feat(scripted-alarms): materialise real Part 9 AlarmConditionState nodes (T14)
This commit is contained in:
@@ -38,6 +38,15 @@ public sealed class DeferredAddressSpaceSink : IOpcUaAddressSpaceSink
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public void WriteAlarmState(string alarmNodeId, bool active, bool acknowledged, DateTime sourceTimestampUtc)
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=> _inner.WriteAlarmState(alarmNodeId, active, acknowledged, sourceTimestampUtc);
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/// <summary>Materialises a real Part 9 alarm-condition node through the inner sink.</summary>
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/// <param name="alarmNodeId">The alarm node ID (== ScriptedAlarmId).</param>
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/// <param name="equipmentNodeId">The equipment folder node ID the condition parents under.</param>
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/// <param name="displayName">The human-readable condition name.</param>
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/// <param name="alarmType">The domain alarm type.</param>
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/// <param name="severity">The domain severity.</param>
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public void MaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity)
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=> _inner.MaterialiseAlarmCondition(alarmNodeId, equipmentNodeId, displayName, alarmType, severity);
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/// <summary>Ensures a folder exists in the address space through the inner sink.</summary>
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/// <param name="folderNodeId">The node ID of the folder.</param>
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/// <param name="parentNodeId">The node ID of the parent folder, or null for root.</param>
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@@ -15,13 +15,29 @@ public interface IOpcUaAddressSpaceSink
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/// <param name="sourceTimestampUtc">The source timestamp in UTC.</param>
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void WriteValue(string nodeId, object? value, OpcUaQuality quality, DateTime sourceTimestampUtc);
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/// <summary>Write an alarm-condition Variable's active/acknowledged state.</summary>
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/// <param name="alarmNodeId">The OPC UA node ID of the alarm.</param>
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/// <summary>Write an alarm-condition's active/acknowledged state. When a real Part 9 condition
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/// node has been materialised for <paramref name="alarmNodeId"/> via
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/// <see cref="MaterialiseAlarmCondition"/>, this projects onto its ActiveState/AckedState/Retain;
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/// otherwise it falls back to the legacy two-element placeholder variable.</summary>
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/// <param name="alarmNodeId">The OPC UA node ID of the alarm (== ScriptedAlarmId for materialised conditions).</param>
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/// <param name="active">Whether the alarm is active.</param>
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/// <param name="acknowledged">Whether the alarm has been acknowledged.</param>
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/// <param name="sourceTimestampUtc">The source timestamp in UTC.</param>
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void WriteAlarmState(string alarmNodeId, bool active, bool acknowledged, DateTime sourceTimestampUtc);
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/// <summary>
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/// Materialise a real OPC UA Part 9 alarm-condition node under its equipment folder so clients
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/// can browse it as a proper condition (with basic Active/Ack state). The node id equals the
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/// alarm node id (the ScriptedAlarmId) so subsequent <see cref="WriteAlarmState"/> calls update
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/// it. Used by <c>Phase7Applier.MaterialiseScriptedAlarms</c>. Idempotent.
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/// </summary>
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/// <param name="alarmNodeId">The alarm node ID (== ScriptedAlarmId); becomes the condition's NodeId.</param>
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/// <param name="equipmentNodeId">The equipment folder node ID the condition parents under.</param>
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/// <param name="displayName">Human-readable condition name (BrowseName / DisplayName / Message).</param>
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/// <param name="alarmType">Domain alarm type — mapped to the SDK condition subtype by the sink.</param>
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/// <param name="severity">Domain severity (OPC UA 1..1000 scale); mapped to the SDK severity buckets.</param>
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void MaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity);
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/// <summary>
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/// Ensure a folder node exists under the given parent. Used by <c>Phase7Applier</c> to
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/// materialise the UNS Area/Line/Equipment hierarchy in the address space. When
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@@ -70,6 +86,9 @@ public sealed class NullOpcUaAddressSpaceSink : IOpcUaAddressSpaceSink
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/// <inheritdoc />
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public void WriteAlarmState(string alarmNodeId, bool active, bool acknowledged, DateTime sourceTimestampUtc) { }
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/// <inheritdoc />
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public void MaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity) { }
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/// <inheritdoc />
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public void EnsureFolder(string folderNodeId, string? parentNodeId, string displayName) { }
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@@ -28,6 +28,10 @@ public sealed class OtOpcUaNodeManager : CustomNodeManager2
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private readonly ConcurrentDictionary<string, BaseDataVariableState> _variables = new(StringComparer.Ordinal);
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private readonly ConcurrentDictionary<string, FolderState> _folders = new(StringComparer.Ordinal);
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private readonly ConcurrentDictionary<string, AlarmConditionState> _alarmConditions = new(StringComparer.Ordinal);
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/// <summary>Folders we have already promoted to event-notifiers + registered as root notifiers,
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/// so repeated <see cref="MaterialiseAlarmCondition"/> calls don't double-add (idempotent guard).</summary>
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private readonly HashSet<NodeId> _notifierFolders = new();
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private FolderState? _root;
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/// <summary>Initializes a new instance of the <see cref="OtOpcUaNodeManager"/> class with the OPC UA server and configuration.</summary>
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@@ -43,6 +47,15 @@ public sealed class OtOpcUaNodeManager : CustomNodeManager2
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public int VariableCount => _variables.Count;
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/// <summary>Gets the count of folder nodes currently managed.</summary>
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public int FolderCount => _folders.Count;
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/// <summary>Gets the count of real Part 9 <see cref="AlarmConditionState"/> nodes currently managed.</summary>
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public int AlarmConditionCount => _alarmConditions.Count;
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/// <summary>Look up a materialised Part 9 alarm-condition node by its alarm node id (the
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/// ScriptedAlarmId), or null if not yet materialised. Exposed for tests + diagnostics.</summary>
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/// <param name="alarmNodeId">The alarm node identifier (== ScriptedAlarmId).</param>
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/// <returns>The cached <see cref="AlarmConditionState"/>, or null when none is registered.</returns>
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public AlarmConditionState? TryGetAlarmCondition(string alarmNodeId) =>
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_alarmConditions.TryGetValue(alarmNodeId, out var condition) ? condition : null;
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/// <summary>
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/// Apply a value write from <see cref="IOpcUaAddressSpaceSink.WriteValue"/>. Creates the
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@@ -67,18 +80,44 @@ public sealed class OtOpcUaNodeManager : CustomNodeManager2
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}
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}
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/// <summary>Apply an alarm-state write. Surfaced as a two-element Variable carrying
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/// <c>[active, acknowledged]</c> — proper <c>AlarmConditionState</c> + event firing
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/// comes when the F14b walker integration lands and registers real condition nodes.</summary>
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/// <param name="alarmNodeId">The node identifier of the alarm variable.</param>
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/// <summary>
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/// Apply an alarm-state write. When a real Part 9 <see cref="AlarmConditionState"/> has been
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/// materialised for <paramref name="alarmNodeId"/> (via <see cref="MaterialiseAlarmCondition"/>),
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/// this projects <paramref name="active"/>/<paramref name="acknowledged"/> onto the live
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/// condition node's ActiveState/AckedState/Retain (T14 — basic active/ack only; <b>no event
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/// firing yet</b>, that lands in T16). Otherwise it falls back to the legacy two-element
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/// <c>[active, acknowledged]</c> <see cref="BaseDataVariableState"/> placeholder so callers
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/// whose alarm node hasn't been materialised (and the existing unit tests) keep working.
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/// </summary>
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/// <param name="alarmNodeId">The node identifier of the alarm (== ScriptedAlarmId for materialised conditions).</param>
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/// <param name="active">Whether the alarm is currently active.</param>
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/// <param name="acknowledged">Whether the alarm has been acknowledged.</param>
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/// <param name="sourceTimestampUtc">The timestamp of the alarm state change in UTC.</param>
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public void WriteAlarmState(string alarmNodeId, bool active, bool acknowledged, DateTime sourceTimestampUtc)
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{
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ArgumentException.ThrowIfNullOrEmpty(alarmNodeId);
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var variable = _variables.GetOrAdd(alarmNodeId, CreateVariable);
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if (_alarmConditions.TryGetValue(alarmNodeId, out var condition))
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{
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lock (Lock)
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{
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condition.SetActiveState(SystemContext, active);
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condition.SetAcknowledgedState(SystemContext, acknowledged);
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// Part 9: retain the condition while it is active OR unacknowledged so a client's
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// ConditionRefresh replays it. T16's event firing will also drive Retain; here we keep
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// it correct for the basic projection.
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condition.Retain.Value = active || !acknowledged;
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condition.Time.Value = sourceTimestampUtc;
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condition.ReceiveTime.Value = sourceTimestampUtc;
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// NO ReportEvent here — T16 owns event firing. ClearChangeMasks just notifies any
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// attribute (not event) subscribers watching ActiveState/AckedState/Retain directly.
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condition.ClearChangeMasks(SystemContext, includeChildren: true);
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}
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return;
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}
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// Fallback: alarm not materialised as a real condition — keep the legacy bool[2] variable.
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var variable = _variables.GetOrAdd(alarmNodeId, CreateVariable);
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lock (Lock)
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{
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variable.Value = new[] { active, acknowledged };
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@@ -88,6 +127,127 @@ public sealed class OtOpcUaNodeManager : CustomNodeManager2
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}
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}
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/// <summary>
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/// Materialise a real OPC UA Part 9 <see cref="AlarmConditionState"/> node under its equipment
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/// folder so clients can browse it as a proper condition (and, once T16 lands, subscribe to its
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/// events). The node id is the alarm node id (the ScriptedAlarmId) so subsequent
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/// <see cref="WriteAlarmState"/> calls — which target that same id — update this node.
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/// <para>
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/// This is the T14 production replacement for the <c>bool[2]</c> placeholder: it creates
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/// node + basic Active/Ack state + the notifier wiring needed for T16 events, but fires
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/// <b>no</b> events itself.
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/// </para>
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/// Idempotent: a second call with the same <paramref name="alarmNodeId"/> tears down the prior
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/// node and re-creates it cleanly (so a redeploy with a changed type/severity is reflected).
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/// </summary>
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/// <param name="alarmNodeId">The alarm node identifier (== ScriptedAlarmId); becomes the condition's NodeId.</param>
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/// <param name="equipmentNodeId">The equipment folder node id the condition parents under (null/unknown ⇒ root).</param>
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/// <param name="displayName">Human-readable condition name (BrowseName / DisplayName / Message / ConditionName).</param>
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/// <param name="alarmType">Domain alarm type — maps to the SDK condition subtype (see remarks).</param>
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/// <param name="severity">Domain severity (treated as an OPC UA 1..1000 severity); mapped to <see cref="EventSeverity"/>.</param>
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/// <remarks>
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/// <para><b>AlarmType → SDK subtype mapping.</b> Script-driven alarms have no OPC limit /
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/// setpoint values, so any limit-style subtype would have unset limit children. We therefore
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/// map: <c>OffNormalAlarm</c> → <see cref="OffNormalAlarmState"/>, <c>DiscreteAlarm</c> →
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/// <see cref="DiscreteAlarmState"/>, and everything else (including <c>AlarmCondition</c> and
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/// <c>LimitAlarm</c>, which has no script-supplied limits) → the base
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/// <see cref="AlarmConditionState"/>. LimitAlarm deliberately falls back to base per the T13
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/// notes — a script alarm carries no High/Low limits to populate.</para>
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/// </remarks>
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public void MaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity)
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{
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ArgumentException.ThrowIfNullOrEmpty(alarmNodeId);
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ArgumentException.ThrowIfNullOrEmpty(displayName);
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lock (Lock)
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{
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// Idempotent: drop any prior node for this id so a re-materialise (e.g. changed
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// type/severity on redeploy) reflects cleanly instead of leaking the old node.
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if (_alarmConditions.TryRemove(alarmNodeId, out var existing))
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{
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existing.Parent?.RemoveChild(existing);
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PredefinedNodes?.Remove(existing.NodeId);
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}
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var parent = ResolveParentFolder(equipmentNodeId);
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AlarmConditionState alarm = CreateAlarmConditionOfType(alarmType, parent);
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alarm.SymbolicName = displayName;
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// HasComponent so the parent folder "owns" the condition (matches the T13 notes' pattern).
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alarm.ReferenceTypeId = ReferenceTypeIds.HasComponent;
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// Create builds the full mandatory Part 9 child set (EnabledState, AckedState,
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// ActiveState, the Acknowledge/Confirm/AddComment/Enable/Disable methods, ...) from the
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// type's embedded definition; we do not hand-build them.
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alarm.Create(
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SystemContext,
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new NodeId(alarmNodeId, NamespaceIndex),
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new QualifiedName(displayName, NamespaceIndex),
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new LocalizedText(displayName),
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assignNodeIds: true);
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// Main-branch id MUST be a concrete (null) NodeId before any Set* call: SetEnableState ->
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// UpdateRetainState -> GetRetainState -> IsBranch() dereferences BranchId.Value, which
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// Create leaves as a null reference and would NRE. NodeId.Null marks "the main branch".
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// (Real-server finding from the T14 integration test — not obvious from the SDK notes.)
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if (alarm.BranchId is not null) alarm.BranchId.Value = NodeId.Null;
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// Initial state via the SDK setters (T14: basic state only, NO event firing).
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alarm.SetEnableState(SystemContext, true);
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alarm.SetActiveState(SystemContext, false);
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alarm.SetAcknowledgedState(SystemContext, true);
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alarm.SetSeverity(SystemContext, MapSeverity(severity));
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alarm.Retain.Value = false; // inactive + acked ⇒ nothing to retain yet
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alarm.Message.Value = new LocalizedText(displayName);
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if (alarm.ConditionName is not null) alarm.ConditionName.Value = displayName;
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parent.AddChild(alarm);
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// Promote the equipment folder to an event notifier + register it as a root notifier so
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// T16's ReportEvent has a notifier path up to the Server object. Guard so repeated
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// materialise under the same folder doesn't double-add the root notifier.
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EnsureFolderIsEventNotifier(parent);
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AddPredefinedNode(SystemContext, alarm);
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_alarmConditions[alarmNodeId] = alarm;
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}
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}
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/// <summary>Map our domain <c>AlarmType</c> string to the matching SDK condition subtype. Script
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/// alarms have no OPC limit/setpoint values, so limit-style types fall back to the base
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/// <see cref="AlarmConditionState"/> (see <see cref="MaterialiseAlarmCondition"/> remarks).</summary>
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private static AlarmConditionState CreateAlarmConditionOfType(string alarmType, NodeState parent) => alarmType switch
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{
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"OffNormalAlarm" => new OffNormalAlarmState(parent),
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"DiscreteAlarm" => new DiscreteAlarmState(parent),
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// "LimitAlarm" / "AlarmCondition" / unknown ⇒ base: a script-driven alarm has no OPC limits
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// to populate, so the limit subtypes would carry unset High/Low children.
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_ => new AlarmConditionState(parent),
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};
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/// <summary>Promote <paramref name="folder"/> to <see cref="EventNotifiers.SubscribeToEvents"/> and
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/// register it as a root notifier (idempotent — guarded by <see cref="_notifierFolders"/>) so the
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/// alarm condition has a notifier path to the Server object for T16's event propagation.</summary>
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private void EnsureFolderIsEventNotifier(FolderState folder)
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{
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if (!_notifierFolders.Add(folder.NodeId)) return;
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folder.EventNotifier = EventNotifiers.SubscribeToEvents;
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AddRootNotifier(folder);
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folder.ClearChangeMasks(SystemContext, includeChildren: false);
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}
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/// <summary>Map an integer domain severity (treated as the OPC UA 1..1000 scale) onto the
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/// <see cref="EventSeverity"/> enum buckets the SDK's <c>SetSeverity</c> expects.</summary>
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private static EventSeverity MapSeverity(int severity) => severity switch
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{
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<= 0 => EventSeverity.Low,
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< 200 => EventSeverity.Low,
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< 400 => EventSeverity.MediumLow,
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< 600 => EventSeverity.Medium,
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< 800 => EventSeverity.MediumHigh,
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_ => EventSeverity.High,
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};
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/// <summary>
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/// Ensure a folder node exists at <paramref name="folderNodeId"/> with the given display
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/// name, parented under <paramref name="parentNodeId"/> (or the namespace root when null).
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@@ -206,12 +366,23 @@ public sealed class OtOpcUaNodeManager : CustomNodeManager2
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}
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_variables.Clear();
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foreach (var alarm in _alarmConditions.Values)
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{
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alarm.Parent?.RemoveChild(alarm);
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PredefinedNodes?.Remove(alarm.NodeId);
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}
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_alarmConditions.Clear();
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foreach (var f in _folders.Values)
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{
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f.Parent?.RemoveChild(f);
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PredefinedNodes?.Remove(f.NodeId);
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}
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_folders.Clear();
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// Drop the notifier-folder guard so re-materialised alarms re-promote their (rebuilt)
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// equipment folders to event notifiers.
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_notifierFolders.Clear();
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}
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}
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@@ -285,6 +285,36 @@ public sealed class Phase7Applier
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composition.EquipmentVirtualTags.Select(v => v.EquipmentId).Distinct(StringComparer.Ordinal).Count());
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}
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/// <summary>
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/// T14 — materialise real OPC UA Part 9 <c>AlarmConditionState</c> nodes from a composition
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/// snapshot. For each <b>enabled</b> <see cref="EquipmentScriptedAlarmPlan"/>, register a
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/// condition node (keyed by its <see cref="EquipmentScriptedAlarmPlan.ScriptedAlarmId"/>, which
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/// is the same id <c>OpcUaPublishActor.AlarmStateUpdate</c> targets) under its equipment folder.
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/// Disabled alarms are skipped — they expose no node. Must run AFTER
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/// <see cref="MaterialiseHierarchy"/> so the equipment folders exist. Idempotent (the sink's
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/// <c>MaterialiseAlarmCondition</c> re-creates cleanly on re-apply).
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/// </summary>
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/// <param name="composition">The composition result containing the scripted alarms to materialise.</param>
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public void MaterialiseScriptedAlarms(Phase7CompositionResult composition)
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{
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ArgumentNullException.ThrowIfNull(composition);
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if (composition.EquipmentScriptedAlarms.Count == 0) return;
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var materialised = 0;
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foreach (var alarm in composition.EquipmentScriptedAlarms)
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{
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if (!alarm.Enabled) continue;
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SafeMaterialiseAlarmCondition(alarm.ScriptedAlarmId, alarm.EquipmentId, alarm.Name, alarm.AlarmType, alarm.Severity);
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materialised++;
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}
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_logger.LogInformation(
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"Phase7Applier: scripted alarms materialised (alarms={Alarms}, equipment={Equipment})",
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materialised,
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composition.EquipmentScriptedAlarms.Where(a => a.Enabled)
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.Select(a => a.EquipmentId).Distinct(StringComparer.Ordinal).Count());
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}
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/// <summary>Deterministic NodeId for a tag's FolderPath sub-folder, scoped under its equipment
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/// folder so two equipments' identically-named sub-folders never collide.</summary>
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private static string EquipmentSubFolderNodeId(string equipmentId, string folderPath) =>
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@@ -307,6 +337,12 @@ public sealed class Phase7Applier
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try { _sink.WriteAlarmState(nodeId, active, acknowledged, ts); }
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catch (Exception ex) { _logger.LogWarning(ex, "Phase7Applier: WriteAlarmState threw for {Node}", nodeId); }
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}
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private void SafeMaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity)
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{
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try { _sink.MaterialiseAlarmCondition(alarmNodeId, equipmentNodeId, displayName, alarmType, severity); }
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catch (Exception ex) { _logger.LogWarning(ex, "Phase7Applier: MaterialiseAlarmCondition threw for {Node}", alarmNodeId); }
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}
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}
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/// <summary>Summary of one apply pass. Useful for tests + audit-log entries on the deploy path.</summary>
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@@ -36,6 +36,15 @@ public sealed class SdkAddressSpaceSink : IOpcUaAddressSpaceSink
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public void WriteAlarmState(string alarmNodeId, bool active, bool acknowledged, DateTime sourceTimestampUtc)
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=> _nodeManager.WriteAlarmState(alarmNodeId, active, acknowledged, sourceTimestampUtc);
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/// <summary>Materialises a real Part 9 alarm-condition node in the address space.</summary>
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/// <param name="alarmNodeId">The alarm node identifier (== ScriptedAlarmId).</param>
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/// <param name="equipmentNodeId">The equipment folder node identifier the condition parents under.</param>
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/// <param name="displayName">The human-readable condition name.</param>
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/// <param name="alarmType">The domain alarm type.</param>
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/// <param name="severity">The domain severity.</param>
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public void MaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity)
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||||
=> _nodeManager.MaterialiseAlarmCondition(alarmNodeId, equipmentNodeId, displayName, alarmType, severity);
|
||||
|
||||
/// <summary>Ensures a folder node exists in the address space.</summary>
|
||||
/// <param name="folderNodeId">The folder node identifier.</param>
|
||||
/// <param name="parentNodeId">The parent folder node identifier.</param>
|
||||
|
||||
@@ -229,6 +229,11 @@ public sealed class OpcUaPublishActor : ReceiveActor
|
||||
// clients see Area/Line/Equipment as proper folders. Idempotent; Phase7Applier
|
||||
// skips folders that already exist with the same node id.
|
||||
_applier.MaterialiseHierarchy(composition);
|
||||
// T14 — scripted alarms get their own pass right after the hierarchy so the equipment
|
||||
// folders they parent under already exist. Materialises real Part 9 AlarmConditionState
|
||||
// nodes (keyed by ScriptedAlarmId so AlarmStateUpdate writes target them); disabled
|
||||
// alarms are skipped.
|
||||
_applier.MaterialiseScriptedAlarms(composition);
|
||||
// Galaxy / SystemPlatform tags get their own pass: ensures their FolderPath folder
|
||||
// + Variable node exist so clients can browse them. The Galaxy driver fills values
|
||||
// on a future SubscribeBulk pass; until then variables show BadWaitingForInitialData.
|
||||
|
||||
Reference in New Issue
Block a user