refactor(scripted-alarms): retire orphaned ScriptedAlarmActor + F9b evaluator (T11)
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@@ -1,124 +0,0 @@
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using System.Collections.Concurrent;
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using Microsoft.Extensions.Logging;
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using ZB.MOM.WW.OtOpcUa.Commons.Engines;
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using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
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using ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms;
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using ZB.MOM.WW.OtOpcUa.Core.Scripting;
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using SerilogLogger = Serilog.ILogger;
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namespace ZB.MOM.WW.OtOpcUa.Host.Engines;
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/// <summary>
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/// F9b — production <see cref="IScriptedAlarmEvaluator"/> binding. Compiles each unique
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/// predicate once via <see cref="ScriptEvaluator{TContext, TResult}"/> against
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/// <see cref="AlarmPredicateContext"/> and caches the resulting evaluator. Predicates are
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/// pure functions returning <c>bool</c>: <see cref="AlarmPredicateContext.SetVirtualTag"/>
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/// throws so a misbehaving script can't smuggle a side effect into alarm evaluation.
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///
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/// Failure modes (compile error, sandbox violation, runtime exception, timeout) all surface
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/// as <see cref="ScriptedAlarmEvalResult.Failure"/>; <see cref="ScriptedAlarmActor"/>
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/// preserves the prior state on failure (does not flip Active/Inactive).
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/// </summary>
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public sealed class RoslynScriptedAlarmEvaluator : IScriptedAlarmEvaluator, IDisposable
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{
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private readonly ConcurrentDictionary<string, ScriptEvaluator<AlarmPredicateContext, bool>> _cache
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= new(StringComparer.Ordinal);
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private readonly ILogger<RoslynScriptedAlarmEvaluator> _logger;
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private readonly SerilogLogger _scriptRoot;
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private readonly TimeSpan _runTimeout;
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private bool _disposed;
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/// <summary>Initializes a new instance of the Roslyn scripted alarm evaluator.</summary>
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/// <param name="logger">Logger for diagnostic messages (host diagnostics).</param>
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/// <param name="scriptRoot">Root script logger; user <c>ctx.Logger.*</c> output flows through this to the Script-log page.</param>
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/// <param name="runTimeout">Optional timeout for script evaluation; defaults to 2 seconds.</param>
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public RoslynScriptedAlarmEvaluator(
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ILogger<RoslynScriptedAlarmEvaluator> logger,
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ScriptRootLogger scriptRoot,
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TimeSpan? runTimeout = null)
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{
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_logger = logger;
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_scriptRoot = (scriptRoot ?? throw new ArgumentNullException(nameof(scriptRoot))).Logger;
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_runTimeout = runTimeout ?? TimeSpan.FromSeconds(2);
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}
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/// <summary>Evaluates a scripted alarm predicate against provided dependencies.</summary>
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/// <param name="alarmId">The alarm identifier for logging purposes.</param>
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/// <param name="predicate">The predicate expression to evaluate.</param>
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/// <param name="dependencies">Variables available to the predicate expression.</param>
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/// <returns>Evaluation result with success flag and active state or failure reason.</returns>
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public ScriptedAlarmEvalResult Evaluate(string alarmId, string predicate, IReadOnlyDictionary<string, object?> dependencies)
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{
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if (_disposed) return ScriptedAlarmEvalResult.Failure("evaluator disposed");
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if (string.IsNullOrWhiteSpace(predicate)) return ScriptedAlarmEvalResult.Failure("empty predicate");
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ScriptEvaluator<AlarmPredicateContext, bool> evaluator;
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try
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{
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evaluator = _cache.GetOrAdd(predicate, ScriptEvaluator<AlarmPredicateContext, bool>.Compile);
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}
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catch (CompilationErrorException ex)
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{
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_logger.LogWarning(ex, "Alarm {Id}: predicate compile failed", alarmId);
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return ScriptedAlarmEvalResult.Failure($"compile error: {ex.Message}");
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}
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catch (ScriptSandboxViolationException ex)
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{
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_logger.LogWarning(ex, "Alarm {Id}: predicate sandbox violation", alarmId);
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return ScriptedAlarmEvalResult.Failure($"sandbox violation: {ex.Message}");
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Alarm {Id}: predicate compile threw", alarmId);
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return ScriptedAlarmEvalResult.Failure($"compile failure: {ex.Message}");
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}
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var readCache = BuildReadCache(dependencies);
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// Per-evaluation script logger: bind both ScriptId and AlarmId from the alarm id so the
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// Script-log page can attribute each line to the owning scripted alarm.
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var scriptLog = _scriptRoot
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.ForContext(ScriptLoggerFactory.ScriptIdProperty, alarmId)
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.ForContext(ScriptLoggerFactory.AlarmIdProperty, alarmId);
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var context = new AlarmPredicateContext(readCache, scriptLog);
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try
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{
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using var cts = new CancellationTokenSource(_runTimeout);
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var active = evaluator.RunAsync(context, cts.Token).GetAwaiter().GetResult();
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return ScriptedAlarmEvalResult.Ok(active);
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}
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catch (OperationCanceledException)
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{
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return ScriptedAlarmEvalResult.Failure($"predicate timed out after {_runTimeout.TotalSeconds:F1}s");
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Alarm {Id}: predicate execution threw", alarmId);
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return ScriptedAlarmEvalResult.Failure($"predicate threw: {ex.Message}");
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}
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}
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private static IReadOnlyDictionary<string, DataValueSnapshot> BuildReadCache(
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IReadOnlyDictionary<string, object?> deps)
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{
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var nowUtc = DateTime.UtcNow;
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var cache = new Dictionary<string, DataValueSnapshot>(StringComparer.Ordinal);
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foreach (var kv in deps)
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{
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cache[kv.Key] = new DataValueSnapshot(kv.Value, StatusCode: 0u, SourceTimestampUtc: nowUtc, ServerTimestampUtc: nowUtc);
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}
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return cache;
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}
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/// <summary>Disposes the evaluator and all cached script evaluators.</summary>
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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foreach (var ev in _cache.Values)
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{
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try { ev.Dispose(); } catch { /* best-effort */ }
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}
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_cache.Clear();
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}
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}
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@@ -114,14 +114,6 @@ if (hasDriver)
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sp.GetRequiredService<ScriptRootLogger>()));
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builder.Services.AddSingleton<IVirtualTagEvaluator>(sp => sp.GetRequiredService<RoslynVirtualTagEvaluator>());
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// F9b — same pattern for scripted-alarm predicates. The actor preserves prior state on
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// any Failure result, so a misbehaving script can't flip Active/Inactive spuriously.
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builder.Services.AddSingleton<RoslynScriptedAlarmEvaluator>(sp =>
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new RoslynScriptedAlarmEvaluator(
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sp.GetRequiredService<ILoggerFactory>().CreateLogger<RoslynScriptedAlarmEvaluator>(),
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sp.GetRequiredService<ScriptRootLogger>()));
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builder.Services.AddSingleton<IScriptedAlarmEvaluator>(sp => sp.GetRequiredService<RoslynScriptedAlarmEvaluator>());
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// Script-log fan-out (Layer 0). The DPS publisher resolves the ActorSystem lazily so it never
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// races Akka startup. ScriptRootLogger wraps the composed pipeline (rolling scripts-*.log +
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// error mirror to the main log + script-logs DPS topic) for unambiguous DI resolution; Task 3
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