feat(scripted-alarms): materialise real Part 9 AlarmConditionState nodes (T14)

This commit is contained in:
Joseph Doherty
2026-06-10 19:19:10 -04:00
parent 4217b213b0
commit 60d48a2a0a
14 changed files with 443 additions and 12 deletions
@@ -176,6 +176,14 @@ public sealed class OpcUaPublishActorTests : RuntimeActorTestBase
public void WriteAlarmState(string alarmNodeId, bool active, bool acknowledged, DateTime ts) =>
AlarmQueue.Enqueue((alarmNodeId, active, acknowledged, ts));
/// <summary>Materialises an alarm condition (no-op in test).</summary>
/// <param name="alarmNodeId">The alarm node ID.</param>
/// <param name="equipmentNodeId">The equipment folder node ID.</param>
/// <param name="displayName">The condition display name.</param>
/// <param name="alarmType">The domain alarm type.</param>
/// <param name="severity">The domain severity.</param>
public void MaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity) { }
/// <summary>Ensures a folder exists (no-op in test).</summary>
/// <param name="folderNodeId">The OPC UA folder node identifier.</param>
/// <param name="parentNodeId">The parent folder node identifier, or null for root.</param>