chore: organize solution into module folders (Core/Server/Drivers/Client/Tooling)
Group all 69 projects into category subfolders under src/ and tests/ so the Rider Solution Explorer mirrors the module structure. Folders: Core, Server, Drivers (with a nested Driver CLIs subfolder), Client, Tooling. - Move every project folder on disk with git mv (history preserved as renames). - Recompute relative paths in 57 .csproj files: cross-category ProjectReferences, the lib/ HintPath+None refs in Driver.Historian.Wonderware, and the external mxaccessgw refs in Driver.Galaxy and its test project. - Rebuild ZB.MOM.WW.OtOpcUa.slnx with nested solution folders. - Re-prefix project paths in functional scripts (e2e, compliance, smoke SQL, integration, install). Build green (0 errors); unit tests pass. Docs left for a separate pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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namespace ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms;
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/// <summary>
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/// Pure functions for OPC UA Part 9 alarm-condition state transitions. Input = the
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/// current <see cref="AlarmConditionState"/> + the event; output = the new state +
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/// optional emission hint. The engine calls these; persistence happens around them.
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/// </summary>
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/// <remarks>
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/// <para>
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/// No instance state, no I/O, no mutation of the input record. Every transition
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/// returns a fresh record. Makes the state machine trivially unit-testable —
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/// tests assert on (input, event) -> (output) without standing anything else up.
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/// </para>
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/// <para>
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/// Two invariants the machine enforces:
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/// (1) Disabled alarms never transition ActiveState / AckedState / ConfirmedState
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/// — all predicate evaluations while disabled produce a no-op result and a
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/// diagnostic log line. Re-enable restores normal flow with ActiveState
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/// re-derived from the next predicate evaluation.
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/// (2) Shelved alarms (OneShot / Timed) don't fire active transitions to
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/// subscribers, but the state record still advances so that when shelving
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/// expires the ActiveState reflects current reality. OneShot expires on the
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/// next clear; Timed expires at <see cref="ShelvingState.UnshelveAtUtc"/>.
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/// </para>
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/// </remarks>
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public static class Part9StateMachine
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{
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/// <summary>
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/// Apply a predicate re-evaluation result. Handles activation, clearing,
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/// branch-stack increment when a new active arrives while prior active is
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/// still un-acked, and shelving suppression.
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/// </summary>
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public static TransitionResult ApplyPredicate(
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AlarmConditionState current,
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bool predicateTrue,
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DateTime nowUtc)
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{
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if (current.Enabled == AlarmEnabledState.Disabled)
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return TransitionResult.NoOp(current, "disabled — predicate result ignored");
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// Expire timed shelving if the configured clock has passed.
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var shelving = MaybeExpireShelving(current.Shelving, nowUtc);
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var stateWithShelving = current with { Shelving = shelving };
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// Shelved alarms still update state but skip event emission.
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var shelved = shelving.Kind != ShelvingKind.Unshelved;
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if (predicateTrue && current.Active == AlarmActiveState.Inactive)
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{
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// Inactive -> Active transition.
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// OneShotShelving is consumed on the NEXT clear, not activation — so we
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// still suppress this transition's emission.
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var next = stateWithShelving with
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{
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Active = AlarmActiveState.Active,
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Acked = AlarmAckedState.Unacknowledged,
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Confirmed = AlarmConfirmedState.Unconfirmed,
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LastActiveUtc = nowUtc,
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LastTransitionUtc = nowUtc,
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};
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return new TransitionResult(next, shelved ? EmissionKind.Suppressed : EmissionKind.Activated);
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}
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if (!predicateTrue && current.Active == AlarmActiveState.Active)
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{
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// Active -> Inactive transition.
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var next = stateWithShelving with
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{
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Active = AlarmActiveState.Inactive,
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LastClearedUtc = nowUtc,
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LastTransitionUtc = nowUtc,
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// OneShotShelving expires on clear — resetting here so the next
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// activation fires normally.
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Shelving = shelving.Kind == ShelvingKind.OneShot
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? ShelvingState.Unshelved
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: shelving,
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};
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return new TransitionResult(next, shelved ? EmissionKind.Suppressed : EmissionKind.Cleared);
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}
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// Predicate matches current Active — no state change beyond possible shelving
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// expiry.
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return new TransitionResult(stateWithShelving, EmissionKind.None);
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}
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/// <summary>Operator acknowledges the currently-active transition.</summary>
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public static TransitionResult ApplyAcknowledge(
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AlarmConditionState current,
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string user,
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string? comment,
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DateTime nowUtc)
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{
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if (string.IsNullOrWhiteSpace(user))
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throw new ArgumentException("User identity required for audit.", nameof(user));
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if (current.Acked == AlarmAckedState.Acknowledged)
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return TransitionResult.NoOp(current, "already acknowledged");
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var audit = AppendComment(current.Comments, nowUtc, user, "Acknowledge", comment);
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var next = current with
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{
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Acked = AlarmAckedState.Acknowledged,
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LastAckUtc = nowUtc,
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LastAckUser = user,
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LastAckComment = comment,
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LastTransitionUtc = nowUtc,
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Comments = audit,
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};
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return new TransitionResult(next, EmissionKind.Acknowledged);
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}
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/// <summary>Operator confirms the cleared transition. Part 9 requires confirm after clear for retain-flag alarms.</summary>
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public static TransitionResult ApplyConfirm(
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AlarmConditionState current,
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string user,
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string? comment,
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DateTime nowUtc)
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{
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if (string.IsNullOrWhiteSpace(user))
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throw new ArgumentException("User identity required for audit.", nameof(user));
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if (current.Confirmed == AlarmConfirmedState.Confirmed)
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return TransitionResult.NoOp(current, "already confirmed");
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var audit = AppendComment(current.Comments, nowUtc, user, "Confirm", comment);
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var next = current with
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{
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Confirmed = AlarmConfirmedState.Confirmed,
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LastConfirmUtc = nowUtc,
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LastConfirmUser = user,
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LastConfirmComment = comment,
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LastTransitionUtc = nowUtc,
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Comments = audit,
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};
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return new TransitionResult(next, EmissionKind.Confirmed);
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}
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public static TransitionResult ApplyOneShotShelve(
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AlarmConditionState current, string user, DateTime nowUtc)
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{
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if (string.IsNullOrWhiteSpace(user)) throw new ArgumentException("User required.", nameof(user));
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if (current.Shelving.Kind == ShelvingKind.OneShot)
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return TransitionResult.NoOp(current, "already one-shot shelved");
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var audit = AppendComment(current.Comments, nowUtc, user, "ShelveOneShot", null);
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var next = current with
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{
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Shelving = new ShelvingState(ShelvingKind.OneShot, null),
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LastTransitionUtc = nowUtc,
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Comments = audit,
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};
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return new TransitionResult(next, EmissionKind.Shelved);
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}
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public static TransitionResult ApplyTimedShelve(
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AlarmConditionState current, string user, DateTime unshelveAtUtc, DateTime nowUtc)
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{
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if (string.IsNullOrWhiteSpace(user)) throw new ArgumentException("User required.", nameof(user));
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if (unshelveAtUtc <= nowUtc)
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throw new ArgumentOutOfRangeException(nameof(unshelveAtUtc), "Unshelve time must be in the future.");
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var audit = AppendComment(current.Comments, nowUtc, user, "ShelveTimed",
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$"UnshelveAtUtc={unshelveAtUtc:O}");
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var next = current with
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{
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Shelving = new ShelvingState(ShelvingKind.Timed, unshelveAtUtc),
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LastTransitionUtc = nowUtc,
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Comments = audit,
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};
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return new TransitionResult(next, EmissionKind.Shelved);
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}
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public static TransitionResult ApplyUnshelve(AlarmConditionState current, string user, DateTime nowUtc)
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{
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if (string.IsNullOrWhiteSpace(user)) throw new ArgumentException("User required.", nameof(user));
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if (current.Shelving.Kind == ShelvingKind.Unshelved)
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return TransitionResult.NoOp(current, "not shelved");
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var audit = AppendComment(current.Comments, nowUtc, user, "Unshelve", null);
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var next = current with
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{
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Shelving = ShelvingState.Unshelved,
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LastTransitionUtc = nowUtc,
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Comments = audit,
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};
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return new TransitionResult(next, EmissionKind.Unshelved);
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}
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public static TransitionResult ApplyEnable(AlarmConditionState current, string user, DateTime nowUtc)
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{
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if (string.IsNullOrWhiteSpace(user)) throw new ArgumentException("User required.", nameof(user));
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if (current.Enabled == AlarmEnabledState.Enabled)
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return TransitionResult.NoOp(current, "already enabled");
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var audit = AppendComment(current.Comments, nowUtc, user, "Enable", null);
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var next = current with
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{
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Enabled = AlarmEnabledState.Enabled,
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LastTransitionUtc = nowUtc,
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Comments = audit,
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};
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return new TransitionResult(next, EmissionKind.Enabled);
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}
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public static TransitionResult ApplyDisable(AlarmConditionState current, string user, DateTime nowUtc)
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{
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if (string.IsNullOrWhiteSpace(user)) throw new ArgumentException("User required.", nameof(user));
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if (current.Enabled == AlarmEnabledState.Disabled)
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return TransitionResult.NoOp(current, "already disabled");
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var audit = AppendComment(current.Comments, nowUtc, user, "Disable", null);
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var next = current with
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{
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Enabled = AlarmEnabledState.Disabled,
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LastTransitionUtc = nowUtc,
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Comments = audit,
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};
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return new TransitionResult(next, EmissionKind.Disabled);
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}
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public static TransitionResult ApplyAddComment(
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AlarmConditionState current, string user, string text, DateTime nowUtc)
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{
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if (string.IsNullOrWhiteSpace(user)) throw new ArgumentException("User required.", nameof(user));
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if (string.IsNullOrWhiteSpace(text)) throw new ArgumentException("Comment text required.", nameof(text));
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var audit = AppendComment(current.Comments, nowUtc, user, "AddComment", text);
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var next = current with { Comments = audit };
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return new TransitionResult(next, EmissionKind.CommentAdded);
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}
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/// <summary>
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/// Re-evaluate whether a currently timed-shelved alarm has expired. Returns
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/// the (possibly unshelved) state + emission hint so the engine knows to
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/// publish an Unshelved event at the right moment.
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/// </summary>
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public static TransitionResult ApplyShelvingCheck(AlarmConditionState current, DateTime nowUtc)
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{
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if (current.Shelving.Kind != ShelvingKind.Timed) return TransitionResult.None(current);
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if (current.Shelving.UnshelveAtUtc is DateTime t && nowUtc >= t)
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{
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var audit = AppendComment(current.Comments, nowUtc, "system", "AutoUnshelve",
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$"Timed shelving expired at {nowUtc:O}");
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var next = current with
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{
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Shelving = ShelvingState.Unshelved,
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LastTransitionUtc = nowUtc,
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Comments = audit,
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};
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return new TransitionResult(next, EmissionKind.Unshelved);
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}
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return TransitionResult.None(current);
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}
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private static ShelvingState MaybeExpireShelving(ShelvingState s, DateTime nowUtc)
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{
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if (s.Kind != ShelvingKind.Timed) return s;
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return s.UnshelveAtUtc is DateTime t && nowUtc >= t ? ShelvingState.Unshelved : s;
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}
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private static IReadOnlyList<AlarmComment> AppendComment(
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IReadOnlyList<AlarmComment> existing, DateTime ts, string user, string kind, string? text)
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{
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var list = new List<AlarmComment>(existing.Count + 1);
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list.AddRange(existing);
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list.Add(new AlarmComment(ts, user, kind, text ?? string.Empty));
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return list;
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}
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}
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/// <summary>Result of a state-machine operation — new state + what to emit (if anything).</summary>
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public sealed record TransitionResult(AlarmConditionState State, EmissionKind Emission)
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{
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public static TransitionResult None(AlarmConditionState state) => new(state, EmissionKind.None);
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public static TransitionResult NoOp(AlarmConditionState state, string reason) => new(state, EmissionKind.None);
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}
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/// <summary>What kind of event, if any, the engine should emit after a transition.</summary>
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public enum EmissionKind
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{
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/// <summary>State did not change meaningfully — no event to emit.</summary>
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None,
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/// <summary>Predicate transitioned to true while shelving was suppressing events.</summary>
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Suppressed,
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Activated,
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Cleared,
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Acknowledged,
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Confirmed,
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Shelved,
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Unshelved,
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Enabled,
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Disabled,
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CommentAdded,
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}
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