feat(uns): UnsNode VM + pure tree-assembly helper
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.AdminUI.Uns;
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namespace ZB.MOM.WW.OtOpcUa.AdminUI.Tests.Uns;
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public sealed class UnsTreeAssemblyTests
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{
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[Fact]
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public void Build_groups_clusters_under_enterprise()
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{
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var clusters = new[]
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{
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new ClusterRow("c1", "zb", "SiteA", "Alpha"),
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new ClusterRow("c2", "zb", "SiteB", "Bravo"),
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};
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var tree = UnsTreeAssembly.Build(
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clusters,
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areas: System.Array.Empty<AreaRow>(),
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lines: System.Array.Empty<LineRow>(),
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equipment: System.Array.Empty<EquipmentRow>());
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tree.Count.ShouldBe(1);
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var ent = tree[0];
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ent.Kind.ShouldBe(UnsNodeKind.Enterprise);
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ent.Key.ShouldBe("ent:zb");
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ent.DisplayName.ShouldBe("zb");
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ent.Children.Count.ShouldBe(2);
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ent.Children.All(c => c.Kind == UnsNodeKind.Cluster).ShouldBeTrue();
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ent.Children.Select(c => c.Key).ShouldBe(new[] { "clu:c1", "clu:c2" });
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}
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[Fact]
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public void Build_nests_area_line_equipment_under_owning_cluster()
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{
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var clusters = new[] { new ClusterRow("c1", "zb", "SiteA", "Alpha") };
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var areas = new[] { new AreaRow("a1", "c1", "AreaOne") };
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var lines = new[] { new LineRow("l1", "a1", "LineOne") };
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var equipment = new[] { new EquipmentRow("e1", "l1", "MC-1", "EquipOne", 0, 0) };
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var tree = UnsTreeAssembly.Build(clusters, areas, lines, equipment);
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var cluster = tree.Single().Children.Single();
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cluster.Key.ShouldBe("clu:c1");
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var area = cluster.Children.Single();
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area.Kind.ShouldBe(UnsNodeKind.Area);
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area.Key.ShouldBe("area:a1");
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area.DisplayName.ShouldBe("AreaOne");
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area.ClusterId.ShouldBe("c1");
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area.EntityId.ShouldBe("a1");
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var line = area.Children.Single();
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line.Kind.ShouldBe(UnsNodeKind.Line);
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line.Key.ShouldBe("line:l1");
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line.DisplayName.ShouldBe("LineOne");
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line.ClusterId.ShouldBe("c1");
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line.EntityId.ShouldBe("l1");
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var eq = line.Children.Single();
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eq.Kind.ShouldBe(UnsNodeKind.Equipment);
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eq.Key.ShouldBe("eq:e1");
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eq.DisplayName.ShouldBe("EquipOne");
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eq.ClusterId.ShouldBe("c1");
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eq.EntityId.ShouldBe("e1");
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}
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[Fact]
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public void Build_sets_equipment_child_count_and_lazy_flag()
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{
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var clusters = new[] { new ClusterRow("c1", "zb", "SiteA", "Alpha") };
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var areas = new[] { new AreaRow("a1", "c1", "AreaOne") };
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var lines = new[] { new LineRow("l1", "a1", "LineOne") };
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var equipment = new[]
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{
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new EquipmentRow("e1", "l1", "MC-1", "WithChildren", 2, 1),
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new EquipmentRow("e2", "l1", "MC-2", "Empty", 0, 0),
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};
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var tree = UnsTreeAssembly.Build(clusters, areas, lines, equipment);
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var line = tree.Single().Children.Single().Children.Single().Children.Single();
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var withChildren = line.Children.Single(e => e.Key == "eq:e1");
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withChildren.ChildCount.ShouldBe(3);
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withChildren.HasLazyChildren.ShouldBeTrue();
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var empty = line.Children.Single(e => e.Key == "eq:e2");
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empty.ChildCount.ShouldBe(0);
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empty.HasLazyChildren.ShouldBeFalse();
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}
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[Fact]
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public void Build_includes_clusters_with_no_areas()
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{
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var clusters = new[]
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{
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new ClusterRow("c1", "zb", "SiteA", "Alpha"),
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new ClusterRow("c2", "zb", "SiteB", "Bravo"),
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};
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var areas = new[] { new AreaRow("a1", "c1", "AreaOne") };
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var tree = UnsTreeAssembly.Build(
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clusters,
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areas,
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lines: System.Array.Empty<LineRow>(),
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equipment: System.Array.Empty<EquipmentRow>());
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var ent = tree.Single();
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ent.Children.Count.ShouldBe(2);
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var emptyCluster = ent.Children.Single(c => c.Key == "clu:c2");
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emptyCluster.Children.ShouldBeEmpty();
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var populatedCluster = ent.Children.Single(c => c.Key == "clu:c1");
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populatedCluster.Children.Single().Key.ShouldBe("area:a1");
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}
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[Fact]
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public void Build_orders_deterministically()
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{
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// Two enterprises out of order; clusters/areas/lines/equipment scrambled.
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var clusters = new[]
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{
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new ClusterRow("cZ", "zeta", "SiteZ", "Zeta"),
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new ClusterRow("c2", "alpha", "Site2", "Bravo"),
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new ClusterRow("c1", "alpha", "Site1", "Alpha"),
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};
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var areas = new[]
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{
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new AreaRow("a2", "c1", "Beta"),
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new AreaRow("a1", "c1", "Alpha"),
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};
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var lines = new[]
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{
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new LineRow("l2", "a1", "LineB"),
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new LineRow("l1", "a1", "LineA"),
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};
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var equipment = new[]
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{
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new EquipmentRow("e2", "l1", "MC-2", "EquipB", 0, 0),
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new EquipmentRow("e1", "l1", "MC-1", "EquipA", 0, 0),
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};
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var tree = UnsTreeAssembly.Build(clusters, areas, lines, equipment);
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// Enterprises ordered by Enterprise (ordinal): "alpha" < "zeta".
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tree.Select(e => e.Key).ShouldBe(new[] { "ent:alpha", "ent:zeta" });
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// Clusters under "alpha" ordered by Name then ClusterId: "Alpha"(c1) < "Bravo"(c2).
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var alphaEnt = tree.Single(e => e.Key == "ent:alpha");
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alphaEnt.Children.Select(c => c.Key).ShouldBe(new[] { "clu:c1", "clu:c2" });
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// Areas ordered by Name then UnsAreaId: "Alpha"(a1) < "Beta"(a2).
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var c1 = alphaEnt.Children.Single(c => c.Key == "clu:c1");
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c1.Children.Select(a => a.Key).ShouldBe(new[] { "area:a1", "area:a2" });
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// Lines under a1 ordered by Name then UnsLineId: "LineA"(l1) < "LineB"(l2).
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var a1 = c1.Children.Single(a => a.Key == "area:a1");
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a1.Children.Select(l => l.Key).ShouldBe(new[] { "line:l1", "line:l2" });
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// Equipment under l1 ordered by Name then EquipmentId: "EquipA"(e1) < "EquipB"(e2).
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var l1 = a1.Children.Single(l => l.Key == "line:l1");
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l1.Children.Select(eq => eq.Key).ShouldBe(new[] { "eq:e1", "eq:e2" });
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}
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}
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