- ScriptLogRateLimiter.LimitPerWindow. The ScriptLogTopicSink and
VirtualTagActor summaries now print the configured limit, not
DefaultLimitPerWindow. Tests assert "limit N/window" for a non-default
N.
- CalculationDriver.Dispose cancels, then takes _evalGate (bounded 2 s)
and disposes the gate and _evalCts. The pump and timer ticks enter the
gate through TryEnterEvalGateAsync, which stops cleanly once the
driver is disposed. Test: Dispose with a 6 s runaway run in flight
returns promptly, disposes both, and a late trigger is harmless.
- ScriptedAlarmEngine captures _shutdownToken once and disposes
_shutdownCts in Dispose when every drained task has completed. A task
stuck past the grace leaves the CTS to the GC. Lifecycle tests assert
the disposal.
- DraftValidator: CalculationNoEffectiveTrigger is skipped for a
change-triggered tag whose scriptId does not resolve. That case is
already CalculationScriptMissing or CalculationScriptNotFound, and
there are no reads to count. Both existing tests now assert the
absence (red before the change).
- docs/VirtualTags.md: System.Threading is denied as a whole namespace,
with an allow-list; the type list is now accurate (Unsafe,
RuntimeHelpers, and the ForbiddenMembers on System.Type); the resource
limits section covers the run guard and the allocation budget.
docs/ScriptEditor.md: accurate deny-list and a new "Runtime safety"
section covering timeout, refusal, quarantine after 3 timeouts,
allocation budget, lifting, and rate-limit summaries that appear only
on the source's next entry after a burst then quiet.
Refs #734
Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT
- R02:H1 ScriptedAlarmHostActor gains a factory Props
(Func<(upstream, engine)>) so every incarnation builds and owns its own
engine; a supervision restart no longer re-creates the actor around a
disposed engine. The legacy instance-taking Props stays source-compatible
and is now restart-safe in the weaker sense (PreRestart marks the stop as
a restart, PostStop then detaches instead of disposing). DriverHostActor
still spawns through the legacy overload (not owned by this lane — F3).
- R02:H3 OnAlarmCommand runs every engine op under a 10 s token linked to
the actor's lifetime (DefaultCommandTimeout / Props commandTimeout) and
logs a Warning on timeout instead of suspending the mailbox on a stalled
store.
- R02:L3 DependencyMuxTagUpstreamSource.RetainOnly(loaded dep-ref union),
called after every successful load.
- R02:P6 VirtualTagActor's per-failure ScriptLogEntry is rate-limited per
tag (ScriptLogRateLimiter, 20/min + one summary); the Bad publish and the
metric are untouched.
- R07:H6 DependencyMuxActor retains the last (value, status, ts) per
ever-registered ref (through unregisters) and replays them in one batch to
a RegisterInterest(ReplayRetained: true) — VirtualTagActor, the Calculation
mux adapter and the alarm host opt in; the historization recorder does not
(a replay there would record a stale sample per deploy). CalculationDriver
records inputs regardless of _running so a replay landing before
InitializeAsync still satisfies the change-gate.
- R07:P4 CalculationEvaluator negative-caches compile failures by source
hash (one Roslyn attempt + one Warning per source until redeploy); the
driver's script-log entry fires on the Good→Bad transition or a change of
reason, matching the once-per-transition Bad publish.
- R07:H8 array results dedup structurally.
- R07:L2 ShutdownAsync drops the compiled scripts (collectible ALCs).
- R07:U5 DraftValidator rule CalculationNoEffectiveTrigger: a tag with no
timer whose change trigger is off or whose script has no literal
ctx.GetTag read can never evaluate.
Refs #734
Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT