fix(#654): bounded fast retry while the known-cluster gate is unpublished
CentralCommunicationActor: while the PSK provider is unresolved or the first ClusterNode load failed, re-arm RefreshContacts every 2 s (max 15) until the first publish; Information log on first publish; 'NEVER be published' Error now only after the retry budget is exhausted. Corrected false comments. Tests: late provider (Grpc+Dps), failed first load, retries stop, bounded budget; ControlPlaneStarterOrderTests back to the default 60 s refresh. Claude-Session: https://claude.ai/code/session_01Ef2ozxS7QPanGT8uoATbTe
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+67
-13
@@ -48,6 +48,18 @@ namespace ZB.MOM.WW.OtOpcUa.ControlPlane.Communication;
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public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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{
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private const string RefreshTimerKey = "mesh-contact-refresh";
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private const string BootstrapRetryTimerKey = "mesh-contact-bootstrap-retry";
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// While the known-cluster gate is unpublished (PSK provider unresolved, or the first
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// ClusterNode load failed) a single-shot RefreshContacts is re-armed every
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// DefaultBootstrapRetryInterval, at most MaxBootstrapRetries times (~30 s), stopping at the
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// first publish. Constants, not config. Steady state costs nothing extra.
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private static readonly TimeSpan DefaultBootstrapRetryInterval = TimeSpan.FromSeconds(2);
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private const int MaxBootstrapRetries = 15;
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private readonly TimeSpan _bootstrapRetryInterval;
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private int _bootstrapRetries;
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private int _refreshAttempts;
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private bool _gatePublished;
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private readonly IDbContextFactory<OtOpcUaConfigDbContext> _dbFactory;
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private readonly MeshTransportOptions _options;
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@@ -64,9 +76,11 @@ public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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// Memoize-on-first-use, NOT PreStart-only: PreStart runs on a dispatcher thread concurrently
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// with the builder's remaining starters, so its resolve can lose a millisecond-wide race
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// against AuditWriterActorKey's registration (starter #4) and Resolve() would swallow that
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// into a PERMANENT silent null — the known-cluster gate never published, fail-open. These
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// properties retry on first use instead; the first RefreshContacts arrives as a message,
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// long after every starter finished, so a lost boot race self-heals there. Actor-thread
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// into a silent null — the known-cluster gate unpublished, fail-open. These properties
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// retry on first use, but the first RefreshContacts is sent from PreStart (TimeSpan.Zero) and
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// can ALSO land inside the starter window (a fast DB load finishes in ms), so first-use is not
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// enough: while the gate is unpublished a bounded fast retry (ScheduleBootstrapRetry) re-arms
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// RefreshContacts every couple of seconds until it publishes. Actor-thread
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// only, so ??= needs no synchronisation; both are container singletons, so a repeat resolve
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// is a dictionary hit.
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private IMeshPskProvider? PskProvider =>
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@@ -118,6 +132,10 @@ public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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/// exist (the known-cluster gate) and to drop its cache (so a rotated key takes effect within
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/// one refresh). Optional for the same reason as <paramref name="dialer"/>.
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/// </param>
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/// <param name="bootstrapRetryInterval">
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/// Interval of the bounded fast retry run while the known-cluster gate is unpublished
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/// (default 2 s, at most 15 attempts).
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/// </param>
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/// <returns>The props.</returns>
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/// <remarks>
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/// <para>
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@@ -145,9 +163,11 @@ public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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MeshTransportOptions options,
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Func<IActorRef?> coordinator,
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Func<IMeshCommandDialer?>? dialer = null,
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Func<IMeshPskProvider?>? pskProvider = null) =>
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Func<IMeshPskProvider?>? pskProvider = null,
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TimeSpan? bootstrapRetryInterval = null) =>
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Akka.Actor.Props.Create(() =>
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new CentralCommunicationActor(dbFactory, options, coordinator, dialer, pskProvider));
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new CentralCommunicationActor(
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dbFactory, options, coordinator, dialer, pskProvider, bootstrapRetryInterval));
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/// <summary>Initializes a new instance of the <see cref="CentralCommunicationActor"/> class.</summary>
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/// <param name="dbFactory">Factory for the config database.</param>
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@@ -155,13 +175,16 @@ public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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/// <param name="coordinator">Lazily resolves the deploy-coordinator singleton proxy.</param>
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/// <param name="dialer">Resolves the gRPC command dialer; invoked in <see cref="PreStart"/>.</param>
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/// <param name="pskProvider">Resolves the PSK provider; invoked in <see cref="PreStart"/>.</param>
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/// <param name="bootstrapRetryInterval">Fast-retry interval while the gate is unpublished; default 2 s.</param>
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public CentralCommunicationActor(
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IDbContextFactory<OtOpcUaConfigDbContext> dbFactory,
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MeshTransportOptions options,
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Func<IActorRef?> coordinator,
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Func<IMeshCommandDialer?>? dialer = null,
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Func<IMeshPskProvider?>? pskProvider = null)
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Func<IMeshPskProvider?>? pskProvider = null,
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TimeSpan? bootstrapRetryInterval = null)
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{
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_bootstrapRetryInterval = bootstrapRetryInterval ?? DefaultBootstrapRetryInterval;
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_dbFactory = dbFactory;
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_options = options;
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_coordinator = coordinator;
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@@ -172,7 +195,11 @@ public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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Receive<MeshCommand>(HandleMeshCommand);
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Receive<ApplyAck>(HandleApplyAck);
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Receive<RefreshContacts>(_ => LoadContactsFromDb());
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Receive<RefreshContacts>(_ =>
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{
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_refreshAttempts++;
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LoadContactsFromDb();
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});
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Receive<ContactsLoaded>(HandleContactsLoaded);
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Receive<CommandDispatched>(HandleCommandDispatched);
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@@ -185,9 +212,12 @@ public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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// widen the gate nor narrow it, and the previous set is the last thing central actually knew.
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// The second line exists because that freeze is INVISIBLE otherwise, and it is fail-OPEN
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// before the first successful load — a central that has never reached its ConfigDb refuses
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// no cluster at all.
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// no cluster at all. Until the first publish a bounded fast retry (above) heals it.
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Receive<Status.Failure>(f =>
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{
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// Gate still unpublished (boot with ConfigDb briefly down): retry fast, bounded.
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if (!_gatePublished)
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ScheduleBootstrapRetry();
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_log.Warning(
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f.Cause,
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"Failed to load ClusterNode contact points; the mesh contact set was NOT refreshed "
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@@ -213,8 +243,9 @@ public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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// with the builder's remaining starters and loses a millisecond-wide race against
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// AuditWriterActorKey's registration (starter #4) on essentially every admin boot (live
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// gates: 1A 2/3 boots, 1B 4/4 boots). That is the ORDINARY case, not a malfunction — the
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// memoized PskProvider/Dialer properties retry on first use, long after every starter
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// finished, and the lost race self-heals there almost every time. Logging it as
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// memoized PskProvider/Dialer properties retry on first use, and the bounded bootstrap
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// retry re-arms RefreshContacts until the gate publishes (the first refresh itself can
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// land inside the starter window). Logging it as
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// Warning/Error twice a boot is what made a soak error-grep on a healthy rig impossible.
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_dialer = Resolve(_dialerFactory, nameof(IMeshCommandDialer), firstUse: false);
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_pskProvider = Resolve(_pskProviderFactory, nameof(IMeshPskProvider), firstUse: false);
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@@ -250,6 +281,15 @@ public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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TimeSpan.FromSeconds(_options.ContactRefreshSeconds));
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}
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/// <summary>Re-arms a single-shot <see cref="RefreshContacts"/> while the gate is unpublished.</summary>
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private void ScheduleBootstrapRetry()
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{
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if (_bootstrapRetries >= MaxBootstrapRetries)
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return;
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_bootstrapRetries++;
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Timers.StartSingleTimer(BootstrapRetryTimerKey, new RefreshContacts(), _bootstrapRetryInterval);
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}
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/// <summary>
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/// Invokes a dependency factory, converting a resolution failure into a logged absence.
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/// </summary>
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@@ -718,12 +758,17 @@ public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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// Gated on a factory having been supplied at all: a never-supplied factory is a
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// deliberate wiring/test choice Resolve() already stayed silent about (see its
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// remarks), not a resolve failure, so it earns no Error here either.
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if (_pskProviderFactory is not null && !_pskProviderAbsenceReported)
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if (_pskProviderFactory is not null && !_gatePublished)
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ScheduleBootstrapRetry();
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// Error only once the bounded fast retry is exhausted, so a healed boot race stays quiet.
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if (_pskProviderFactory is not null && !_pskProviderAbsenceReported
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&& _bootstrapRetries >= MaxBootstrapRetries)
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{
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_pskProviderAbsenceReported = true;
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_log.Error(
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"No IMeshPskProvider is resolvable for this actor, even after a first-use retry; "
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+ "the known-cluster gate will NEVER be published and cached per-cluster keys "
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"No IMeshPskProvider is resolvable for this actor, even after a first-use retry and "
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+ "the bounded bootstrap retries; the known-cluster gate will NEVER be published and cached per-cluster keys "
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+ "will NEVER be dropped. Inbound mesh acks stay exposed to the "
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+ "pre-authentication secret-store cost the gate removes, and a rotated key "
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+ "needs a central restart. Check that the ControlPlane registration wires up "
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@@ -735,6 +780,15 @@ public sealed class CentralCommunicationActor : ReceiveActor, IWithTimers
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pskProvider.SetKnownClusters(msg.ClusterIds);
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pskProvider.InvalidateAll();
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if (!_gatePublished)
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{
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_gatePublished = true;
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Timers.Cancel(BootstrapRetryTimerKey);
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_log.Info(
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"Known-cluster gate published ({Count} clusters) after {Attempts} refresh attempt(s)",
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msg.ClusterIds.Count, _refreshAttempts);
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}
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}
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/// <summary>Internal tick asking for a contact-point refresh.</summary>
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