fix(opcua): an identical re-deploy after a degraded REBUILD repairs instead of reporting clean (#601 review)
A degraded rebuild advances _lastApplied (deliberately), so re-deploying the same revision diffed to an empty plan and reported a CLEAN outcome - the #601 're-deploy re-applies' repair path sealed green over an address space still known partial. The publish actor now remembers that the last advance was degraded and, on an empty plan, re-ensures the whole composition (idempotent, no rebuild), reporting clean only when that pass is clean. Claude-Session: https://claude.ai/code/session_01Ef2ozxS7QPanGT8uoATbTe
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+50
-4
@@ -112,7 +112,49 @@ public sealed class OpcUaPublishActorApplyOutcomeTests : RuntimeActorTestBase
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ExpectNoMsg(TimeSpan.FromMilliseconds(200));
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}
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private static byte[] BuildEquipmentArtifact(string equipmentId) =>
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[Fact]
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public void Redeploying_the_same_composition_after_a_degraded_REBUILD_repairs_it_instead_of_reporting_clean()
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{
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// A degraded REBUILD advances _lastApplied (deliberately — see HandleRebuildCore), so a re-deploy of
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// the same revision diffs to an EMPTY plan. Reporting that empty plan as clean would let the
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// "re-deploy re-applies" repair path (#601) seal green over an address space still known partial.
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var sink = new FaultingSink(throwOnEnsureFolder: false);
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var applier = new AddressSpaceApplier(sink, NullLogger<AddressSpaceApplier>.Instance);
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var actor = Sys.ActorOf(OpcUaPublishActor.PropsForTests(sink: sink, applier: applier));
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(
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CorrelationId.NewId(), DeploymentId.NewId(), BuildEquipmentArtifact("eq-1", "First"), ReportOutcome: true));
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ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PresenceBudget).Degraded.ShouldBeFalse();
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// A changed equipment row routes to a full rebuild; its re-materialise faults.
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sink.ThrowOnEnsureFolder = true;
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var changed = BuildEquipmentArtifact("eq-1", "Second");
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), DeploymentId.NewId(), changed, ReportOutcome: true));
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var degraded = ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PresenceBudget);
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degraded.Degraded.ShouldBeTrue();
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sink.RebuildCount.ShouldBe(1);
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// Same revision again, sink still faulting: must NOT claim clean.
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), DeploymentId.NewId(), changed, ReportOutcome: true));
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ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PresenceBudget).Degraded.ShouldBeTrue();
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// Fault gone: the same revision re-materialises the whole composition and only THEN reports clean.
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sink.ThrowOnEnsureFolder = false;
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var foldersBefore = sink.EnsureFolderCount;
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), DeploymentId.NewId(), changed, ReportOutcome: true));
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ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PresenceBudget).Degraded.ShouldBeFalse();
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sink.EnsureFolderCount.ShouldBeGreaterThan(foldersBefore);
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// And now it is genuinely clean, so a further identical deploy is the ordinary empty no-op.
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var foldersAfterRepair = sink.EnsureFolderCount;
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), DeploymentId.NewId(), changed, ReportOutcome: true));
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ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PresenceBudget).Degraded.ShouldBeFalse();
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sink.EnsureFolderCount.ShouldBe(foldersAfterRepair);
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}
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private static byte[] BuildEquipmentArtifact(string equipmentId) => BuildEquipmentArtifact(equipmentId, equipmentId);
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private static byte[] BuildEquipmentArtifact(string equipmentId, string name) =>
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JsonSerializer.SerializeToUtf8Bytes(new
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{
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UnsAreas = new[] { new { UnsAreaId = "area-1", ClusterId = "c1", Name = "Area" } },
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@@ -124,7 +166,7 @@ public sealed class OpcUaPublishActorApplyOutcomeTests : RuntimeActorTestBase
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EquipmentId = equipmentId,
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DriverInstanceId = (string?)null,
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UnsLineId = "line-1",
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Name = equipmentId,
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Name = name,
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MachineCode = equipmentId.ToUpperInvariant(),
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},
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},
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@@ -137,16 +179,20 @@ public sealed class OpcUaPublishActorApplyOutcomeTests : RuntimeActorTestBase
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/// <summary>A sink that optionally throws from <c>EnsureFolder</c> (a swallowed per-node fault).</summary>
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private sealed class FaultingSink(bool throwOnEnsureFolder) : IOpcUaAddressSpaceSink
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{
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public bool ThrowOnEnsureFolder { get; set; } = throwOnEnsureFolder;
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public int EnsureFolderCount;
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public int RebuildCount;
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public void WriteValue(string nodeId, object? value, uint statusCode, DateTime sourceTimestampUtc, AddressSpaceRealm realm = AddressSpaceRealm.Uns) { }
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public void WriteAlarmQuality(string alarmNodeId, uint statusCode, DateTime sourceTimestampUtc, AddressSpaceRealm realm) { }
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public void WriteAlarmCondition(string alarmNodeId, AlarmConditionSnapshot state, DateTime occurredUtc, AddressSpaceRealm realm = AddressSpaceRealm.Uns) { }
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public void MaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity, AddressSpaceRealm realm, bool isNative = false) { }
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public void EnsureFolder(string folderNodeId, string? parentNodeId, string displayName, AddressSpaceRealm realm = AddressSpaceRealm.Uns)
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{
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if (throwOnEnsureFolder) throw new InvalidOperationException("simulated sink fault");
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EnsureFolderCount++;
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if (ThrowOnEnsureFolder) throw new InvalidOperationException("simulated sink fault");
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}
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public void EnsureVariable(string variableNodeId, string? parentFolderNodeId, string displayName, string dataType, bool writable, AddressSpaceRealm realm, string? historianTagname = null, bool isArray = false, uint? arrayLength = null, bool refuseArrayOnScalar = false) { }
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public void RebuildAddressSpace() { }
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public void RebuildAddressSpace() => RebuildCount++;
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public void RaiseNodesAddedModelChange(string affectedNodeId, AddressSpaceRealm realm = AddressSpaceRealm.Uns) { }
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public void WireAlarmNotifiers(string alarmNodeId, AddressSpaceRealm alarmRealm, IReadOnlyList<string> notifierFolderNodeIds, AddressSpaceRealm notifierFolderRealm) { }
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public void AddReference(string sourceNodeId, AddressSpaceRealm sourceRealm, string targetNodeId, AddressSpaceRealm targetRealm, string referenceType = "Organizes") { }
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+18
-4
@@ -845,7 +845,10 @@ public sealed class OpcUaPublishActorRebuildTests : RuntimeActorTestBase
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/// <c>_lastApplied</c>. A rebuild already re-materialised the whole composition, and the applier's
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/// one-way rebuild ratchet is the resync mechanism for anything it could not place — holding the
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/// composition back here would make every subsequent deploy re-diff the entire address space as added.
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/// Proven by the third apply of the same composition being an empty-plan no-op.
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/// Proven by the third apply of the same composition NOT rebuilding again (it diffs to an empty plan).
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/// Gitea #601 review: that empty plan is no longer a silent no-op, though — the previous apply was a
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/// degraded rebuild, so the identical re-deploy re-ensures the whole composition (idempotently, no
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/// rebuild) and thereby repairs the node the rebuild could not place.
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/// </summary>
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[Fact]
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public void Rebuild_with_failures_still_advances_last_applied()
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@@ -869,13 +872,24 @@ public sealed class OpcUaPublishActorRebuildTests : RuntimeActorTestBase
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var afterSecond = sink.Calls.Count;
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// Re-deploy the SAME composition. _lastApplied advanced despite the failure, so this diffs to an
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// empty plan and adds no sink calls at all.
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// empty plan — no second rebuild (an un-advanced composition would re-diff ChangedEquipment and
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// rebuild again) — but the degraded rebuild is remembered, so the failed variable is re-ensured.
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sink.FailEnsureVariableFor = null;
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var dep3 = SeedUnsRawDeployment(db, equipmentName: "station1-renamed", referencedTag: "a");
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), new DeploymentId(dep3)));
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Thread.Sleep(300);
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AwaitAssert(
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() => sink.Calls.Skip(afterSecond).ShouldContain("EV:Plant/Modbus/dev1/b"),
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duration: PresenceBudget);
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sink.RebuildCalls.ShouldBe(1);
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sink.Calls.Count.ShouldBe(afterSecond);
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// Repaired ⇒ genuinely clean now, so a FOURTH identical deploy is the ordinary empty-plan no-op.
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Thread.Sleep(200);
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var afterRepair = sink.Calls.Count;
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var dep4 = SeedUnsRawDeployment(db, equipmentName: "station1-renamed", referencedTag: "a");
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), new DeploymentId(dep4)));
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Thread.Sleep(300);
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sink.Calls.Count.ShouldBe(afterRepair);
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sink.RebuildCalls.ShouldBe(1);
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}
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/// <summary>Seal a deployment whose raw tree is <c>Plant/Modbus/dev1</c> carrying one tag per name in
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