feat(config): DraftValidator rule + DraftSnapshot.VirtualTags for Tag/VirtualTag NodeId collisions
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@@ -39,6 +39,10 @@ public sealed class DraftSnapshot
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public IReadOnlyList<Equipment> Equipment { get; init; } = [];
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/// <summary>Gets the list of tags.</summary>
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public IReadOnlyList<Tag> Tags { get; init; } = [];
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/// <summary>Equipment-bound VirtualTags (script-derived signals). Shares the equipment NodeId space
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/// with Tags; the collision rule checks both.</summary>
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public IReadOnlyList<VirtualTag> VirtualTags { get; init; } = [];
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/// <summary>Gets the list of poll groups.</summary>
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public IReadOnlyList<PollGroup> PollGroups { get; init; } = [];
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@@ -32,10 +32,34 @@ public static class DraftValidator
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ValidateReservationPreflight(draft, errors);
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ValidateEquipmentIdDerivation(draft, errors);
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ValidateDriverNamespaceCompatibility(draft, errors);
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ValidateNoEquipmentSignalNameCollision(draft, errors);
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return errors;
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}
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private static void ValidateNoEquipmentSignalNameCollision(DraftSnapshot draft, List<ValidationError> errors)
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{
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// Materialiser NodeId key: "{EquipmentId}[/{FolderPath}]/{Name}". Tag (EquipmentId != null) and
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// VirtualTag share this space with no DB cross-table uniqueness, so the same key from both collides.
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static string Key(string eq, string? folder, string name) =>
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string.IsNullOrWhiteSpace(folder) ? $"{eq}/{name}" : $"{eq}/{folder}/{name}";
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var signals = draft.Tags
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.Where(t => t.EquipmentId is not null)
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.Select(t => (Key: Key(t.EquipmentId!, t.FolderPath, t.Name), Eq: t.EquipmentId!, t.Name))
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.Concat(draft.VirtualTags
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.Select(v => (Key: Key(v.EquipmentId, null, v.Name), Eq: v.EquipmentId, v.Name)));
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foreach (var g in signals.GroupBy(s => s.Key, StringComparer.Ordinal).Where(g => g.Count() > 1))
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{
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var f = g.First();
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errors.Add(new("EquipmentSignalNameCollision",
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$"{g.Count()} signals collide on OPC UA NodeId '{g.Key}' (equipment '{f.Eq}', name '{f.Name}'); " +
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"a Name must be unique across Tag and VirtualTag within an equipment+folder",
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f.Eq));
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}
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}
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private static bool IsValidSegment(string? s) =>
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s is not null && (UnsSegment.IsMatch(s) || s == UnsDefaultSegment);
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