test(otopcua): Once re-discovery reruns one pass per reconnect + comment tidy (follow-up B)
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+45
@@ -221,6 +221,51 @@ public sealed class DriverInstanceActorDiscoveryTests : RuntimeActorTestBase
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driver.DiscoverCount.ShouldBe(1);
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}
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/// <summary>
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/// <see cref="DiscoveryRediscoverPolicy.Once"/> means one pass PER (re)connect cycle — not one pass
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/// ever. After the initial single pass settles, a <see cref="DriverInstanceActor.ForceReconnect"/>
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/// drives the actor through Reconnecting and back to Connected (via the auto retry-connect timer), and
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/// <c>StartDiscovery</c> re-kicks discovery — which must run EXACTLY ONE more pass, not the full attempt
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/// cap. Uses the ever-growing fake with a small cap (3): under a (wrong) policy-ignoring loop the
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/// never-stabilising set would publish 3 passes per connect, so a single post-reconnect pass proves
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/// <c>Once</c> is honoured on the reconnect path too. Guards the exact StartDiscovery-on-reconnect path
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/// the follow-on TriggerRediscovery task touches.
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/// </summary>
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[Fact]
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public void Discovery_policy_Once_reruns_one_pass_on_reconnect()
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{
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var driver = new GrowingDiscoverableStubDriver(DiscoveryRediscoverPolicy.Once);
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var parent = CreateTestProbe();
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// Small reconnect + rediscover intervals so the cycle runs fast; cap 3 so a (wrong) full loop is
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// visibly more than the one pass Once must run per (re)connect.
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var actor = parent.ChildActorOf(DriverInstanceActor.Props(
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driver,
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reconnectInterval: TimeSpan.FromMilliseconds(50),
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rediscoverInterval: TimeSpan.FromMilliseconds(20),
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rediscoverMaxAttempts: 3));
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actor.Tell(new DriverInstanceActor.InitializeRequested("{}"));
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// Initial connect: Once ⇒ exactly one pass (growing set → 1 node), then no more.
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var first = parent.ExpectMsg<DriverInstanceActor.DiscoveredNodesReady>(TimeSpan.FromSeconds(2));
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first.Nodes.Count.ShouldBe(1);
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parent.ExpectNoMsg(TimeSpan.FromMilliseconds(200));
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driver.DiscoverCount.ShouldBe(1);
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// Force a reconnect: Connected → Reconnecting → (auto retry-connect) → Connected again.
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actor.Tell(new DriverInstanceActor.ForceReconnect());
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// Once = one pass PER (re)connect: exactly ONE additional pass after the reconnect, NOT the full cap.
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// The set keeps growing across the reconnect (same driver instance), so this pass yields 2 nodes.
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var afterReconnect = parent.ExpectMsg<DriverInstanceActor.DiscoveredNodesReady>(TimeSpan.FromSeconds(3));
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afterReconnect.Nodes.Count.ShouldBe(2);
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afterReconnect.DriverInstanceId.ShouldBe(driver.DriverInstanceId);
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// No further passes — Once did NOT run the attempt cap on reconnect; one pass per connect cycle.
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parent.ExpectNoMsg(TimeSpan.FromMilliseconds(300));
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driver.DiscoverCount.ShouldBe(2);
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}
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/// <summary>
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/// The per-pass discovery timeout is injectable via <see cref="DriverInstanceActor.Props"/> so tests
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/// can control it without real-time delays. The default constant must be 30 seconds (behaviour-preserving).
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