ApplyAsync, ReevaluateAsync, and ShelvingCheckAsync:
SaveAsync is now called before the in-memory _alarms entry is advanced. A store
failure therefore leaves both the persisted and in-memory views at the prior state
rather than diverging, maintaining the invariant that startup recovery reflects
actual persisted state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add _disposed re-checks inside ReevaluateAsync and ShelvingCheckAsync after
acquiring _evalGate so callbacks in flight when Dispose() runs bail out cleanly
instead of mutating _alarms or writing to a disposed store. Drop the
_alarms.Clear() from Dispose() — clearing outside the gate races concurrent
reads and is unnecessary since the object is being discarded.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Split the LoadAsync seed-read + subscribe loop: ReadTag seed fills _valueCache
first, then persisted-state restore runs, then _loaded = true, then SubscribeTag
is called. Any synchronous initial push from the upstream now arrives after
_alarms is fully initialised and _loaded = true, so ReevaluateAsync will queue
correctly behind the gate rather than racing the half-built state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Dispose any existing _shelvingTimer before reassigning it inside LoadAsync so
that a second LoadAsync call does not leak the old timer and leave two timers
running concurrently against the same engine state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
_alarms was a plain Dictionary<string, AlarmState> mutated under the
_evalGate semaphore, but four read paths (GetState, GetAllStates, the
LoadedAlarmIds property, and RunShelvingCheck) touched it from arbitrary
threads with no synchronisation. A Dictionary read concurrent with a
writer's entry reassignment can throw InvalidOperationException or return
torn state.
Switched _alarms to ConcurrentDictionary<string, AlarmState>. The only
write shapes are indexer-set and Clear, both atomic on ConcurrentDictionary,
so all mutations stay correct without further change; reads now get safe
snapshot semantics. LoadedAlarmIds materialises the key snapshot to keep
its IReadOnlyCollection<string> return type. This matches _valueCache,
which is already a ConcurrentDictionary.
Added a regression test (Concurrent_reads_during_mutation_do_not_throw)
that hammers the engine with state mutations while four reader threads
continuously call the three unguarded read paths.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Group all 69 projects into category subfolders under src/ and tests/ so the
Rider Solution Explorer mirrors the module structure. Folders: Core, Server,
Drivers (with a nested Driver CLIs subfolder), Client, Tooling.
- Move every project folder on disk with git mv (history preserved as renames).
- Recompute relative paths in 57 .csproj files: cross-category ProjectReferences,
the lib/ HintPath+None refs in Driver.Historian.Wonderware, and the external
mxaccessgw refs in Driver.Galaxy and its test project.
- Rebuild ZB.MOM.WW.OtOpcUa.slnx with nested solution folders.
- Re-prefix project paths in functional scripts (e2e, compliance, smoke SQL,
integration, install).
Build green (0 errors); unit tests pass. Docs left for a separate pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>