feat(alarms): bridge driver comms-loss into scripted-alarm input quality (#481)

Layer 4 of the condition-Quality chain (#477 -> #478). #478 gave a scripted
condition the worst quality of its input tags, but only for inputs whose driver
PUBLISHES a Bad data change. A poll driver whose device goes unreachable
publishes nothing — it raises ConnectivityChanged(false) and goes silent — so
the engine held its last Good value, WorstInputStatus stayed Good, and worse,
AreInputsReady stayed true, so the predicate went on evaluating a stale value
after the source had died.

`DriverHostActor.FanCommsLossToDependencyMux` pushes a synthetic
BadNoCommunication with a null value into the dependency mux for every value ref
the disconnected driver owns.

The issue asked for a driver -> all-tag-refs map to be built for this. It
already exists: `_nodeIdByDriverRef`, keyed (DriverInstanceId, RawPath) and
rebuilt from the composition on every apply. Alarm-bearing tags live in the
separate `_alarmNodeIdByDriverRef` and are deliberately excluded — a native
condition is not a mux value and takes the Part 9 quality path instead.

Nothing is pushed on reconnect, deliberately: publishing Good would assert a
value quality this actor has not observed. Recovery rides the driver's own
republish, and the mechanism was verified rather than assumed — the
Connected -> Reconnecting edge calls DetachSubscription, which nulls the
subscription handle, so the reconnect's ResubscribeDesired builds a FRESH
subscription whose PollGroupEngine initial push runs with forceRaise: true.
Without that detach the poll engine would compare against its retained
LastValues, see an unchanged value, raise nothing, and strand these refs Bad
forever — the value-dedup trap that bit the v3 Batch 4 virtual-tag reassert.

Closes #478 Finding 3, which the above depends on. WorstInputStatus skipped
every input whose VALUE was null as "no data yet" — and Bad-with-no-value is
exactly the shape a comms-lost driver produces, so the skip was hiding the case
that matters most; without this half the fan-out above would be silently inert.
The upstream source now stamps a never-pushed path BadWaitingForInitialData —
the honest Part 4 code for that state — and the engine skips that specific code
rather than every null value.

Deleting the null-skip outright is the obvious fix and is wrong in the other
direction: it makes every not-yet-published input drag its condition Bad at
deploy, flooding the quality path with load-time annotations, which is what the
skip existed to prevent. Both mistakes are pinned by a test pair that goes red
under the opposite error, and both were falsified by reverting the production
code:

  old null-skip restored     -> A_pushed_Bad_carrying_no_value      RED
  null-skip deleted outright -> An_input_that_was_never_pushed      RED
  fan-out call removed       -> the three DriverHostActor tests     RED (1 of 7)

The never-pushed test was vacuous on first writing and is worth recording: the
quality bucket only emits on CHANGE, so the load-time evaluation is the one that
flashes Bad, and subscribing to OnEvent after LoadAsync made the assertion
unfalsifiable — it passed against the broken behaviour. It now subscribes first.

`FakeUpstream.ReadTag` returned 0x80340000 (BadNotConnected) for an unset path,
a different Bad code from production's placeholder. Harmless while any Bad
behaved alike; load-bearing now, so it is aligned and pinned by a reflection
guard asserting the engine's private constant agrees with what the production
source stamps.

Behaviour change to weigh, flagged in the issue and confirmed: virtual tags
computed from a comms-lost input now go Bad too. That follows from using the
shared mux and reads as correct, but it is broader than scripted alarms.

Claude-Session: https://claude.ai/code/session_015p7wGqy3YpZNCpDzTpGMKo
This commit is contained in:
Joseph Doherty
2026-07-31 09:21:11 -04:00
parent b815446940
commit c81cef39f5
8 changed files with 360 additions and 26 deletions
@@ -1,5 +1,6 @@
using System.Collections.Concurrent;
using System.Collections.Immutable;
using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
using ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms;
@@ -26,11 +27,20 @@ namespace ZB.MOM.WW.OtOpcUa.Runtime.ScriptedAlarms;
/// </remarks>
public sealed class DependencyMuxTagUpstreamSource : ITagUpstreamSource
{
// OPC UA Part 4 StatusCode for an outright Bad value (severity 10, bit 31 set). The
// codebase has no shared Core.Abstractions constant — concrete producers (GalaxyDriver,
// the Wonderware historian client) inline this same 0x80000000u, and the engine's own
// AreInputsReady gate tests exactly this bit — so an "unknown path" snapshot uses it too.
private const uint StatusBad = 0x80000000u;
// The status an "unknown path" snapshot carries — a path nothing has ever pushed to.
//
// This is deliberately BadWaitingForInitialData rather than the bare Bad (0x80000000u) it used
// to be, and the distinction is load-bearing (#481, closing #478 Finding 3). Both codes are Bad,
// so the engine's AreInputsReady gate treats them identically and the cold-start hold is
// unchanged. What changed is that "no data has ever arrived" is now tellable apart from "a
// driver pushed Bad", which previously looked identical whenever the pushed Bad carried a null
// value — the shape a comms-lost driver produces. WorstInputStatus keys off exactly this code to
// decide which of the two it is looking at.
//
// The code is also the honest one: Part 4 defines BadWaitingForInitialData as precisely this
// state, and it is what a freshly materialised OPC UA variable already reports before its first
// publish.
private const uint StatusNeverPushed = OpcUaStatus.BadWaitingForInitialData;
// Intentionally never pruned: cold-start semantics depend on retained last values so
// ReadTag can answer synchronously for any path that has ever been pushed.
@@ -90,9 +100,9 @@ public sealed class DependencyMuxTagUpstreamSource : ITagUpstreamSource
// No value has been pushed for this path yet — return a Bad-quality placeholder so
// the engine's cold-start guard holds the prior condition rather than NRE-ing on a
// null value cast.
// null value cast. See StatusNeverPushed for why the specific code matters.
var now = _clock();
return new DataValueSnapshot(Value: null, StatusCode: StatusBad, SourceTimestampUtc: null, ServerTimestampUtc: now);
return new DataValueSnapshot(Value: null, StatusCode: StatusNeverPushed, SourceTimestampUtc: null, ServerTimestampUtc: now);
}
// No-replay contract: a new subscriber does NOT receive a synthetic initial