feat(v3-batch4-wp4): multi-notifier native alarms (single ReportEvent → raw + equipment notifiers) + teardown symmetry
Materialize each native alarm ONCE at the raw tag (ConditionId = RawPath, Raw realm); wire the single condition as an SDK event notifier of each referencing equipment's UNS folder so one ReportEvent fans to every root without re-reporting per root (which would break Server-object dedup + Part 9 ack correlation). - New sink method WireAlarmNotifiers(alarmNodeId, alarmRealm, notifierFolderNodeIds, notifierFolderRealm) on IOpcUaAddressSpaceSink, forwarded through DeferredAddressSpaceSink + SdkAddressSpaceSink + NullOpcUaAddressSpaceSink (the forwarding-trap guard); auto-covered by the DeferredSinkForwardingReflectionTests realm + forwarding guards + a hand-written forward test. - OtOpcUaNodeManager: the normative AddNotifier(isInverse) pair + idempotent EnsureFolderIsEventNotifier per equipment folder; tracked per condition in _alarmNotifierWiring. Teardown symmetry: RemoveNotifier(bidirectional:true) on RebuildAddressSpace, RemoveAlarmConditionNode, and RemoveEquipmentSubtree so no inverse-notifier entry leaks across redeploys. - AddressSpaceApplier.MaterialiseRawSubtree wires notifiers for each native alarm tag, resolving its ReferencingEquipmentPaths (Area/Line/Equipment) to the EquipmentId folder NodeIds via BuildEquipmentIdByFolderPath. - AlarmTransitionEvent gains ReferencingEquipmentPaths (empty default); /alerts renders the referencing-equipment list as display metadata. - Un-skipped + rewrote the native-alarm dark tests (DriverHostActorNativeAlarmTests x6, DriverHostActorNativeAlarmAckRoutingTests x1) for the v3 raw-condition model; new NodeManagerMultiNotifierAlarmTests proves multi-notifier wiring + teardown symmetry (no leaked duplicates after a re-trip) + applier wiring test. Claude-Session: https://claude.ai/code/session_01LVneM3eh1UtJxEisFXgmox
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@@ -17,6 +17,7 @@ namespace ZB.MOM.WW.OtOpcUa.Commons.Messages.Alerts;
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/// <param name="AlarmTypeName">OPC UA Part 9 condition subtype name — one of <c>LimitAlarm</c> / <c>DiscreteAlarm</c> / <c>OffNormalAlarm</c> / <c>AlarmCondition</c> (the base type, used as the default). The historian feed maps this onto the durable alarm-type column.</param>
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/// <param name="Comment">Operator-supplied comment on ack / confirm / comment transitions; <c>null</c> for engine-driven transitions (Activated / Cleared / Shelved / …) that carry no comment.</param>
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/// <param name="HistorizeToAveva">When <c>false</c>, the durable historian sink suppresses this transition (the live <c>alerts</c> fan-out is unaffected); <c>null</c> or <c>true</c> historize. <c>null</c> is the cross-version/rolling-restart case: an old-format message missing the field deserializes to <c>null</c> (CLR default for <c>bool?</c>) and is historized (safe default-on), matching the <c>AlarmTypeName</c> null-coalesce in <c>HistorianAdapterActor.Translate</c>. The producer (<c>ScriptedAlarmHostActor</c>) always sets a concrete <c>true</c>/<c>false</c>.</param>
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/// <param name="ReferencingEquipmentPaths">v3 Batch 4 (multi-notifier native alarms) — the (possibly empty) list of UNS equipment-folder paths (<c>Area/Line/Equipment</c>) that reference the alarm's backing raw tag. A native alarm is a SINGLE Part 9 condition materialised once at the raw tag (its <see cref="AlarmId"/> is the RawPath); the same condition fans events to every referencing equipment's UNS folder via SDK notifiers, and this list is carried so <c>/alerts</c> shows the one condition row with all its referencing equipment as display metadata. Empty for scripted alarms (they are per-equipment) and for a native alarm whose raw tag no equipment references. Defaults empty so every existing producer + rolling-restart deserialization keeps compiling / working.</param>
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public sealed record AlarmTransitionEvent(
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string AlarmId,
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string EquipmentPath,
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@@ -28,4 +29,5 @@ public sealed record AlarmTransitionEvent(
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DateTime TimestampUtc,
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string AlarmTypeName = "AlarmCondition",
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string? Comment = null,
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bool? HistorizeToAveva = null);
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bool? HistorizeToAveva = null,
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IReadOnlyList<string>? ReferencingEquipmentPaths = null);
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