chore: organize solution into module folders (Core/Server/Drivers/Client/Tooling)
Group all 69 projects into category subfolders under src/ and tests/ so the Rider Solution Explorer mirrors the module structure. Folders: Core, Server, Drivers (with a nested Driver CLIs subfolder), Client, Tooling. - Move every project folder on disk with git mv (history preserved as renames). - Recompute relative paths in 57 .csproj files: cross-category ProjectReferences, the lib/ HintPath+None refs in Driver.Historian.Wonderware, and the external mxaccessgw refs in Driver.Galaxy and its test project. - Rebuild ZB.MOM.WW.OtOpcUa.slnx with nested solution folders. - Re-prefix project paths in functional scripts (e2e, compliance, smoke SQL, integration, install). Build green (0 errors); unit tests pass. Docs left for a separate pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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using System.Net.Sockets;
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namespace ZB.MOM.WW.OtOpcUa.Driver.Modbus;
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/// <summary>
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/// Concrete Modbus TCP transport. Wraps a single <see cref="TcpClient"/> and serializes
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/// requests so at most one transaction is in-flight at a time — Modbus servers typically
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/// support concurrent transactions, but the single-flight model keeps the wire trace
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/// easy to diagnose and avoids interleaved-response correlation bugs.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Survives mid-transaction socket drops: when a send/read fails with a socket-level
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/// error (<see cref="IOException"/>, <see cref="SocketException"/>, <see cref="EndOfStreamException"/>)
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/// the transport disposes the dead socket, reconnects, and retries the PDU exactly
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/// once. Deliberately limited to a single retry — further failures bubble up so the
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/// driver's health surface reflects the real state instead of masking a dead PLC.
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/// </para>
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/// <para>
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/// Why this matters for DL205/DL260: the AutomationDirect H2-ECOM100 does NOT send
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/// TCP keepalives per <c>docs/v2/dl205.md</c> §behavioral-oddities, so any NAT/firewall
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/// between the gateway and PLC can silently close an idle socket after 2-5 minutes.
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/// Also enables OS-level <c>SO_KEEPALIVE</c> so the driver's own side detects a stuck
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/// socket in reasonable time even when the application is mostly idle.
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/// </para>
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/// </remarks>
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public sealed class ModbusTcpTransport : IModbusTransport
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{
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private readonly string _host;
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private readonly int _port;
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private readonly TimeSpan _timeout;
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private readonly bool _autoReconnect;
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private readonly ModbusKeepAliveOptions _keepAlive;
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private readonly TimeSpan? _idleDisconnect;
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private readonly ModbusReconnectOptions _reconnect;
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private readonly SemaphoreSlim _gate = new(1, 1);
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private TcpClient? _client;
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private NetworkStream? _stream;
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private ushort _nextTx;
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private bool _disposed;
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private DateTime _lastSuccessUtc = DateTime.UtcNow;
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public ModbusTcpTransport(
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string host, int port, TimeSpan timeout, bool autoReconnect = true,
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ModbusKeepAliveOptions? keepAlive = null,
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TimeSpan? idleDisconnect = null,
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ModbusReconnectOptions? reconnect = null)
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{
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_host = host;
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_port = port;
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_timeout = timeout;
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_autoReconnect = autoReconnect;
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_keepAlive = keepAlive ?? new ModbusKeepAliveOptions();
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_idleDisconnect = idleDisconnect;
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_reconnect = reconnect ?? new ModbusReconnectOptions();
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}
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public async Task ConnectAsync(CancellationToken ct)
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{
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// Resolve the host explicitly + prefer IPv4. .NET's TcpClient default-constructor is
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// dual-stack (IPv6 first, fallback to IPv4) — but most Modbus TCP devices (PLCs and
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// simulators like pymodbus) bind 0.0.0.0 only, so the IPv6 attempt times out and we
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// burn the entire ConnectAsync budget before even trying IPv4. Resolving first +
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// dialing the IPv4 address directly sidesteps that.
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var addresses = await System.Net.Dns.GetHostAddressesAsync(_host, ct).ConfigureAwait(false);
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var ipv4 = System.Linq.Enumerable.FirstOrDefault(addresses,
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a => a.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork);
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var target = ipv4 ?? (addresses.Length > 0 ? addresses[0] : System.Net.IPAddress.Loopback);
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_client = new TcpClient(target.AddressFamily);
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EnableKeepAlive(_client, _keepAlive);
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using var cts = CancellationTokenSource.CreateLinkedTokenSource(ct);
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cts.CancelAfter(_timeout);
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await _client.ConnectAsync(target, _port, cts.Token).ConfigureAwait(false);
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_stream = _client.GetStream();
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_lastSuccessUtc = DateTime.UtcNow;
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}
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/// <summary>
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/// Enable SO_KEEPALIVE with aggressive probe timing. DL205/DL260 doesn't send keepalives
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/// itself; having the OS probe the socket every ~30s lets the driver notice a dead PLC
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/// or broken NAT path long before the default 2-hour Windows idle timeout fires.
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/// Non-fatal if the underlying OS rejects the option (some older Linux / container
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/// sandboxes don't expose the fine-grained timing levers — the driver still works,
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/// application-level probe still detects problems).
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/// </summary>
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private static void EnableKeepAlive(TcpClient client, ModbusKeepAliveOptions opts)
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{
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if (!opts.Enabled) return;
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try
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{
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client.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
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client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveTime, (int)opts.Time.TotalSeconds);
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client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveInterval, (int)opts.Interval.TotalSeconds);
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client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveRetryCount, opts.RetryCount);
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}
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catch { /* best-effort; older OSes may not expose the granular knobs */ }
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}
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public async Task<byte[]> SendAsync(byte unitId, byte[] pdu, CancellationToken ct)
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{
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if (_disposed) throw new ObjectDisposedException(nameof(ModbusTcpTransport));
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if (_stream is null) throw new InvalidOperationException("Transport not connected");
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await _gate.WaitAsync(ct).ConfigureAwait(false);
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try
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{
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// Proactive idle-disconnect: if the socket has been quiet longer than the configured
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// threshold, tear it down + reconnect before this PDU lands. Defends against silent
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// NAT / firewall reaping where the socket looks alive locally but the upstream side
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// dropped it minutes ago.
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if (_idleDisconnect.HasValue && DateTime.UtcNow - _lastSuccessUtc > _idleDisconnect.Value)
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{
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await TearDownAsync().ConfigureAwait(false);
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await ConnectWithBackoffAsync(ct).ConfigureAwait(false);
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}
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try
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{
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var result = await SendOnceAsync(unitId, pdu, ct).ConfigureAwait(false);
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_lastSuccessUtc = DateTime.UtcNow;
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return result;
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}
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catch (Exception ex) when (_autoReconnect && IsSocketLevelFailure(ex))
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{
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// Mid-transaction drop: tear down the dead socket, reconnect (with backoff if
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// configured), resend. Single retry — if it fails again, let it propagate so
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// health/status reflect reality.
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await TearDownAsync().ConfigureAwait(false);
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await ConnectWithBackoffAsync(ct).ConfigureAwait(false);
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var result = await SendOnceAsync(unitId, pdu, ct).ConfigureAwait(false);
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_lastSuccessUtc = DateTime.UtcNow;
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return result;
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}
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}
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finally
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{
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_gate.Release();
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}
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}
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/// <summary>
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/// Connect attempt with the configured geometric backoff. The first attempt fires after
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/// <see cref="ModbusReconnectOptions.InitialDelay"/> (default zero — immediate); each
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/// subsequent attempt sleeps for the previous delay times <c>BackoffMultiplier</c>,
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/// capped at <c>MaxDelay</c>. Caller's cancellation token aborts the loop.
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/// </summary>
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private async Task ConnectWithBackoffAsync(CancellationToken ct)
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{
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var delay = _reconnect.InitialDelay;
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var attempt = 0;
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while (true)
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{
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if (delay > TimeSpan.Zero)
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await Task.Delay(delay, ct).ConfigureAwait(false);
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try
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{
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await ConnectAsync(ct).ConfigureAwait(false);
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return;
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}
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catch (Exception ex) when (IsSocketLevelFailure(ex) && _autoReconnect)
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{
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attempt++;
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// Geometric growth, capped. Use Math.Min on ticks so we don't overflow with
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// pathological multipliers / long deployments.
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var nextTicks = (long)(Math.Max(delay.Ticks, TimeSpan.FromMilliseconds(100).Ticks) * _reconnect.BackoffMultiplier);
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delay = TimeSpan.FromTicks(Math.Min(nextTicks, _reconnect.MaxDelay.Ticks));
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if (attempt >= 10)
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{
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// Bail after 10 attempts to surface persistent failure to the caller. With
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// the default backoff (1s base, 2.0x mult, 30s cap) this is roughly 4 minutes
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// of attempts; with InitialDelay=0 it's immediate up to the same cap.
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throw;
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}
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}
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}
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}
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private async Task<byte[]> SendOnceAsync(byte unitId, byte[] pdu, CancellationToken ct)
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{
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if (_stream is null) throw new InvalidOperationException("Transport not connected");
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var txId = ++_nextTx;
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// MBAP: [TxId(2)][Proto=0(2)][Length(2)][UnitId(1)] + PDU
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var adu = new byte[7 + pdu.Length];
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adu[0] = (byte)(txId >> 8);
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adu[1] = (byte)(txId & 0xFF);
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// protocol id already zero
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var len = (ushort)(1 + pdu.Length); // unit id + pdu
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adu[4] = (byte)(len >> 8);
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adu[5] = (byte)(len & 0xFF);
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adu[6] = unitId;
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Buffer.BlockCopy(pdu, 0, adu, 7, pdu.Length);
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using var cts = CancellationTokenSource.CreateLinkedTokenSource(ct);
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cts.CancelAfter(_timeout);
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await _stream.WriteAsync(adu.AsMemory(), cts.Token).ConfigureAwait(false);
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await _stream.FlushAsync(cts.Token).ConfigureAwait(false);
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var header = new byte[7];
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await ReadExactlyAsync(_stream, header, cts.Token).ConfigureAwait(false);
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var respTxId = (ushort)((header[0] << 8) | header[1]);
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if (respTxId != txId)
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throw new InvalidDataException($"Modbus TxId mismatch: expected {txId} got {respTxId}");
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var respLen = (ushort)((header[4] << 8) | header[5]);
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if (respLen < 1) throw new InvalidDataException($"Modbus response length too small: {respLen}");
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var respPdu = new byte[respLen - 1];
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await ReadExactlyAsync(_stream, respPdu, cts.Token).ConfigureAwait(false);
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// Exception PDU: function code has high bit set.
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if ((respPdu[0] & 0x80) != 0)
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{
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var fc = (byte)(respPdu[0] & 0x7F);
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var ex = respPdu[1];
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throw new ModbusException(fc, ex, $"Modbus exception fc={fc} code={ex}");
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}
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return respPdu;
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}
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/// <summary>
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/// Distinguish socket-layer failures (eligible for reconnect-and-retry) from
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/// protocol-layer failures (must propagate — retrying the same PDU won't help if the
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/// PLC just returned exception 02 Illegal Data Address).
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/// </summary>
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private static bool IsSocketLevelFailure(Exception ex) =>
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ex is EndOfStreamException
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|| ex is IOException
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|| ex is SocketException
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|| ex is ObjectDisposedException;
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private async Task TearDownAsync()
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{
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try { if (_stream is not null) await _stream.DisposeAsync().ConfigureAwait(false); }
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catch { /* best-effort */ }
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_stream = null;
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try { _client?.Dispose(); } catch { }
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_client = null;
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}
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private static async Task ReadExactlyAsync(Stream s, byte[] buf, CancellationToken ct)
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{
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var read = 0;
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while (read < buf.Length)
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{
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var n = await s.ReadAsync(buf.AsMemory(read), ct).ConfigureAwait(false);
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if (n == 0) throw new EndOfStreamException("Modbus socket closed mid-response");
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read += n;
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}
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}
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public async ValueTask DisposeAsync()
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{
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if (_disposed) return;
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_disposed = true;
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try
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{
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if (_stream is not null) await _stream.DisposeAsync().ConfigureAwait(false);
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}
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catch { /* best-effort */ }
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_client?.Dispose();
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_gate.Dispose();
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}
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}
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