fix(opcuaserver): chunked, per-item-isolated WriteValues with typed partial-failure outcome
This commit is contained in:
@@ -7,9 +7,10 @@ using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
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namespace ZB.MOM.WW.OtOpcUa.OpcUaServer.Tests;
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/// <summary>
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/// Value-pipeline batching (Task 6) — <see cref="OtOpcUaNodeManager.WriteValues"/> applies a whole
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/// batch under ONE acquisition of the manager-wide SDK <c>Lock</c> instead of one per value (the
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/// per-value take was the steady-state throughput ceiling on the publish path).
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/// Value-pipeline batching (Task 6) — <see cref="OtOpcUaNodeManager.WriteValues"/> applies a batch under
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/// one acquisition of the manager-wide SDK <c>Lock</c> per 512-item chunk instead of one per value (the
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/// per-value take was the steady-state throughput ceiling on the publish path; the chunk cap keeps the
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/// first poll cycle's force-raise-everything batch from stalling every SDK service thread).
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/// <para>These tests pin the <b>observable</b> contract rather than the locking: every item lands with
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/// its own Value / StatusCode / Timestamp, an item for an undeclared NodeId is lazily created exactly
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/// as <see cref="OtOpcUaNodeManager.WriteValue"/> does, and an empty batch does nothing at all.
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@@ -35,78 +36,174 @@ public sealed class NodeManagerBatchWriteTests : IDisposable
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public async Task WriteValues_lands_every_value()
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{
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var (host, server) = await BootAsync();
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var nm = server.NodeManager!;
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foreach (var name in new[] { "a", "b", "c" })
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try
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{
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nm.EnsureVariable($"eq-1/{name}", parentFolderNodeId: null, displayName: name, dataType: "Double",
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writable: false, realm: AddressSpaceRealm.Uns);
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var nm = server.NodeManager!;
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foreach (var name in new[] { "a", "b", "c" })
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{
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nm.EnsureVariable($"eq-1/{name}", parentFolderNodeId: null, displayName: name, dataType: "Double",
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writable: false, realm: AddressSpaceRealm.Uns);
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}
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var t1 = new DateTime(2026, 8, 15, 10, 0, 0, DateTimeKind.Utc);
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var t2 = new DateTime(2026, 8, 15, 10, 0, 1, DateTimeKind.Utc);
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var t3 = new DateTime(2026, 8, 15, 10, 0, 2, DateTimeKind.Utc);
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nm.WriteValues(new List<ValueWrite>
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{
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new("eq-1/a", 1.5d, OpcUaStatus.Good, t1, AddressSpaceRealm.Uns),
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new("eq-1/b", null, OpcUaStatus.BadNoCommunication, t2, AddressSpaceRealm.Uns),
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new("eq-1/c", 3.5d, 0x80740000u /* BadTypeMismatch */, t3, AddressSpaceRealm.Uns),
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});
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var a = nm.TryGetVariable("eq-1/a");
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a.ShouldNotBeNull();
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a!.Value.ShouldBe(1.5d);
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a.StatusCode.ShouldBe((StatusCode)StatusCodes.Good);
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a.Timestamp.ShouldBe(t1);
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var b = nm.TryGetVariable("eq-1/b");
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b.ShouldNotBeNull();
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b!.Value.ShouldBeNull();
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b.StatusCode.ShouldBe((StatusCode)StatusCodes.BadNoCommunication);
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b.StatusCode.ShouldNotBe((StatusCode)StatusCodes.Bad,
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"the batched path must hand the status sub-code to the SDK verbatim (#519)");
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b.Timestamp.ShouldBe(t2);
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var c = nm.TryGetVariable("eq-1/c");
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c.ShouldNotBeNull();
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c!.Value.ShouldBe(3.5d);
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c.StatusCode.ShouldBe((StatusCode)StatusCodes.BadTypeMismatch);
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c.Timestamp.ShouldBe(t3);
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}
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var t1 = new DateTime(2026, 8, 15, 10, 0, 0, DateTimeKind.Utc);
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var t2 = new DateTime(2026, 8, 15, 10, 0, 1, DateTimeKind.Utc);
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var t3 = new DateTime(2026, 8, 15, 10, 0, 2, DateTimeKind.Utc);
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nm.WriteValues(new List<ValueWrite>
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finally
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{
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new("eq-1/a", 1.5d, OpcUaStatus.Good, t1, AddressSpaceRealm.Uns),
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new("eq-1/b", null, OpcUaStatus.BadNoCommunication, t2, AddressSpaceRealm.Uns),
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new("eq-1/c", 3.5d, 0x80740000u /* BadTypeMismatch */, t3, AddressSpaceRealm.Uns),
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});
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var a = nm.TryGetVariable("eq-1/a");
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a.ShouldNotBeNull();
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a!.Value.ShouldBe(1.5d);
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a.StatusCode.ShouldBe((StatusCode)StatusCodes.Good);
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a.Timestamp.ShouldBe(t1);
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var b = nm.TryGetVariable("eq-1/b");
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b.ShouldNotBeNull();
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b!.Value.ShouldBeNull();
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b.StatusCode.ShouldBe((StatusCode)StatusCodes.BadNoCommunication);
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b.StatusCode.ShouldNotBe((StatusCode)StatusCodes.Bad,
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"the batched path must hand the status sub-code to the SDK verbatim (#519)");
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b.Timestamp.ShouldBe(t2);
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var c = nm.TryGetVariable("eq-1/c");
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c.ShouldNotBeNull();
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c!.Value.ShouldBe(3.5d);
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c.StatusCode.ShouldBe((StatusCode)StatusCodes.BadTypeMismatch);
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c.Timestamp.ShouldBe(t3);
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await host.DisposeAsync();
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await host.DisposeAsync();
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}
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}
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/// <summary>A batch item naming a NodeId that was never declared lazily creates the variable, exactly
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/// as the single-value <see cref="OtOpcUaNodeManager.WriteValue"/> create-on-first-write path does —
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/// and it does so per realm, so a Raw and a UNS item sharing an <c>s=</c> id create two nodes.</summary>
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/// and it does so PER REALM. Both items here carry the SAME <c>s=</c> id and differ only by realm, so a
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/// key that ignored the realm would create one node and have the second item overwrite the first. The
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/// assertion is therefore two nodes with DISTINCT namespace indices, not merely "both reads returned
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/// something" (which a realm-blind map satisfies, since the shared key resolves for either lookup).</summary>
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[Fact]
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public async Task WriteValues_creates_missing_variables()
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{
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var (host, server) = await BootAsync();
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var nm = server.NodeManager!;
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nm.TryGetVariable("eq-1/lazy").ShouldBeNull();
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nm.TryGetVariable("Plant/dev1/lazy", AddressSpaceRealm.Raw).ShouldBeNull();
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var ts = new DateTime(2026, 8, 15, 11, 0, 0, DateTimeKind.Utc);
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nm.WriteValues(new List<ValueWrite>
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try
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{
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new("eq-1/lazy", 42, OpcUaStatus.Good, ts, AddressSpaceRealm.Uns),
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new("Plant/dev1/lazy", 7, OpcUaStatus.Good, ts, AddressSpaceRealm.Raw),
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});
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var nm = server.NodeManager!;
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var uns = nm.TryGetVariable("eq-1/lazy");
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uns.ShouldNotBeNull();
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uns!.Value.ShouldBe(42);
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uns.StatusCode.ShouldBe((StatusCode)StatusCodes.Good);
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uns.Timestamp.ShouldBe(ts);
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const string SharedId = "Shared/lazy/id";
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nm.TryGetVariable(SharedId, AddressSpaceRealm.Uns).ShouldBeNull();
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nm.TryGetVariable(SharedId, AddressSpaceRealm.Raw).ShouldBeNull();
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var raw = nm.TryGetVariable("Plant/dev1/lazy", AddressSpaceRealm.Raw);
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raw.ShouldNotBeNull();
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raw!.Value.ShouldBe(7);
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var ts = new DateTime(2026, 8, 15, 11, 0, 0, DateTimeKind.Utc);
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nm.WriteValues(new List<ValueWrite>
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{
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new(SharedId, 42, OpcUaStatus.Good, ts, AddressSpaceRealm.Uns),
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new(SharedId, 7, OpcUaStatus.Good, ts, AddressSpaceRealm.Raw),
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});
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await host.DisposeAsync();
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var uns = nm.TryGetVariable(SharedId, AddressSpaceRealm.Uns);
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uns.ShouldNotBeNull();
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uns!.Value.ShouldBe(42);
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uns.StatusCode.ShouldBe((StatusCode)StatusCodes.Good);
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uns.Timestamp.ShouldBe(ts);
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var raw = nm.TryGetVariable(SharedId, AddressSpaceRealm.Raw);
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raw.ShouldNotBeNull();
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raw!.Value.ShouldBe(7);
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// Two DISTINCT nodes, one per namespace — the realm-blind failure mode collapses these to one.
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raw.NodeId.NamespaceIndex.ShouldNotBe(uns.NodeId.NamespaceIndex);
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raw.NodeId.NamespaceIndex.ShouldBe(nm.NamespaceIndexForRealm(AddressSpaceRealm.Raw));
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uns.NodeId.NamespaceIndex.ShouldBe(nm.NamespaceIndexForRealm(AddressSpaceRealm.Uns));
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}
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finally
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{
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await host.DisposeAsync();
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}
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}
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/// <summary>A bad item does NOT drop the tail of the batch. Item 2's NodeId is empty; items 1 and 3 must
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/// still land, and the aggregate surfaces as a <see cref="ValueWriteBatchException"/> naming the offender
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/// and the failed/succeeded split.
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/// <para>This is the durability-critical half: the poll engine updates its last-value cache BEFORE
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/// raising, so an item dropped here is never re-raised until that tag's value changes again — the node
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/// would serve a stale value indefinitely, with nothing in the log naming it.</para></summary>
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[Fact]
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public async Task A_failing_item_neither_drops_the_tail_nor_hides_which_node_failed()
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{
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var (host, server) = await BootAsync();
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try
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{
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var nm = server.NodeManager!;
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var ts = new DateTime(2026, 8, 15, 12, 0, 0, DateTimeKind.Utc);
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var ex = Should.Throw<ValueWriteBatchException>(() => nm.WriteValues(new List<ValueWrite>
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{
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new("eq-iso/first", 1, OpcUaStatus.Good, ts, AddressSpaceRealm.Uns),
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new(string.Empty, 2, OpcUaStatus.Good, ts, AddressSpaceRealm.Uns),
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new("eq-iso/third", 3, OpcUaStatus.Good, ts, AddressSpaceRealm.Uns),
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}));
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ex.FailedCount.ShouldBe(1);
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ex.SucceededCount.ShouldBe(2);
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ex.FirstFailedNodeId.ShouldBe(string.Empty);
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// The load-bearing half: BOTH good items applied — including the one AFTER the failure.
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var first = nm.TryGetVariable("eq-iso/first");
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first.ShouldNotBeNull();
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first!.Value.ShouldBe(1);
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var third = nm.TryGetVariable("eq-iso/third");
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third.ShouldNotBeNull("the item after the failing one must not be dropped");
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third!.Value.ShouldBe(3);
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}
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finally
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{
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await host.DisposeAsync();
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}
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}
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/// <summary>A batch larger than <c>MaxWritesPerLockAcquisition</c> (512) spans several lock acquisitions;
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/// chunking must be invisible in the outcome — every item still lands exactly once, with its own value.
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/// Chunk boundaries are the natural off-by-one hazard, so the size is deliberately not a multiple of 512.
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/// </summary>
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[Fact]
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public async Task A_batch_spanning_several_chunks_lands_every_item()
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{
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var (host, server) = await BootAsync();
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try
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{
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var nm = server.NodeManager!;
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var ts = new DateTime(2026, 8, 15, 13, 0, 0, DateTimeKind.Utc);
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const int Count = 1300; // > 2 chunks of 512, and not a multiple of it
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var items = new List<ValueWrite>(Count);
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for (var i = 0; i < Count; i++)
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{
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items.Add(new ValueWrite($"eq-chunk/{i}", i, OpcUaStatus.Good, ts, AddressSpaceRealm.Uns));
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}
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nm.WriteValues(items);
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nm.VariableCount.ShouldBe(Count);
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foreach (var probe in new[] { 0, 511, 512, 1023, 1024, Count - 1 })
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{
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var v = nm.TryGetVariable($"eq-chunk/{probe}");
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v.ShouldNotBeNull($"item {probe} (a chunk boundary) must have landed");
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v!.Value.ShouldBe(probe);
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}
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}
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finally
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{
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await host.DisposeAsync();
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}
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}
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/// <summary>An empty batch neither throws nor touches the address space.</summary>
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@@ -114,13 +211,18 @@ public sealed class NodeManagerBatchWriteTests : IDisposable
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public async Task Empty_batch_is_a_no_op()
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{
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var (host, server) = await BootAsync();
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var nm = server.NodeManager!;
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try
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{
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var nm = server.NodeManager!;
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var before = nm.VariableCount;
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Should.NotThrow(() => nm.WriteValues([]));
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nm.VariableCount.ShouldBe(before);
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await host.DisposeAsync();
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var before = nm.VariableCount;
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Should.NotThrow(() => nm.WriteValues([]));
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nm.VariableCount.ShouldBe(before);
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}
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finally
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{
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await host.DisposeAsync();
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}
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}
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private async Task<(OpcUaApplicationHost Host, OtOpcUaSdkServer Server)> BootAsync()
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@@ -9,7 +9,8 @@ namespace ZB.MOM.WW.OtOpcUa.OpcUaServer.Tests;
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/// <summary>
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/// OpcUaServer-004 — a fresh <see cref="OtOpcUaNodeManager"/> whose <c>CreateAddressSpace</c> has NOT
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/// yet run (i.e. the server has not started) has a null <c>_root</c>. Every public address-space mutator
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/// (<see cref="OtOpcUaNodeManager.WriteValue"/>, <see cref="OtOpcUaNodeManager.WriteAlarmCondition"/>,
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/// (<see cref="OtOpcUaNodeManager.WriteValue"/>, <see cref="OtOpcUaNodeManager.WriteValues"/>,
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/// <see cref="OtOpcUaNodeManager.WriteAlarmCondition"/>,
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/// <see cref="OtOpcUaNodeManager.EnsureFolder"/>, <see cref="OtOpcUaNodeManager.EnsureVariable"/>,
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/// <see cref="OtOpcUaNodeManager.MaterialiseAlarmCondition"/>) must now fail with a legible
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/// <see cref="InvalidOperationException"/> instead of a bare NRE out of <c>ResolveParentFolder</c> /
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@@ -78,6 +79,28 @@ public sealed class NodeManagerPreStartGuardTests : IDisposable
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}
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}
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/// <summary>The batched mutator guards the same way — and it does so BEFORE its empty-batch early-return,
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/// so a pre-start caller gets the legible failure regardless of what the batch happens to carry (an empty
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/// batch returning quietly would make the guard depend on payload rather than on server state).</summary>
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[Fact]
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public async Task WriteValues_before_CreateAddressSpace_throws_InvalidOperationException()
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{
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var (host, nm) = await BuildPreStartNodeManagerAsync();
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try
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{
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Should.Throw<InvalidOperationException>(() => nm.WriteValues(new[]
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{
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new ValueWrite("eq-1/temp", 1.0, OpcUaStatus.Good, DateTime.UtcNow, AddressSpaceRealm.Uns),
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}));
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Should.Throw<InvalidOperationException>(() => nm.WriteValues([]));
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}
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finally
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{
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await host.DisposeAsync();
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}
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}
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[Fact]
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public async Task MaterialiseAlarmCondition_before_CreateAddressSpace_throws_InvalidOperationException()
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{
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@@ -36,6 +36,83 @@ public sealed class SdkAddressSpaceSinkTests : IDisposable
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await host.DisposeAsync();
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}
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/// <summary>The sink's <see cref="SdkAddressSpaceSink.WriteValues"/> override forwards the batch to the
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/// node manager's own batched entry point — every item lands, with its own value and realm.</summary>
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[Fact]
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public async Task WriteValues_forwards_the_batch_to_the_node_manager()
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{
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var (host, server) = await BootAsync();
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try
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{
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var nm = server.NodeManager!;
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// Through the INTERFACE on purpose: that is the seam production uses, and it is the only call
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// shape under which deleting the sink's override silently degrades to the per-value default loop
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// (a concrete-typed call would simply stop compiling, which is not the regression being pinned).
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IOpcUaAddressSpaceSink sink = new SdkAddressSpaceSink(nm);
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var ts = new DateTime(2026, 8, 15, 9, 0, 0, DateTimeKind.Utc);
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sink.WriteValues(new List<ValueWrite>
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{
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new("Plant/dev1/Speed", 42, OpcUaStatus.Good, ts, AddressSpaceRealm.Raw),
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new("eq-1/Speed", 42, OpcUaStatus.Good, ts, AddressSpaceRealm.Uns),
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});
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nm.VariableCount.ShouldBe(2);
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var raw = nm.TryGetVariable("Plant/dev1/Speed", AddressSpaceRealm.Raw);
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raw.ShouldNotBeNull();
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raw!.Value.ShouldBe(42);
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raw.Timestamp.ShouldBe(ts);
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var uns = nm.TryGetVariable("eq-1/Speed", AddressSpaceRealm.Uns);
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uns.ShouldNotBeNull();
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uns!.Value.ShouldBe(42);
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}
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finally
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{
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await host.DisposeAsync();
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}
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}
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/// <summary>Pins that the sink actually OVERRIDES <c>WriteValues</c> rather than inheriting the
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/// interface's per-value default loop. The values-landed assertion above cannot tell the two apart — the
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/// default loop lands them too — so this uses the one place their behaviour diverges: the manager's
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/// batched path isolates per item and reports a <see cref="ValueWriteBatchException"/> aggregate, whereas
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/// the default loop lets the first item's <c>ArgumentException</c> escape and never reaches the tail.
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/// A test seam (a recording subclass) is not available here — <see cref="SdkAddressSpaceSink"/> is sealed
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/// and its <c>WriteValues</c> is not virtual — so the forward is pinned by its observable contract
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/// instead, which is the stronger assertion anyway.</summary>
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[Fact]
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public async Task WriteValues_forward_surfaces_the_node_managers_partial_failure_contract()
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{
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var (host, server) = await BootAsync();
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try
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{
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var nm = server.NodeManager!;
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IOpcUaAddressSpaceSink sink = new SdkAddressSpaceSink(nm);
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var ts = new DateTime(2026, 8, 15, 9, 30, 0, DateTimeKind.Utc);
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var ex = Should.Throw<ValueWriteBatchException>(() => sink.WriteValues(new List<ValueWrite>
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{
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new("eq-fwd/first", 1, OpcUaStatus.Good, ts, AddressSpaceRealm.Uns),
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new(string.Empty, 2, OpcUaStatus.Good, ts, AddressSpaceRealm.Uns),
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new("eq-fwd/third", 3, OpcUaStatus.Good, ts, AddressSpaceRealm.Uns),
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}));
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ex.FailedCount.ShouldBe(1);
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ex.SucceededCount.ShouldBe(2);
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// The tail item landed — the default per-value loop would have thrown out on item 2 and skipped it.
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var third = nm.TryGetVariable("eq-fwd/third", AddressSpaceRealm.Uns);
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third.ShouldNotBeNull();
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third!.Value.ShouldBe(3);
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}
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finally
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{
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await host.DisposeAsync();
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}
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}
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/// <summary>Verifies that WriteAlarmCondition (un-materialised fallback) creates a dedicated node
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/// distinct from value writes.</summary>
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[Fact]
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@@ -72,6 +72,38 @@ public sealed class OpcUaPublishActorBatchTests : RuntimeActorTestBase
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sink.Threw.ShouldBeTrue();
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}
|
||||
|
||||
/// <summary>A PARTIAL failure is metered honestly: a sink that applies 2 of 3 items and reports the
|
||||
/// aggregate as a <see cref="ValueWriteBatchException"/> must advance the write tally by the SUCCEEDED
|
||||
/// count, not by zero (the general catch's behaviour) and not by the whole batch. The invariant the
|
||||
/// batching work must not break is that the tally counts per ITEM — so a batch that half-failed reports
|
||||
/// exactly the half that landed.</summary>
|
||||
[Fact]
|
||||
public void Partial_failure_still_counts_the_items_that_landed()
|
||||
{
|
||||
var sink = new PartialFailureSink();
|
||||
// TestActorRef so the actor's own WriteCount tally is readable — the counter the handler advances is
|
||||
// the thing under test, and nothing else observes it.
|
||||
var actor = ActorOfAsTestActorRef<OpcUaPublishActor>(OpcUaPublishActor.PropsForTests(sink: sink));
|
||||
|
||||
var t0 = new DateTime(2026, 8, 15, 10, 0, 0, DateTimeKind.Utc);
|
||||
actor.Tell(new OpcUaPublishActor.AttributeValueBatchUpdate(new[]
|
||||
{
|
||||
new ValueWrite("Plant/Modbus/dev1/Speed", 1, OpcUaStatus.Good, t0, AddressSpaceRealm.Raw),
|
||||
new ValueWrite("", 2, OpcUaStatus.Good, t0, AddressSpaceRealm.Raw),
|
||||
new ValueWrite("Plant/Modbus/dev1/Temp", 3, OpcUaStatus.Good, t0, AddressSpaceRealm.Raw),
|
||||
}));
|
||||
|
||||
sink.Threw.ShouldBeTrue();
|
||||
actor.UnderlyingActor.WriteCount.ShouldBe(2,
|
||||
"the two items the sink DID apply must still be counted — not 0 (the general catch) and not 3");
|
||||
|
||||
// The actor survived the partial failure and keeps pumping.
|
||||
actor.Tell(new OpcUaPublishActor.AttributeValueUpdate(
|
||||
"Plant/Modbus/dev1/Other", 4, OpcUaStatus.Good, t0, AddressSpaceRealm.Raw));
|
||||
sink.SingleWrites.Count.ShouldBe(1);
|
||||
actor.UnderlyingActor.WriteCount.ShouldBe(3);
|
||||
}
|
||||
|
||||
/// <summary>The pre-existing single-item AttributeValueUpdate path is untouched by the batch addition.</summary>
|
||||
[Fact]
|
||||
public void Single_item_message_still_works()
|
||||
@@ -133,7 +165,8 @@ public sealed class OpcUaPublishActorBatchTests : RuntimeActorTestBase
|
||||
public void AddReference(string sourceNodeId, AddressSpaceRealm sourceRealm, string targetNodeId, AddressSpaceRealm targetRealm, string referenceType = "Organizes") { }
|
||||
}
|
||||
|
||||
/// <summary>A sink whose batched write throws — drives the handler's catch.</summary>
|
||||
/// <summary>A sink whose batched write throws a PLAIN exception — drives the handler's GENERAL catch (an
|
||||
/// unrecognised sink failure, where nothing is known about what landed, so nothing is counted).</summary>
|
||||
private sealed class ThrowOnWriteValuesSink : RecordingSink
|
||||
{
|
||||
private int _threw;
|
||||
@@ -146,4 +179,33 @@ public sealed class OpcUaPublishActorBatchTests : RuntimeActorTestBase
|
||||
throw new InvalidOperationException("simulated batched-write fault");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>A sink modelling the real SDK-backed one's PARTIAL failure: it applies every item with a
|
||||
/// non-empty NodeId, then reports the aggregate as a <see cref="ValueWriteBatchException"/>. Drives the
|
||||
/// handler's typed catch.</summary>
|
||||
private sealed class PartialFailureSink : RecordingSink
|
||||
{
|
||||
private int _threw;
|
||||
|
||||
public bool Threw => Volatile.Read(ref _threw) != 0;
|
||||
|
||||
public override void WriteValues(IReadOnlyList<ValueWrite> values)
|
||||
{
|
||||
var applied = values.Where(v => !string.IsNullOrEmpty(v.NodeId)).ToArray();
|
||||
var failedCount = values.Count - applied.Length;
|
||||
if (failedCount == 0)
|
||||
{
|
||||
base.WriteValues(values);
|
||||
return;
|
||||
}
|
||||
|
||||
base.WriteValues(applied);
|
||||
Interlocked.Exchange(ref _threw, 1);
|
||||
throw new ValueWriteBatchException(
|
||||
firstFailedNodeId: values.First(v => string.IsNullOrEmpty(v.NodeId)).NodeId,
|
||||
failedCount: failedCount,
|
||||
succeededCount: applied.Length,
|
||||
firstFailure: new ArgumentException("empty NodeId"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user