feat(uns): tag + virtual-tag modals wired into the tree
This commit is contained in:
@@ -41,6 +41,7 @@
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<UnsTree Roots="_roots" Filter="_filter"
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OnToggleExpand="ToggleAsync"
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OnAddChild="HandleAddChild"
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OnAddVirtualTag="HandleAddVirtualTag"
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OnEdit="HandleEdit"
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OnDelete="HandleDelete" />
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</div>
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@@ -72,6 +73,22 @@
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OnSaved="OnModalSavedAsync"
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OnCancel="CloseModals" />
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<TagModal Visible="_tagModalVisible"
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IsNew="_tagModalIsNew"
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EquipmentId="_tagModalEquipmentId"
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Existing="_tagModalExisting"
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Drivers="_tagModalDriverOptions"
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OnSaved="OnEquipmentChildModalSavedAsync"
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OnCancel="CloseModals" />
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<VirtualTagModal Visible="_vtagModalVisible"
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IsNew="_vtagModalIsNew"
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EquipmentId="_vtagModalEquipmentId"
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Existing="_vtagModalExisting"
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Scripts="_vtagModalScriptOptions"
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OnSaved="OnEquipmentChildModalSavedAsync"
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OnCancel="CloseModals" />
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@if (_confirmNode is not null)
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{
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<div class="modal-backdrop fade show" style="display:block"></div>
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@@ -127,6 +144,23 @@
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private IReadOnlyList<(string Id, string Display)> _equipmentModalLineOptions = Array.Empty<(string, string)>();
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private IReadOnlyList<(string Id, string Display)> _equipmentModalDriverOptions = Array.Empty<(string, string)>();
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// --- Tag modal state ---
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private bool _tagModalVisible;
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private bool _tagModalIsNew;
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private string? _tagModalEquipmentId;
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private TagEditDto? _tagModalExisting;
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private IReadOnlyList<(string Id, string Display)> _tagModalDriverOptions = Array.Empty<(string, string)>();
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// --- Virtual-tag modal state ---
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private bool _vtagModalVisible;
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private bool _vtagModalIsNew;
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private string? _vtagModalEquipmentId;
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private VirtualTagEditDto? _vtagModalExisting;
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private IReadOnlyList<(string Id, string Display)> _vtagModalScriptOptions = Array.Empty<(string, string)>();
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// --- Owning equipment to refresh in place after a tag/virtual-tag mutation ---
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private string? _childRefreshEquipmentId;
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// --- Delete-confirm state ---
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private UnsNode? _confirmNode;
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private bool _confirmBusy;
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@@ -204,8 +238,8 @@
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/// <summary>
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/// Opens the create modal for a node's primary child: a cluster gets a new area; an area gets a
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/// new line scoped to its cluster; a line gets a new equipment scoped to its cluster. Equipment
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/// "+ Tag" is handled in a later task.
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/// new line scoped to its cluster; a line gets a new equipment scoped to its cluster; an equipment
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/// gets a new tag scoped to its candidate drivers.
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/// </summary>
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private async Task HandleAddChild(UnsNode node)
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{
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@@ -235,12 +269,34 @@
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_equipmentModalDriverOptions = await Svc.LoadDriversForClusterAsync(node.ClusterId!);
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_equipmentModalVisible = true;
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break;
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case UnsNodeKind.Equipment:
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_tagModalIsNew = true;
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_tagModalExisting = null;
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_tagModalEquipmentId = node.EntityId;
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_childRefreshEquipmentId = node.EntityId;
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_tagModalDriverOptions = await Svc.LoadTagDriversForEquipmentAsync(node.EntityId!);
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_tagModalVisible = true;
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break;
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}
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}
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/// <summary>Opens the create modal for a new virtual tag scoped to the clicked equipment.</summary>
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private async Task HandleAddVirtualTag(UnsNode node)
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{
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CloseModals();
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_vtagModalIsNew = true;
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_vtagModalExisting = null;
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_vtagModalEquipmentId = node.EntityId;
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_childRefreshEquipmentId = node.EntityId;
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_vtagModalScriptOptions = await Svc.LoadScriptsAsync();
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_vtagModalVisible = true;
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}
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/// <summary>
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/// Opens the edit modal for an Area or Line, loading the entity first to prefill the form and
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/// capture its RowVersion. Other kinds are handled in later tasks.
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/// Opens the edit modal for the clicked node, loading the entity first to prefill the form and
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/// capture its RowVersion. Tag/VirtualTag edits also stash the owning equipment id so a successful
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/// save can refresh just that equipment's children in place.
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/// </summary>
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private async Task HandleEdit(UnsNode node)
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{
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@@ -276,6 +332,28 @@
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_equipmentModalDriverOptions = await Svc.LoadDriversForClusterAsync(node.ClusterId!);
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_equipmentModalVisible = true;
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break;
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case UnsNodeKind.Tag:
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var tag = await Svc.LoadTagAsync(node.EntityId!);
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if (tag is null) { return; }
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_tagModalIsNew = false;
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_tagModalExisting = tag;
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_tagModalEquipmentId = tag.EquipmentId;
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_childRefreshEquipmentId = tag.EquipmentId;
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_tagModalDriverOptions = await Svc.LoadTagDriversForEquipmentAsync(tag.EquipmentId);
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_tagModalVisible = true;
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break;
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case UnsNodeKind.VirtualTag:
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var vtag = await Svc.LoadVirtualTagAsync(node.EntityId!);
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if (vtag is null) { return; }
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_vtagModalIsNew = false;
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_vtagModalExisting = vtag;
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_vtagModalEquipmentId = vtag.EquipmentId;
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_childRefreshEquipmentId = vtag.EquipmentId;
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_vtagModalScriptOptions = await Svc.LoadScriptsAsync();
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_vtagModalVisible = true;
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break;
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}
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}
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@@ -288,7 +366,8 @@
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/// <summary>
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/// Performs the pending delete. Loads the entity's RowVersion first, then dispatches on Kind.
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/// Area/Line/Equipment are handled here; Tag/VirtualTag are wired in later tasks.
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/// Area/Line/Equipment trigger a full structural reload on success; Tag/VirtualTag refresh only the
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/// owning equipment's children in place so the rest of the user's expansion is preserved.
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/// </summary>
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private async Task ConfirmDeleteAsync()
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{
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@@ -300,8 +379,43 @@
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{
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var node = _confirmNode;
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UnsMutationResult result;
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// Tag/VirtualTag deletes refresh just the owning equipment's children rather than the
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// whole tree, so they're handled separately from the structural Area/Line/Equipment path.
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switch (node.Kind)
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{
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case UnsNodeKind.Tag:
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var tag = await Svc.LoadTagAsync(node.EntityId!);
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if (tag is null) { await ReloadAndCloseAsync(); return; }
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result = await Svc.DeleteTagAsync(node.EntityId!, tag.RowVersion);
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if (result.Ok)
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{
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await RefreshEquipmentChildrenAsync(tag.EquipmentId);
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CloseModals();
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StateHasChanged();
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}
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else
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{
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_confirmError = result.Error;
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}
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return;
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case UnsNodeKind.VirtualTag:
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var vtag = await Svc.LoadVirtualTagAsync(node.EntityId!);
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if (vtag is null) { await ReloadAndCloseAsync(); return; }
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result = await Svc.DeleteVirtualTagAsync(node.EntityId!, vtag.RowVersion);
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if (result.Ok)
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{
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await RefreshEquipmentChildrenAsync(vtag.EquipmentId);
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CloseModals();
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StateHasChanged();
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}
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else
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{
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_confirmError = result.Error;
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}
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return;
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case UnsNodeKind.Area:
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var area = await Svc.LoadAreaAsync(node.EntityId!);
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if (area is null) { await ReloadAndCloseAsync(); return; }
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@@ -321,7 +435,7 @@
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break;
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default:
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// Tag/VirtualTag deletes are wired in later tasks.
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// Enterprise/Cluster have no delete button, so this branch is unreachable in practice.
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result = new UnsMutationResult(false, "Delete for this node kind is not yet available.");
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break;
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}
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@@ -349,6 +463,64 @@
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StateHasChanged();
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}
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/// <summary>
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/// Handles a successful Tag/VirtualTag modal save by refreshing only the owning equipment's children
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/// in place — never a full structural reload, which would collapse the user's expansion.
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/// </summary>
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private async Task OnEquipmentChildModalSavedAsync()
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{
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if (_childRefreshEquipmentId is not null)
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{
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await RefreshEquipmentChildrenAsync(_childRefreshEquipmentId);
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}
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CloseModals();
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StateHasChanged();
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}
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/// <summary>
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/// Reloads a single equipment node's tag/virtual-tag children in place, leaving the rest of the tree
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/// (and the user's expansion) untouched. Falls back to a full structural reload only if the node
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/// can no longer be found in the current tree.
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/// </summary>
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private async Task RefreshEquipmentChildrenAsync(string equipmentId)
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{
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var node = FindEquipmentNode(equipmentId);
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if (node is null) { _roots = await Svc.LoadStructureAsync(); return; }
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var kids = await Svc.LoadEquipmentChildrenAsync(equipmentId);
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node.Children.Clear();
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node.Children.AddRange(kids);
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node.ChildCount = node.Children.Count;
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node.Loaded = true;
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node.Expanded = true;
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}
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/// <summary>Recursively walks the current tree for the Equipment node with the given id, or null.</summary>
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private UnsNode? FindEquipmentNode(string equipmentId)
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{
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foreach (var root in _roots)
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{
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var found = FindEquipmentNode(root, equipmentId);
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if (found is not null) { return found; }
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}
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return null;
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}
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private static UnsNode? FindEquipmentNode(UnsNode node, string equipmentId)
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{
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if (node.Kind == UnsNodeKind.Equipment && node.EntityId == equipmentId)
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{
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return node;
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}
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foreach (var child in node.Children)
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{
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var found = FindEquipmentNode(child, equipmentId);
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if (found is not null) { return found; }
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}
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return null;
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}
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/// <summary>Reloads the tree after a successful delete and closes the confirm modal.</summary>
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private async Task ReloadAndCloseAsync()
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{
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@@ -369,6 +541,15 @@
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_equipmentModalExisting = null;
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_equipmentModalLineOptions = Array.Empty<(string, string)>();
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_equipmentModalDriverOptions = Array.Empty<(string, string)>();
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_tagModalVisible = false;
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_tagModalExisting = null;
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_tagModalEquipmentId = null;
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_tagModalDriverOptions = Array.Empty<(string, string)>();
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_vtagModalVisible = false;
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_vtagModalExisting = null;
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_vtagModalEquipmentId = null;
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_vtagModalScriptOptions = Array.Empty<(string, string)>();
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_childRefreshEquipmentId = null;
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_confirmNode = null;
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_confirmError = null;
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}
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