test(runtime): late-burst SourceRemoved test no longer races the 5 s PostStop budget (#828)

The test parks the removed child in PostStop (ShutdownGate) to hold the
retired-but-not-terminated window open, but PostStop abandons a shutdown after
DefaultShutdownTimeout (5 s). Under a loaded suite run more than 5 s can pass
between the stop and the host processing the stale burst; the child then
terminates, the host forgets it on Terminated, and the burst sent AS it is
forwarded and re-retained. Reproduced deterministically with a 6 s sleep
before the burst. Not a production path: a terminated actor cannot send.

DriverHostActor gains a childShutdownTimeout test seam (last parameter, passed
to DriverInstanceActor.Props). The test raises it to 5 min, asserts the child
was really stopped (ShutdownCount) before the burst, checks the premise as a
positive control (no Terminated by the time the fence has passed), and expects
Terminated once the gate is released. With an 8 s sleep before the burst the
fixed test passes.
This commit is contained in:
Joseph Doherty
2026-11-11 01:38:46 -05:00
parent 5bbe1e3c7a
commit dea5b84af0
2 changed files with 59 additions and 18 deletions
@@ -47,7 +47,8 @@ public sealed class DriverHostActorSourceRemovedTests : RuntimeActorTestBase
/// <summary>Spawns a host over a real mux with two enabled drivers, waits for both children to subscribe,
/// registers a replay-opting holder (so the mux retains both refs) and publishes one value per driver.</summary>
private void ArrangeTwoDriversWithRetainedValues()
/// <param name="childShutdownTimeout">Each child's PostStop shutdown budget (null = the production 5 s).</param>
private void ArrangeTwoDriversWithRetainedValues(TimeSpan? childShutdownTimeout = null)
{
_db = NewInMemoryDbFactory();
var revA = V3ArtifactSeeder.SeedV3Deployment(_db, RevA, BothDrivers, NoRefs, enabled: true);
@@ -61,7 +62,8 @@ public sealed class DriverHostActorSourceRemovedTests : RuntimeActorTestBase
localRoles: new HashSet<string> { "driver" },
dependencyMux: _mux,
virtualTagEvaluator: NullVirtualTagEvaluator.Instance,
virtualTagHostOverride: CreateTestProbe().Ref));
virtualTagHostOverride: CreateTestProbe().Ref,
childShutdownTimeout: childShutdownTimeout));
V3ArtifactSeeder.Dispatch(_host, _coordinator, revA, RevA);
AwaitAssert(() => _factory.Created.Count.ShouldBe(2), PresenceBudget);
// The spawn hands a child the PREVIOUS apply's set (empty on the first deploy) and the bulk push then
@@ -137,28 +139,51 @@ public sealed class DriverHostActorSourceRemovedTests : RuntimeActorTestBase
/// <summary>Review I-1: a burst the removed child sent after the eviction (it stops asynchronously, so it keeps
/// publishing through the rest of the apply) must be dropped by the host, not forwarded to re-retain the value.</summary>
/// <remarks>
/// lmxopcua#828: the window this test needs — the child RETIRED by the host but not yet TERMINATED — is held
/// open by parking the child in its PostStop on <see cref="RecordingSubscribableDriver.ShutdownGate"/>. PostStop
/// abandons a shutdown after its budget (5 s in production), the child then terminates, the host forgets it on
/// <c>Terminated</c>, and a burst sent AS it afterwards is forwarded — so under a loaded suite run (more than
/// 5 s from the stop to the host processing the burst) the test failed for a reason that is not a production
/// path (a terminated actor cannot send). Reproduced deterministically by sleeping 6 s before the burst. The
/// budget is therefore raised for this test, and the premise is a checked positive control: the child must
/// still be alive when the fence has passed, or the absence assertion below would mean nothing.
/// </remarks>
[Fact]
public void A_late_burst_from_a_removed_child_does_not_re_retain_its_value()
{
ArrangeTwoDriversWithRetainedValues();
ArrangeTwoDriversWithRetainedValues(childShutdownTimeout: TimeSpan.FromMinutes(5));
var oldChild = ChildOf("DI-1");
var watcher = CreateTestProbe();
watcher.Watch(oldChild);
// Hold the removed child in its PostStop so it has NOT terminated when the stale burst lands; a terminated
// actor cannot send, and the host forgets a retired child on Terminated.
var gate = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
Driver("DI-1").ShutdownGate = gate;
try
{
var revB = V3ArtifactSeeder.SeedV3Deployment(_db, RevB, [("DI-2", "Modbus2", "dev2", "flow", "Double", false)], NoRefs, enabled: true);
V3ArtifactSeeder.Dispatch(_host, _coordinator, revB, RevB);
// The child really was stopped (it is parked in PostStop now), so the burst below is a RETIRED child's.
AwaitAssert(() => Driver("DI-1").ShutdownCount.ShouldBe(1), PresenceBudget, cancellationToken: TestContext.Current.CancellationToken);
var revB = V3ArtifactSeeder.SeedV3Deployment(_db, RevB, [("DI-2", "Modbus2", "dev2", "flow", "Double", false)], NoRefs, enabled: true);
V3ArtifactSeeder.Dispatch(_host, _coordinator, revB, RevB);
// The stale burst, sent AS the stopped child.
_host.Tell(ValuePublishes.Single("DI-1", Path1, 11.0, OpcUaStatus.Good, DateTime.UtcNow), oldChild);
// Positive control / ordering fence: a live driver's value sent after it is delivered, so the stale burst
// has been processed by the host by the time we look.
Driver("DI-2").FireDataChange(Path2, 23.0);
AwaitHolder(Path2, 23.0);
// Premise: the burst came from a retired child that had NOT terminated (it is still parked on the gate).
watcher.HasMessages.ShouldBeFalse("the removed child terminated before the fence; the test premise is void");
// The stale burst, sent AS the stopped child.
_host.Tell(ValuePublishes.Single("DI-1", Path1, 11.0, OpcUaStatus.Good, DateTime.UtcNow), oldChild);
// Positive control / ordering fence: a live driver's value sent after it is delivered, so the stale burst
// has been processed by the host by the time we look.
Driver("DI-2").FireDataChange(Path2, 23.0);
AwaitHolder(Path2, 23.0);
Replayed().Keys.ToArray().ShouldBe(new[] { Path2 }, "the removed child's late burst re-retained its last Good");
gate.TrySetResult();
Replayed().Keys.ToArray().ShouldBe(new[] { Path2 }, "the removed child's late burst re-retained its last Good");
}
finally
{
gate.TrySetResult();
}
// And the gate really was what held it: released, the child terminates.
watcher.ExpectTerminated(oldChild, PresenceBudget, cancellationToken: TestContext.Current.CancellationToken);
}
/// <summary>Review m-3: a config edit respawns the driver (stop + spawn); the OLD object's value is evicted, and