feat(alarms): condition Quality tracks source connectivity (#477)
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Part 9 ConditionType.Quality was never assigned; default(StatusCode)==Good
so every native + scripted condition reported Good unconditionally — a
comms-lost device still showed a healthy, inactive, Good condition (a
wrong-VALUE bug, distinct from the null-value #473/#475). Clients (and HMIs
bucketing on IsGood) could not tell "genuinely inactive" from "lost contact".

Layer 1 — make Quality a real, plumbed field:
- AlarmConditionSnapshot gains OpcUaQuality Quality (default Good).
- MaterialiseAlarmCondition sets it (native BadWaitingForInitialData, scripted Good).
- WriteAlarmCondition projects snapshot.Quality; the delta-gate gains a Quality
  member so a quality-bucket change fires a Part 9 event.

Layer 2 — drive native quality from driver connectivity (a comms-lost driver
emits no alarm transitions, and an alarm-bearing raw tag has no value variable,
so quality can't come from either existing channel):
- DriverInstanceActor Tells parent ConnectivityChanged on Connected/Reconnecting.
- DriverHostActor fans it to every native condition the driver owns as
  OpcUaPublishActor.AlarmQualityUpdate (Good on connect, Bad on disconnect).
- New dedicated IOpcUaAddressSpaceSink.WriteAlarmQuality sets ONLY Quality and
  fires only on a bucket change — never touches Active/Acked/Retain (an active
  alarm that loses comms stays active). Not a full-snapshot re-projection, so it
  can't clobber severity/message and works for a never-fired condition.
  Forwarded through DeferredAddressSpaceSink (F10b trap; auto-verified by the
  reflection forwarding guard). Ungated by redundancy role; no /alerts row.

Scripted conditions stay Good; worst-of-input quality deferred to #478 (Layer 3).

Tests: node-level (materialise/project/no-clobber/unknown-node no-op),
NativeAlarmProjector, DriverInstanceActor connectivity emission, DriverHostActor
fan-out, OpcUaPublishActor routing, and the wire-level guard
(Condition_event_Quality_tracks_source_connectivity_on_the_wire) — RED-verified
against a simulated pre-fix always-Good server. Existing DriverInstanceActor
parent probes ignore the new ConnectivityChanged.

Docs: docs/AlarmTracking.md §"Condition source-data Quality (#477)";
design doc docs/plans/2026-07-17-alarm-condition-quality-477-design.md.
This commit is contained in:
Joseph Doherty
2026-07-17 15:10:04 -04:00
parent f6a3c31b60
commit db751d12a5
30 changed files with 752 additions and 7 deletions
@@ -196,6 +196,120 @@ public sealed class NodeManagerAlarmSourceFieldsTests : IDisposable
condition.ConditionClassName!.Value.Text.ShouldBe("BaseConditionClass");
}
/// <summary>#477 — a freshly materialised NATIVE condition reports BadWaitingForInitialData quality (not the
/// accidentally-Good default), matching the value-variable "no driver data yet" convention. Its quality only
/// becomes Good once its driver's connectivity confirms it (Layer 2).</summary>
[Trait("Category", "Unit")]
[Fact]
public async Task Native_condition_materialises_with_waiting_for_initial_data_quality()
{
await using var host = await BootAsync();
var nm = host.Nm;
nm.EnsureFolder(RawDeviceFolder, parentNodeId: null, displayName: "dev1", realm: AddressSpaceRealm.Raw);
nm.MaterialiseAlarmCondition(RawAlarmPath, RawDeviceFolder, "HR200", "OffNormalAlarm", 700,
realm: AddressSpaceRealm.Raw, isNative: true);
var condition = nm.TryGetAlarmCondition(RawAlarmPath, AddressSpaceRealm.Raw);
condition.ShouldNotBeNull();
condition.Quality.ShouldNotBeNull();
condition.Quality.Value.ShouldBe((StatusCode)StatusCodes.BadWaitingForInitialData);
StatusCode.IsGood(condition.Quality.Value).ShouldBeFalse();
}
/// <summary>#477 — a SCRIPTED condition is script-computed and always "live" in v1, so it materialises Good.
/// (Scripted worst-of-input quality is deferred to Layer 3.)</summary>
[Trait("Category", "Unit")]
[Fact]
public async Task Scripted_condition_materialises_with_good_quality()
{
await using var host = await BootAsync();
var nm = host.Nm;
nm.EnsureFolder("eq-q1", parentNodeId: null, displayName: "Station Q1", realm: AddressSpaceRealm.Uns);
nm.MaterialiseAlarmCondition("scripted-q", "eq-q1", "Scripted Q", "OffNormalAlarm", 700,
realm: AddressSpaceRealm.Uns, isNative: false);
var condition = nm.TryGetAlarmCondition("scripted-q", AddressSpaceRealm.Uns);
condition.ShouldNotBeNull();
condition.Quality.ShouldNotBeNull();
StatusCode.IsGood(condition.Quality.Value).ShouldBeTrue();
}
/// <summary>#477 — WriteAlarmCondition projects the snapshot's Quality onto the live condition node, so a
/// Bad-quality snapshot (comms-lost source) makes the condition report non-Good.</summary>
[Trait("Category", "Unit")]
[Fact]
public async Task WriteAlarmCondition_projects_snapshot_quality_onto_the_condition()
{
await using var host = await BootAsync();
var nm = host.Nm;
nm.EnsureFolder(RawDeviceFolder, parentNodeId: null, displayName: "dev1", realm: AddressSpaceRealm.Raw);
nm.MaterialiseAlarmCondition(RawAlarmPath, RawDeviceFolder, "HR200", "OffNormalAlarm", 700,
realm: AddressSpaceRealm.Raw, isNative: true);
// A comms-lost snapshot: the alarm state is unchanged but Quality is Bad.
var badSnapshot = new AlarmConditionSnapshot(
Active: false, Acknowledged: true, Confirmed: true, Enabled: true,
Shelving: AlarmShelvingKind.Unshelved, Severity: 700, Message: "HR200",
Quality: OpcUaQuality.Bad);
nm.WriteAlarmCondition(RawAlarmPath, badSnapshot, DateTime.UtcNow, AddressSpaceRealm.Raw);
var condition = nm.TryGetAlarmCondition(RawAlarmPath, AddressSpaceRealm.Raw);
condition.ShouldNotBeNull();
StatusCode.IsBad(condition.Quality.Value).ShouldBeTrue();
// Recover: a Good snapshot restores Good quality.
var goodSnapshot = badSnapshot with { Quality = OpcUaQuality.Good };
nm.WriteAlarmCondition(RawAlarmPath, goodSnapshot, DateTime.UtcNow, AddressSpaceRealm.Raw);
StatusCode.IsGood(condition.Quality.Value).ShouldBeTrue();
}
/// <summary>#477 Layer 2 — the dedicated connectivity-quality path sets ONLY the condition's Quality
/// (comms lost → Bad, restored → Good) and never clobbers the node's severity / message / alarm state:
/// it is a pure annotation applied out-of-band from any alarm transition.</summary>
[Trait("Category", "Unit")]
[Fact]
public async Task WriteAlarmQuality_sets_only_quality_without_touching_state_or_severity()
{
await using var host = await BootAsync();
var nm = host.Nm;
nm.EnsureFolder(RawDeviceFolder, parentNodeId: null, displayName: "dev1", realm: AddressSpaceRealm.Raw);
nm.MaterialiseAlarmCondition(RawAlarmPath, RawDeviceFolder, "HR200", "OffNormalAlarm", 700,
realm: AddressSpaceRealm.Raw, isNative: true);
var condition = nm.TryGetAlarmCondition(RawAlarmPath, AddressSpaceRealm.Raw);
condition.ShouldNotBeNull();
var severityBefore = condition.Severity!.Value;
var messageBefore = condition.Message!.Value?.Text;
// Device comes online → Good.
nm.WriteAlarmQuality(RawAlarmPath, OpcUaQuality.Good, DateTime.UtcNow, AddressSpaceRealm.Raw);
StatusCode.IsGood(condition.Quality!.Value).ShouldBeTrue();
// Device goes comms-lost → Bad, but severity / message / active-ack state are untouched.
nm.WriteAlarmQuality(RawAlarmPath, OpcUaQuality.Bad, DateTime.UtcNow, AddressSpaceRealm.Raw);
StatusCode.IsBad(condition.Quality.Value).ShouldBeTrue();
condition.Severity.Value.ShouldBe(severityBefore);
condition.Message.Value?.Text.ShouldBe(messageBefore);
condition.ActiveState!.Id!.Value.ShouldBeFalse(); // unchanged: annotation only
}
/// <summary>#477 Layer 2 — WriteAlarmQuality on an unknown / unmaterialised node is a safe no-op (never
/// throws), mirroring the other write paths: a mid-rebuild race must not fault a connectivity update.</summary>
[Trait("Category", "Unit")]
[Fact]
public async Task WriteAlarmQuality_is_a_noop_for_an_unknown_condition()
{
await using var host = await BootAsync();
var nm = host.Nm;
Should.NotThrow(() =>
nm.WriteAlarmQuality("no/such/node", OpcUaQuality.Bad, DateTime.UtcNow, AddressSpaceRealm.Raw));
}
/// <summary>A booted server + its node manager, disposed via <c>await using</c> so an assertion failure
/// cannot leak a live server (and its bound port) into the rest of the test run.</summary>
private sealed class BootedServer(OpcUaApplicationHost host, OtOpcUaNodeManager nm) : IAsyncDisposable