feat(v3-batch3): B3-WP4 — {{equip}}/<RefName> reference-relative resolution
Replace the deleted equipment-base-prefix {{equip}} mechanism (impossible now
that equipment is reference-only) with per-reference resolution:
{{equip}}/<RefName> resolves through the owning equipment's UnsTagReference rows
(by effective name) to the backing raw tag's RawPath. Every unresolved <RefName>
is a clear deploy error + authoring rejection + Monaco diagnostic — preserving
"editor accepts <=> publish accepts".
Commons:
- EquipmentScriptPaths: delete DeriveEquipmentBase; SubstituteEquipmentToken now
takes the equipment's reference map (effectiveName -> RawPath) and substitutes
{{equip}}/<RefName> inside path literals (unresolved left intact, never throws);
add ExtractEquipReferenceNames (path-literal scoped) +
ExtractEquipReferenceNamesFromText (message templates). Slash syntax replaces
the v2 dot joint.
- New EquipmentReferenceMap: shared, input-shape-agnostic builder (entity + JSON
sides) over RawPathResolver — the single authority both compose seams + the
validator use, so resolved RawPaths agree byte-for-byte.
Compose seams (byte-parity kept):
- AddressSpaceComposer.Compose + DeploymentArtifact.ParseComposition both build
the per-equipment reference map from UnsTagReferences + Tags + raw topology and
substitute VirtualTag AND ScriptedAlarm-predicate sources before dependency
extraction (runtime dep refs = resolved RawPaths).
Deploy gate + authoring + editor:
- DraftValidator.ValidateEquipReferenceResolution: EquipReferenceUnresolved error
for unresolved {{equip}}/<RefName> in VirtualTag/ScriptedAlarm scripts + alarm
message-template tokens (naming script, equipment, missing ref).
- UnsTreeService.ValidateEquipTokenAsync (Wave-A M1): reference-relative authoring
rejection, replacing the stale DeriveEquipmentBase(empty)->reject-all logic.
- ScriptAnalysisService: {{equip}}/ completion offers the equipment's reference
effective names; DiagnoseAsync flags unresolved refs (OTSCRIPT_EQUIPREF) same as
the deploy gate. Requests carry optional EquipmentId (threaded MonacoEditor ->
monaco-init.js -> fetch bodies). IScriptTagCatalog.GetEquipmentRelativeLeavesAsync
repurposed to GetEquipmentReferenceNamesAsync(equipmentId, filter).
Tests: EquipmentScriptPaths substitution/extraction (slash pinned); composer<->
artifact reference-resolution byte-parity; DraftValidator unresolved-ref;
ScriptAnalysis completion+diagnostic; M1 authoring gate. Build clean (0/0); all
five affected suites green.
Claude-Session: https://claude.ai/code/session_01LVneM3eh1UtJxEisFXgmox
This commit is contained in:
@@ -214,6 +214,117 @@ public sealed class DraftValidatorTests
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ScriptId = "s-1",
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};
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// ------------------------------------------------------------------------------------
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// ValidateEquipReferenceResolution — v3 WP4: {{equip}}/<RefName> must resolve to a reference
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// ------------------------------------------------------------------------------------
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private static Script BuildScript(string id, string source) => new()
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{
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ScriptId = id, Name = id, SourceCode = source, SourceHash = $"h-{id}",
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};
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private static Tag BuildRawTag(string tagId, string name) => new()
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{
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TagId = tagId, DeviceId = "dev-1", Name = name, DataType = "Float",
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AccessLevel = TagAccessLevel.Read, TagConfig = "{}",
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};
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private static UnsTagReference BuildReference(string id, string equipmentId, string tagId, string? overrideName = null) => new()
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{
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UnsTagReferenceId = id, EquipmentId = equipmentId, TagId = tagId, DisplayNameOverride = overrideName,
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};
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/// <summary>A VirtualTag script using <c>{{equip}}/Speed</c> with no reference "Speed" on the equipment is
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/// a deploy error naming the equipment + the missing ref.</summary>
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[Fact]
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public void VirtualTag_equip_ref_unresolved_is_deploy_error()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Scripts = [BuildScript("s-1", "return ctx.GetTag(\"{{equip}}/Speed\").Value;")],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "vt")],
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};
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var err = DraftValidator.Validate(draft).First(e => e.Code == "EquipReferenceUnresolved");
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err.Message.ShouldContain("eq-1");
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err.Message.ShouldContain("Speed");
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}
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/// <summary>The same script resolves cleanly when the equipment has a reference whose effective name is
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/// "Speed" (backing raw tag's Name).</summary>
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[Fact]
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public void VirtualTag_equip_ref_resolved_is_clean()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Scripts = [BuildScript("s-1", "return ctx.GetTag(\"{{equip}}/Speed\").Value;")],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "vt")],
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Tags = [BuildRawTag("tag-1", "Speed")],
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UnsTagReferences = [BuildReference("ref-1", "eq-1", "tag-1")],
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};
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DraftValidator.Validate(draft).ShouldNotContain(e => e.Code == "EquipReferenceUnresolved");
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}
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/// <summary>A DisplayNameOverride is the effective name: <c>{{equip}}/MotorSpeed</c> resolves to a
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/// reference overridden to "MotorSpeed" even though the backing raw tag's Name is "raw_speed".</summary>
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[Fact]
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public void VirtualTag_equip_ref_resolves_by_override_name()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Scripts = [BuildScript("s-1", "return ctx.GetTag(\"{{equip}}/MotorSpeed\").Value;")],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "vt")],
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Tags = [BuildRawTag("tag-1", "raw_speed")],
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UnsTagReferences = [BuildReference("ref-1", "eq-1", "tag-1", overrideName: "MotorSpeed")],
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};
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DraftValidator.Validate(draft).ShouldNotContain(e => e.Code == "EquipReferenceUnresolved");
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}
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/// <summary>A reference on a DIFFERENT equipment does not satisfy the token — resolution is per owning
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/// equipment.</summary>
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[Fact]
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public void VirtualTag_equip_ref_does_not_resolve_across_equipment()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Scripts = [BuildScript("s-1", "return ctx.GetTag(\"{{equip}}/Speed\").Value;")],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "vt")],
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Tags = [BuildRawTag("tag-1", "Speed")],
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UnsTagReferences = [BuildReference("ref-1", "eq-2", "tag-1")], // reference is on eq-2, not eq-1
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};
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DraftValidator.Validate(draft).ShouldContain(e => e.Code == "EquipReferenceUnresolved");
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}
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/// <summary>Alarm message-template <c>{{equip}}/Temp</c> follows the same rule — an unresolved ref in the
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/// template is a deploy error.</summary>
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[Fact]
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public void ScriptedAlarm_message_template_equip_ref_unresolved_is_deploy_error()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Scripts = [BuildScript("s-1", "return true;")],
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ScriptedAlarms =
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[
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new ScriptedAlarm
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{
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ScriptedAlarmId = "al-1", EquipmentId = "eq-1", Name = "overheat",
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AlarmType = "LimitAlarm", MessageTemplate = "Too hot: {{equip}}/Temp",
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PredicateScriptId = "s-1",
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},
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],
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};
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DraftValidator.Validate(draft).ShouldContain(e => e.Code == "EquipReferenceUnresolved");
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}
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// ------------------------------------------------------------------------------------
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// Phase 6.3 task #148 part 2 — ValidateClusterTopology (unchanged in v3)
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// ------------------------------------------------------------------------------------
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