refactor(uns): drop dead LoadEquipmentChildrenAsync + LinesForCluster; fix stale comment
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@@ -1,82 +0,0 @@
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.AdminUI.Uns;
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namespace ZB.MOM.WW.OtOpcUa.AdminUI.Tests.Uns;
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/// <summary>
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/// Verifies <see cref="UnsTreeService.LoadEquipmentChildrenAsync"/> returns Tag leaf nodes
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/// followed by VirtualTag leaf nodes, in Name order, with the correct keys and display names.
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/// </summary>
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[Trait("Category", "Unit")]
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public sealed class UnsTreeServiceLazyTests
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{
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private static UnsTreeService SeededService()
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{
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var dbName = $"uns-lazy-{Guid.NewGuid():N}";
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UnsTreeTestDb.SeedNamed(dbName);
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return new UnsTreeService(UnsTreeTestDb.Factory(dbName));
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}
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/// <summary>
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/// Tags come first, ordered by Name, then VirtualTags; keys follow the tag:/vtag: scheme
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/// and the Tag display name embeds the DataType.
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/// </summary>
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[Fact]
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public async Task LoadEquipmentChildren_returns_tags_then_vtags()
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{
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var service = SeededService();
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var children = await service.LoadEquipmentChildrenAsync(UnsTreeTestDb.SeededEquipmentId);
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// Seed has 2 tags (speed=Float, running=Boolean) + 1 vtag (computed).
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// Tags are ordered by Name: "running" < "speed".
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children.Count.ShouldBe(3);
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var running = children[0];
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running.Kind.ShouldBe(UnsNodeKind.Tag);
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running.Key.ShouldBe("tag:TAG-2");
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running.EntityId.ShouldBe("TAG-2");
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running.ClusterId.ShouldBeNull();
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running.DisplayName.ShouldContain("running");
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running.DisplayName.ShouldContain("Boolean");
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running.ChildCount.ShouldBe(0);
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running.HasLazyChildren.ShouldBeFalse();
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running.Children.ShouldBeEmpty();
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var speed = children[1];
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speed.Kind.ShouldBe(UnsNodeKind.Tag);
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speed.Key.ShouldBe("tag:TAG-1");
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speed.EntityId.ShouldBe("TAG-1");
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speed.DisplayName.ShouldContain("speed");
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speed.DisplayName.ShouldContain("Float");
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var vtag = children[2];
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vtag.Kind.ShouldBe(UnsNodeKind.VirtualTag);
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vtag.Key.ShouldBe("vtag:VTAG-1");
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vtag.EntityId.ShouldBe("VTAG-1");
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vtag.ClusterId.ShouldBeNull();
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vtag.DisplayName.ShouldContain("computed");
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vtag.DisplayName.ShouldContain("VirtualTag");
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vtag.ChildCount.ShouldBe(0);
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vtag.HasLazyChildren.ShouldBeFalse();
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vtag.Children.ShouldBeEmpty();
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}
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/// <summary>An equipment with no tags or virtual tags returns an empty list.</summary>
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[Fact]
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public async Task LoadEquipmentChildren_empty_for_equipment_with_none()
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{
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// Use a fresh named store and add an equipment with no tags/vtags.
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var dbName = $"uns-lazy-empty-{Guid.NewGuid():N}";
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UnsTreeTestDb.SeedNamed(dbName);
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// The orphan equipment id is not in the seeded fixture, so just use a novel id.
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const string emptyEquipmentId = "EQ-NO-TAGS";
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var service = new UnsTreeService(UnsTreeTestDb.Factory(dbName));
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var children = await service.LoadEquipmentChildrenAsync(emptyEquipmentId);
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children.ShouldBeEmpty();
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}
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}
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