Add multi-client subscription sync and concurrency integration tests
9 tests verifying server handles multiple simultaneous OPC UA clients: Subscription sync: - 3 clients subscribe to same tag, all receive data changes - Client disconnect doesn't affect other clients' subscriptions - Client unsubscribe doesn't affect other clients' subscriptions - Clients subscribing to different tags receive only their own data Concurrency: - 5 clients browse simultaneously, all get identical results - 5 clients browse different nodes concurrently, all succeed - 4 clients browse+subscribe simultaneously, no interference - 3 clients subscribe+browse concurrently, no deadlock (timeout-guarded) - Rapid connect/disconnect cycles (10x), server stays stable Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
387
tests/ZB.MOM.WW.LmxOpcUa.Tests/Integration/MultiClientTests.cs
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387
tests/ZB.MOM.WW.LmxOpcUa.Tests/Integration/MultiClientTests.cs
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Opc.Ua;
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using Opc.Ua.Client;
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.LmxOpcUa.Host.Domain;
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using ZB.MOM.WW.LmxOpcUa.Tests.Helpers;
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namespace ZB.MOM.WW.LmxOpcUa.Tests.Integration
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{
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/// <summary>
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/// Integration tests verifying multi-client subscription sync and concurrent operations.
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/// </summary>
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public class MultiClientTests
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{
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// ── Subscription Sync ─────────────────────────────────────────────
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[Fact]
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public async Task MultipleClients_SubscribeToSameTag_AllReceiveDataChanges()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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var clients = new List<OpcUaTestClient>();
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var notifications = new ConcurrentDictionary<int, List<MonitoredItemNotification>>();
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var subscriptions = new List<Subscription>();
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for (int i = 0; i < 3; i++)
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{
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var client = new OpcUaTestClient();
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await client.ConnectAsync(fixture.EndpointUrl);
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clients.Add(client);
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var nodeId = client.MakeNodeId("TestMachine_001.MachineID");
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var (sub, item) = await client.SubscribeAsync(nodeId, intervalMs: 100);
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subscriptions.Add(sub);
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var clientIndex = i;
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notifications[clientIndex] = new List<MonitoredItemNotification>();
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item.Notification += (_, e) =>
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{
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if (e.NotificationValue is MonitoredItemNotification n)
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notifications[clientIndex].Add(n);
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};
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}
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await Task.Delay(500); // let subscriptions settle
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// Simulate data change
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fixture.MxProxy!.SimulateDataChangeByAddress("TestMachine_001.MachineID", "MACHINE_42", 192);
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await Task.Delay(1000); // let publish cycle deliver
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// All 3 clients should have received the notification
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for (int i = 0; i < 3; i++)
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{
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notifications[i].Count.ShouldBeGreaterThan(0, $"Client {i} did not receive notification");
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}
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foreach (var sub in subscriptions) await sub.DeleteAsync(true);
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foreach (var c in clients) c.Dispose();
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task Client_Disconnects_OtherClientsStillReceive()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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var client1 = new OpcUaTestClient();
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var client2 = new OpcUaTestClient();
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var client3 = new OpcUaTestClient();
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await client1.ConnectAsync(fixture.EndpointUrl);
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await client2.ConnectAsync(fixture.EndpointUrl);
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await client3.ConnectAsync(fixture.EndpointUrl);
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var notifications1 = new ConcurrentBag<MonitoredItemNotification>();
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var notifications3 = new ConcurrentBag<MonitoredItemNotification>();
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var (sub1, item1) = await client1.SubscribeAsync(client1.MakeNodeId("TestMachine_001.MachineID"), 100);
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var (sub2, _) = await client2.SubscribeAsync(client2.MakeNodeId("TestMachine_001.MachineID"), 100);
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var (sub3, item3) = await client3.SubscribeAsync(client3.MakeNodeId("TestMachine_001.MachineID"), 100);
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item1.Notification += (_, e) => { if (e.NotificationValue is MonitoredItemNotification n) notifications1.Add(n); };
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item3.Notification += (_, e) => { if (e.NotificationValue is MonitoredItemNotification n) notifications3.Add(n); };
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await Task.Delay(500);
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// Disconnect client 2
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client2.Dispose();
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await Task.Delay(500); // let server process disconnect
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// Simulate data change — should not crash, clients 1+3 should still receive
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fixture.MxProxy!.SimulateDataChangeByAddress("TestMachine_001.MachineID", "AFTER_DISCONNECT", 192);
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await Task.Delay(1000);
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notifications1.Count.ShouldBeGreaterThan(0, "Client 1 should still receive after client 2 disconnected");
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notifications3.Count.ShouldBeGreaterThan(0, "Client 3 should still receive after client 2 disconnected");
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await sub1.DeleteAsync(true);
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await sub3.DeleteAsync(true);
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client1.Dispose();
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client3.Dispose();
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task Client_Unsubscribes_OtherClientsStillReceive()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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var client1 = new OpcUaTestClient();
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var client2 = new OpcUaTestClient();
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await client1.ConnectAsync(fixture.EndpointUrl);
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await client2.ConnectAsync(fixture.EndpointUrl);
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var notifications2 = new ConcurrentBag<MonitoredItemNotification>();
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var (sub1, _) = await client1.SubscribeAsync(client1.MakeNodeId("TestMachine_001.MachineID"), 100);
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var (sub2, item2) = await client2.SubscribeAsync(client2.MakeNodeId("TestMachine_001.MachineID"), 100);
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item2.Notification += (_, e) => { if (e.NotificationValue is MonitoredItemNotification n) notifications2.Add(n); };
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await Task.Delay(500);
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// Client 1 unsubscribes
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await sub1.DeleteAsync(true);
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await Task.Delay(500);
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// Simulate data change — client 2 should still receive
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fixture.MxProxy!.SimulateDataChangeByAddress("TestMachine_001.MachineID", "AFTER_UNSUB", 192);
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await Task.Delay(1000);
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notifications2.Count.ShouldBeGreaterThan(0, "Client 2 should still receive after client 1 unsubscribed");
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await sub2.DeleteAsync(true);
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client1.Dispose();
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client2.Dispose();
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task MultipleClients_SubscribeToDifferentTags_EachGetsOwnData()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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var client1 = new OpcUaTestClient();
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var client2 = new OpcUaTestClient();
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await client1.ConnectAsync(fixture.EndpointUrl);
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await client2.ConnectAsync(fixture.EndpointUrl);
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var notifications1 = new ConcurrentBag<MonitoredItemNotification>();
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var notifications2 = new ConcurrentBag<MonitoredItemNotification>();
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var (sub1, item1) = await client1.SubscribeAsync(client1.MakeNodeId("TestMachine_001.MachineID"), 100);
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var (sub2, item2) = await client2.SubscribeAsync(client2.MakeNodeId("DelmiaReceiver_001.DownloadPath"), 100);
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item1.Notification += (_, e) => { if (e.NotificationValue is MonitoredItemNotification n) notifications1.Add(n); };
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item2.Notification += (_, e) => { if (e.NotificationValue is MonitoredItemNotification n) notifications2.Add(n); };
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await Task.Delay(500);
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// Only change MachineID
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fixture.MxProxy!.SimulateDataChangeByAddress("TestMachine_001.MachineID", "CHANGED", 192);
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await Task.Delay(1000);
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notifications1.Count.ShouldBeGreaterThan(0, "Client 1 should receive MachineID change");
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// Client 2 subscribed to DownloadPath, should NOT receive MachineID change
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// (it may have received initial BadWaitingForInitialData, but not the "CHANGED" value)
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var client2HasMachineIdValue = notifications2.Any(n =>
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n.Value.Value is string s && s == "CHANGED");
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client2HasMachineIdValue.ShouldBe(false, "Client 2 should not receive MachineID data");
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await sub1.DeleteAsync(true);
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await sub2.DeleteAsync(true);
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client1.Dispose();
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client2.Dispose();
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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// ── Concurrent Operation Tests ────────────────────────────────────
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[Fact]
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public async Task ConcurrentBrowseFromMultipleClients_AllSucceed()
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{
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// Tests concurrent browse operations from 5 clients — browses don't go through MxAccess
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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var clients = new List<OpcUaTestClient>();
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for (int i = 0; i < 5; i++)
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{
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var c = new OpcUaTestClient();
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await c.ConnectAsync(fixture.EndpointUrl);
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clients.Add(c);
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}
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var nodes = new[]
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{
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"ZB", "TestMachine_001", "DelmiaReceiver_001",
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"MESReceiver_001", "TestMachine_001"
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};
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// All 5 clients browse simultaneously
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var browseTasks = clients.Select((c, i) =>
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c.BrowseAsync(c.MakeNodeId(nodes[i]))).ToArray();
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var results = await Task.WhenAll(browseTasks);
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results.Length.ShouldBe(5);
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foreach (var r in results)
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r.ShouldNotBeEmpty();
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foreach (var c in clients) c.Dispose();
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task ConcurrentBrowse_AllReturnSameResults()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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var clients = new List<OpcUaTestClient>();
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for (int i = 0; i < 5; i++)
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{
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var c = new OpcUaTestClient();
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await c.ConnectAsync(fixture.EndpointUrl);
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clients.Add(c);
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}
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// All browse TestMachine_001 simultaneously
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var browseTasks = clients.Select(c =>
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c.BrowseAsync(c.MakeNodeId("TestMachine_001"))).ToArray();
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var results = await Task.WhenAll(browseTasks);
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// All should get identical child lists
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var firstResult = results[0].Select(r => r.Name).OrderBy(n => n).ToList();
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for (int i = 1; i < results.Length; i++)
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{
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var thisResult = results[i].Select(r => r.Name).OrderBy(n => n).ToList();
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thisResult.ShouldBe(firstResult, $"Client {i} got different browse results");
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}
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foreach (var c in clients) c.Dispose();
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task ConcurrentBrowseAndSubscribe_NoInterference()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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var clients = new List<OpcUaTestClient>();
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for (int i = 0; i < 4; i++)
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{
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var c = new OpcUaTestClient();
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await c.ConnectAsync(fixture.EndpointUrl);
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clients.Add(c);
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}
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// 2 browse + 2 subscribe simultaneously
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var tasks = new Task[]
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{
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clients[0].BrowseAsync(clients[0].MakeNodeId("TestMachine_001")),
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clients[1].BrowseAsync(clients[1].MakeNodeId("ZB")),
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clients[2].SubscribeAsync(clients[2].MakeNodeId("TestMachine_001.MachineID"), 200),
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clients[3].SubscribeAsync(clients[3].MakeNodeId("DelmiaReceiver_001.DownloadPath"), 200)
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};
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await Task.WhenAll(tasks);
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// All should complete without errors
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foreach (var c in clients) c.Dispose();
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task ConcurrentSubscribeAndRead_NoDeadlock()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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var client1 = new OpcUaTestClient();
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var client2 = new OpcUaTestClient();
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var client3 = new OpcUaTestClient();
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await client1.ConnectAsync(fixture.EndpointUrl);
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await client2.ConnectAsync(fixture.EndpointUrl);
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await client3.ConnectAsync(fixture.EndpointUrl);
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// All three operate simultaneously — should not deadlock
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var timeout = Task.Delay(TimeSpan.FromSeconds(15));
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var operations = Task.WhenAll(
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client1.SubscribeAsync(client1.MakeNodeId("TestMachine_001.MachineID"), 200)
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.ContinueWith(t => (object)t.Result),
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Task.Run(() => (object)client2.Read(client2.MakeNodeId("DelmiaReceiver_001.DownloadPath"))),
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client3.BrowseAsync(client3.MakeNodeId("TestMachine_001"))
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.ContinueWith(t => (object)t.Result)
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);
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var completed = await Task.WhenAny(operations, timeout);
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completed.ShouldBe(operations, "Operations should complete before timeout (possible deadlock)");
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client1.Dispose();
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client2.Dispose();
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client3.Dispose();
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task RapidConnectDisconnect_ServerStaysStable()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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// Rapidly connect, browse, disconnect — 10 iterations
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for (int i = 0; i < 10; i++)
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{
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using var client = new OpcUaTestClient();
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await client.ConnectAsync(fixture.EndpointUrl);
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var children = await client.BrowseAsync(client.MakeNodeId("ZB"));
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children.ShouldNotBeEmpty();
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}
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// After all that churn, server should still be responsive
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using var finalClient = new OpcUaTestClient();
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await finalClient.ConnectAsync(fixture.EndpointUrl);
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var finalChildren = await finalClient.BrowseAsync(finalClient.MakeNodeId("TestMachine_001"));
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finalChildren.ShouldContain(c => c.Name == "MachineID");
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finalChildren.ShouldContain(c => c.Name == "DelmiaReceiver");
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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}
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}
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