fix(opcuaserver): degraded applies re-diff instead of losing nodes; in-place UNS mirror updates; sever inverse edges
C1 — a non-rebuild apply reporting failedNodes > 0 no longer advances _lastApplied. Pre-delta-materialisation the full passes re-ensured every node on every apply, which silently repaired any prior swallowed sink fault. The delta path removed that accidental self-healing: a failed node sat inside _lastApplied, never appeared in a diff set again, and EnsureVariable early-returns on the ones that landed — so it was lost until an unrelated change forced a rebuild. The advance also moved to AFTER the materialise passes, so a throwing pass leaves _lastApplied at the previous composition too. A rebuild still advances even with failures (the ratchet is its resync path). I2 — a UnsReferenceDelta whose identity is unchanged (same NodeId, EquipmentId and BackingRawPath) is now applied in place via UpdateTagAttributes(Uns) instead of remove+recreate, so the mirror's MonitoredItems survive an operator historizing or reshaping the raw tag behind them. Remove+recreate stays for identity-changing deltas (re-point, effective-name edit). I3 — RemoveVariableNode severs the inverse half of every outgoing Organizes edge, the variable-node counterpart of UnwireAlarmNotifiers. Rebuilds used to sweep these up; surgical applies made rebuilds rare, so they accumulated on the raw node for the life of the process. I5 — added UNS reference variables are announced (their equipment folder is the parent, already the Uns realm). Raw adds still are not; the gap comment now says so honestly rather than calling it neutral and pre-existing. I4 + M1 — corrected two comments that no longer described the code: the "re-point → rebuild" claim in ApplyPureRemove, and the "N lock acquisitions" rationale for the delta passes (Ensure* early-return on a dictionary probe before the lock).
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@@ -496,8 +496,6 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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}
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var outcome = _applier.Apply(plan);
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_lastApplied = composition;
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_hasAppliedComposition = true;
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// Sum swallowed per-node materialise failures across every pass together with Apply's own
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// removal-pass tally (archreview 01/S-1). A degraded apply used to vanish into per-node
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@@ -510,6 +508,41 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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failedNodes += _applier.MaterialiseHierarchy(composition);
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failedNodes += MaterialiseNodes(plan, composition, fullComposition: outcome.RebuildCalled);
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// 2026-08-15 surgical-deploys review C1 — record the composition as applied ONLY when the apply was
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// clean, or when a rebuild ran. Two reasons this sits HERE (after the materialise passes) rather
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// than immediately after Apply:
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//
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// • A pass that THROWS outright leaves _lastApplied at the previous composition (the outer catch
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// below takes over), so the next deploy re-diffs against what is actually materialised.
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// • A DEGRADED non-rebuild apply (failedNodes > 0, no rebuild) must not advance either. Before the
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// delta materialisation the full passes re-ensured every node on every apply, which silently
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// repaired any prior swallowed sink fault — an accidental self-healing mechanism. The delta path
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// removed it: a node whose EnsureVariable failed is inside _lastApplied, never appears in a diff
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// set again, and EnsureVariable early-returns on the ones that DID land — so the failed node is
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// lost until some unrelated change happens to force a rebuild. Holding the composition back is
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// the replacement: the next deploy re-diffs the same composition and re-ensures what failed.
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//
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// What the re-diff costs, stated honestly: it also re-emits the previous apply's REMOVES. A
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// re-remove of an already-removed node returns false from the surgical sink, which trips the
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// applier's one-way ratchet into a full rebuild — the correct resync for an apply that has already
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// been logged at Error as degraded, and a bounded one (it happens once, then the address space is
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// known-good again).
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//
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// A rebuild DOES advance even with failures: it already re-materialised the whole composition, and
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// the ratchet is the resync path for anything it could not place. Holding it back would make every
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// subsequent deploy re-diff the entire address space as added.
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if (outcome.RebuildCalled || failedNodes == 0)
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{
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_lastApplied = composition;
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_hasAppliedComposition = true;
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}
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else
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{
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_log.Error(
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"OpcUaPublish: degraded non-rebuild apply (correlation={Correlation}, failedNodes={FailedNodes}) — NOT recording this composition as applied, so the next deploy re-diffs it and repairs the missing node(s)",
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msg.Correlation, failedNodes);
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}
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// R2-07 T4b — on a NON-rebuild apply (PureAdd / AttributeOnly), the Materialise passes above
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// just created exactly the added nodes WITHOUT tearing anything down, so announce them with a
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// Part 3 GeneralModelChangeEvent(NodeAdded) per affected parent — model-aware clients then
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@@ -519,10 +552,15 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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// (subscriptions are dead anyway) — the guard skips it. AnnounceAddedNodes is Safe-wrapped
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// internally, so a faulting announce can never break the deploy.
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//
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// KNOWN, PRE-EXISTING GAP (unchanged by the delta-materialise work above): ComputeAddAnnouncements
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// only walks the equipment-namespace add sets, so added RAW containers/tags and added UNS
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// reference variables are materialised but never announced. Model-aware clients pick them up on
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// their next unprompted browse.
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// KNOWN GAP, and NOT a neutral pre-existing one — the delta work made it matter. Before this
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// branch, a plan carrying raw adds went through a full RebuildAddressSpace, so every client had to
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// re-browse anyway and the missing announcement changed nothing observable. Now those adds are
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// materialised surgically while existing subscriptions stay alive, so an unannounced add is
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// genuinely INVISIBLE until a client happens to browse again.
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// Added UNS reference variables ARE announced (their equipment folder is the parent, which is the
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// realm AnnounceAddedNodes hardcodes). Added RAW containers/tags are still not: the announce is
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// Uns-only, and a raw parent needs a realm-aware RaiseNodesAddedModelChange call. That is a real
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// follow-up, not an accepted limitation.
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if (!outcome.RebuildCalled) _applier.AnnounceAddedNodes(plan);
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OtOpcUaTelemetry.OpcUaSinkWrite.Add(1, new KeyValuePair<string, object?>("kind", "rebuild"));
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@@ -554,13 +592,20 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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/// the caller always runs it in full, because parents must exist before any add.
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/// </summary>
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/// <remarks>
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/// <para><b>Why the delta path exists.</b> The passes are idempotent, but idempotent is not free:
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/// every <c>EnsureVariable</c> / <c>EnsureFolder</c> / <c>MaterialiseAlarmCondition</c> is a sink call
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/// that takes the node manager's lock and re-derives the node's identity before discovering there is
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/// nothing to do. Running them over the whole composition made the cost of ANY apply proportional to
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/// the size of the served address space rather than to the size of the change: adding one tag to a
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/// 50k-node server was ~50k sink calls, on the actor's pinned publish thread, with every client's
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/// publish blocked behind it.</para>
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/// <para><b>Why the delta path exists.</b> The passes are idempotent, but idempotent is not free.
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/// <c>EnsureFolder</c> / <c>EnsureVariable</c> early-return on a <c>ConcurrentDictionary</c> hit
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/// BEFORE taking the node manager's lock, so an already-standing node costs a dictionary probe rather
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/// than a lock acquisition — but <c>MaterialiseAlarmCondition</c> DOES take the lock every time, and
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/// the probes are still O(address space) per apply plus the composition walk that produces them.
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/// Running the passes over the whole composition made the cost of ANY apply proportional to the size
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/// of the served address space rather than to the size of the change: adding one tag to a 50k-node
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/// server was ~50k sink calls on the actor's pinned publish thread, with every client's publish
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/// blocked behind it. The delta path makes it O(change).</para>
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/// <para><b>What the full pass was silently doing, and its replacement.</b> Re-ensuring every node on
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/// every apply also REPAIRED any node a previous apply had swallowed a sink fault on — accidental
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/// self-healing nobody designed. The caller's degraded-apply no-advance rule (a non-rebuild apply
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/// reporting <c>failedNodes > 0</c> does not record its composition in <c>_lastApplied</c>, so the
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/// next deploy re-diffs and re-ensures it) is the deliberate replacement for it.</para>
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/// <para><b>Why <see cref="AddressSpaceApplyOutcome.RebuildCalled"/> is the branch key</b> rather than
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/// the classifier's kind: a surgical apply that hits a <c>false</c>/throw from the surgical sink falls
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/// back to a full <c>RebuildAddressSpace()</c> INSIDE <c>Apply</c>, which wipes every node. That plan
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