perf(alarms): dirty-set coalescing — one evaluation per alarm per drain, latest values win
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@@ -1434,4 +1434,202 @@ public sealed class ScriptedAlarmEngineTests
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.GetValue(evaluator)!;
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return new WeakReference(del.Method.Module.Assembly);
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}
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// -------------------------------------------------------------------------
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// Dirty-set coalescing (perf roadmap task 15).
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//
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// Pre-fix, every upstream push spawned its own fire-and-forget
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// ReevaluateAsync, and each one queued on the single _evalGate. N pushes
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// arriving during one slow evaluation therefore produced N serialized
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// re-evaluations of the same alarms, all of them reading the SAME (latest)
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// cached values — N-1 of them redundant by construction.
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//
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// Post-fix a push only marks its alarms dirty; a single drainer swaps the
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// set and evaluates it once. The evaluation-count probe below is a
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// ctx.Logger line inside the predicate counted by a Serilog sink: the store
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// save-count alone cannot tell the two shapes apart, because the redundant
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// passes produce no transition and therefore no save.
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// -------------------------------------------------------------------------
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/// <summary>Verifies that a storm of pushes arriving while an evaluation is in flight collapses
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/// into a single further drain pass whose evaluation sees the LATEST pushed value, with a
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/// falsification control proving the collapsed count comes from coalescing and not from dedup.</summary>
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[Fact]
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public async Task A_storm_of_pushes_coalesces_to_one_drain_pass()
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{
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var up = new FakeUpstream();
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up.Set("Temp", 50);
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var probe = new CountingSink("EVALPROBE");
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var logger = new LoggerConfiguration().WriteTo.Sink(probe).CreateLogger();
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var store = new CountingAlarmStateStore();
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using var eng = new ScriptedAlarmEngine(up, store, new ScriptLoggerFactory(logger), logger);
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await eng.LoadAsync([
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Alarm("A", """ctx.Logger.Information("EVALPROBE"); return (int)ctx.GetTag("Temp").Value > 100;"""),
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], TestContext.Current.CancellationToken);
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// LoadAsync itself evaluates once (startup recovery) — start counting after it.
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probe.Reset();
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store.ResetCount();
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// Block the save the first push's evaluation performs. That evaluation then
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// sits INSIDE _evalGate for as long as the test wants, which is the window
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// every subsequent push has to coalesce into.
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var saveGate = new TaskCompletionSource();
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store.BlockNextSave = saveGate;
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up.Push("Temp", 150); // evaluation #1 → Activated → blocks in SaveAsync
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await WaitForAsync(() => store.SaveInProgress, timeoutMs: 3000);
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// The storm: 10 further pushes while the gate is held. The LAST one drops
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// back below the threshold, so "the drain evaluated the latest values" is
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// observable as the alarm ending Inactive rather than Active.
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for (var i = 1; i <= 9; i++) up.Push("Temp", 150 + i);
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up.Push("Temp", 50);
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saveGate.SetResult();
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await WaitForAsync(() => eng.GetState("A")!.Active == AlarmActiveState.Inactive, timeoutMs: 3000);
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probe.Count.ShouldBeLessThanOrEqualTo(2,
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"11 pushes over one blocked evaluation must produce the in-flight evaluation plus at " +
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"most ONE coalesced drain pass — pre-fix this was 11 serialized re-evaluations.");
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store.SaveCount.ShouldBe(2,
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"only genuine transitions persist: Activated (the blocked save) + Cleared (the drain).");
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eng.GetState("A")!.Active.ShouldBe(AlarmActiveState.Inactive,
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"the coalesced drain must evaluate the LATEST cached values — latest-wins, never lost-update.");
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// --- Falsification control -------------------------------------------
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// Spaced pushes (each drain completes before the next push lands) must
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// still produce one evaluation EACH. If this collapsed too, the counts
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// above would be proving dedup/short-circuiting rather than coalescing.
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probe.Reset();
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store.ResetCount();
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foreach (var v in new[] { 150, 50, 150, 50 })
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{
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up.Push("Temp", v);
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var want = v > 100 ? AlarmActiveState.Active : AlarmActiveState.Inactive;
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await WaitForAsync(() => eng.GetState("A")!.Active == want, timeoutMs: 3000);
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}
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probe.Count.ShouldBe(4,
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"four pushes that each land on an idle engine must each be evaluated — the collapsed " +
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"count in the storm above comes from coalescing, not from the engine skipping work.");
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store.SaveCount.ShouldBe(4);
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}
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/// <summary>Verifies that a push landing while a drain pass holds the evaluation gate is not
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/// dropped — the drainer loops and evaluates it in a following pass.</summary>
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[Fact]
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public async Task A_push_during_a_drain_is_not_lost()
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{
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var up = new FakeUpstream();
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up.Set("Temp", 50);
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var probe = new CountingSink("EVALPROBE");
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var logger = new LoggerConfiguration().WriteTo.Sink(probe).CreateLogger();
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var store = new CountingAlarmStateStore();
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using var eng = new ScriptedAlarmEngine(up, store, new ScriptLoggerFactory(logger), logger);
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await eng.LoadAsync([
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Alarm("A", """ctx.Logger.Information("EVALPROBE"); return (int)ctx.GetTag("Temp").Value > 100;"""),
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], TestContext.Current.CancellationToken);
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probe.Reset();
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var saveGate = new TaskCompletionSource();
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store.BlockNextSave = saveGate;
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up.Push("Temp", 150); // drain pass #1 → Activated → blocks in SaveAsync
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await WaitForAsync(() => store.SaveInProgress, timeoutMs: 3000);
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// Lands while the drainer is inside _evalGate: it must be recorded in the
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// dirty set and picked up by the drainer's next loop iteration, NOT dropped
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// because "a drain is already scheduled".
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up.Push("Temp", 40);
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saveGate.SetResult();
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await WaitForAsync(() => eng.GetState("A")!.Active == AlarmActiveState.Inactive, timeoutMs: 3000);
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probe.Count.ShouldBe(2, "the in-flight pass plus exactly one follow-up pass for the late push");
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}
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/// <summary>
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/// A Serilog sink that counts the events whose message template contains a marker string.
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/// Used to count predicate EVALUATIONS (the predicate emits the marker through
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/// <c>ctx.Logger</c>) — the store's save count cannot serve as that probe, because a
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/// redundant re-evaluation produces no transition and therefore no save.
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/// </summary>
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private sealed class CountingSink : Serilog.Core.ILogEventSink
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{
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private readonly string _marker;
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private int _count;
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/// <summary>Initializes the sink with the marker substring it counts.</summary>
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/// <param name="marker">Substring the message template must contain to be counted.</param>
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public CountingSink(string marker) => _marker = marker;
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/// <summary>Gets the number of matching events emitted since the last <see cref="Reset"/>.</summary>
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public int Count => Volatile.Read(ref _count);
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/// <summary>Resets the counter to zero.</summary>
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public void Reset() => Interlocked.Exchange(ref _count, 0);
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/// <summary>Counts the event if its message template carries the marker.</summary>
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/// <param name="logEvent">The Serilog event being emitted.</param>
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public void Emit(Serilog.Events.LogEvent logEvent)
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{
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if (logEvent.MessageTemplate.Text.Contains(_marker, StringComparison.Ordinal))
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Interlocked.Increment(ref _count);
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}
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}
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/// <summary>
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/// Store decorator that counts SaveAsync calls and can hold the next save open until the
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/// test releases it — the two capabilities the coalescing tests need together (block one
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/// evaluation inside <c>_evalGate</c>, then count what the released drain actually did).
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/// </summary>
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private sealed class CountingAlarmStateStore : IAlarmStateStore
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{
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private readonly InMemoryAlarmStateStore _inner = new();
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private int _saveCount;
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/// <summary>Gets the number of SaveAsync calls since the last <see cref="ResetCount"/>.</summary>
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public int SaveCount => Volatile.Read(ref _saveCount);
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/// <summary>Resets the save counter to zero.</summary>
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public void ResetCount() => Interlocked.Exchange(ref _saveCount, 0);
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/// <summary>Gets or sets a TaskCompletionSource that, when set, blocks the next SaveAsync until signalled.</summary>
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public TaskCompletionSource? BlockNextSave { get; set; }
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/// <summary>Gets a value indicating whether a SaveAsync call is currently blocked waiting on BlockNextSave.</summary>
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public bool SaveInProgress { get; private set; }
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/// <summary>Loads an alarm condition state by ID from the inner store.</summary>
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/// <param name="alarmId">The ID of the alarm condition state to load.</param>
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/// <param name="ct">A cancellation token.</param>
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public Task<AlarmConditionState?> LoadAsync(string alarmId, CancellationToken ct)
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=> _inner.LoadAsync(alarmId, ct);
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/// <summary>Loads all alarm condition states from the inner store.</summary>
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/// <param name="ct">A cancellation token.</param>
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public Task<IReadOnlyList<AlarmConditionState>> LoadAllAsync(CancellationToken ct)
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=> _inner.LoadAllAsync(ct);
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/// <summary>Counts the save, optionally blocking on the BlockNextSave gate, then delegates.</summary>
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/// <param name="state">The alarm condition state to save.</param>
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/// <param name="ct">A cancellation token.</param>
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public async Task SaveAsync(AlarmConditionState state, CancellationToken ct)
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{
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Interlocked.Increment(ref _saveCount);
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var gate = BlockNextSave;
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if (gate is not null)
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{
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BlockNextSave = null;
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SaveInProgress = true;
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try { await gate.Task.WaitAsync(ct).ConfigureAwait(false); }
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finally { SaveInProgress = false; }
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}
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await _inner.SaveAsync(state, ct).ConfigureAwait(false);
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}
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/// <summary>Removes an alarm condition state by ID from the inner store.</summary>
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/// <param name="alarmId">The ID of the alarm condition state to remove.</param>
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/// <param name="ct">A cancellation token.</param>
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public Task RemoveAsync(string alarmId, CancellationToken ct)
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=> _inner.RemoveAsync(alarmId, ct);
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}
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}
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