perf(alarms): dirty-set coalescing — one evaluation per alarm per drain, latest values win
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@@ -29,6 +29,29 @@ namespace ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms;
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/// Operators investigating a broken predicate shouldn't see a phantom
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/// clear-event preceding the failure.
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/// </para>
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/// <para>
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/// <b>Upstream pushes coalesce through a dirty set.</b> A push does not spawn its own
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/// re-evaluation: it marks the referencing alarm ids dirty and, if no drainer is already
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/// running, starts one. <see cref="DrainDirtyAsync"/> then swaps the set out and evaluates
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/// the batch, looping until the set is empty. N pushes arriving during one slow evaluation
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/// therefore collapse into ONE further pass instead of N serialized ones that would each
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/// re-read the same latest values. The collapse is loss-free by construction:
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/// <c>RefillReadCache</c> always reads <see cref="_valueCache"/>, which every push has
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/// already updated, so the surviving pass evaluates the latest values — latest-wins, never
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/// a lost update. There is no timer and no wall-clock batching window; a push that lands on
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/// an idle engine is evaluated immediately, and the coalescing window is exactly "whatever
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/// queued while <see cref="_evalGate"/> was busy".
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/// </para>
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/// <para>
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/// <b><see cref="IAlarmStateStore.SaveAsync"/> deliberately stays INSIDE the gate, before
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/// the in-memory update.</b> The persist-before-update ordering is a real crash-consistency
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/// property — a store failure must leave the in-memory condition and the persisted one both
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/// at the prior state rather than diverging — and it is pinned by
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/// <c>Store_save_failure_leaves_in_memory_state_unchanged</c>. Post-coalescing a save only
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/// happens on a genuine Part 9 transition, which is rare relative to the push rate, so the
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/// gate-held store call is no longer on the hot path and a write-behind queue would trade a
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/// correctness property for throughput the engine does not need.
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/// </para>
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/// </remarks>
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public sealed class ScriptedAlarmEngine : IDisposable
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{
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@@ -149,7 +172,7 @@ public sealed class ScriptedAlarmEngine : IDisposable
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private bool _disposed;
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// Tracks fire-and-forget background work launched by OnUpstreamChange
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// (ReevaluateAsync) and RunShelvingCheck (ShelvingCheckAsync). Dispose drains
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// (DrainDirtyAsync) and RunShelvingCheck (ShelvingCheckAsync). Dispose drains
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// these so a re-evaluation in flight when shutdown begins finishes its
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// SaveAsync before the engine returns control to the caller. The HashSet is
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// accessed under its own lock — never under _evalGate — so registration /
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@@ -157,6 +180,15 @@ public sealed class ScriptedAlarmEngine : IDisposable
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private readonly HashSet<Task> _inFlight = [];
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private readonly object _inFlightLock = new();
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// Coalescing state for the upstream-push path. _dirtyAlarmIds accumulates the
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// alarms a push made stale; _drainScheduled says a DrainDirtyAsync loop is
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// already running and will pick them up, so a push storm starts exactly one
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// drainer. Both are guarded by _dirtyLock — a leaf lock, never taken while
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// holding _evalGate or _inFlightLock, and never held across an await.
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private readonly HashSet<string> _dirtyAlarmIds = new(StringComparer.Ordinal);
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private readonly object _dirtyLock = new();
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private bool _drainScheduled; // guarded by _dirtyLock
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/// <summary>
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/// Initializes a new ScriptedAlarmEngine with the provided dependencies.
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/// </summary>
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@@ -497,10 +529,12 @@ public sealed class ScriptedAlarmEngine : IDisposable
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}
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/// <summary>
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/// Upstream-change callback. Updates the value cache + enqueues predicate
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/// re-evaluation for every alarm referencing the changed path. Fire-and-forget
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/// so driver-side dispatch isn't blocked; the background task is tracked so
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/// <see cref="Dispose"/> can drain it.
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/// Upstream-change callback. Updates the value cache + marks every alarm
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/// referencing the changed path dirty, starting the drainer if one isn't
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/// already running. Never blocks driver-side dispatch, and never spawns work
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/// per push: a push landing while a drain is in flight only grows the dirty
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/// set, so a storm collapses into one further evaluation pass over the latest
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/// values. The drainer is tracked so <see cref="Dispose"/> can drain it.
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/// </summary>
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/// <param name="path">The upstream tag path that changed.</param>
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/// <param name="value">The new data value snapshot.</param>
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@@ -508,9 +542,59 @@ public sealed class ScriptedAlarmEngine : IDisposable
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{
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_valueCache[path] = value;
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if (_disposed) return; // don't queue new work against a disposing engine
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if (_alarmsReferencing.TryGetValue(path, out var alarmIds))
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if (!_alarmsReferencing.TryGetValue(path, out var alarmIds)) return;
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bool startDrain;
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lock (_dirtyLock)
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{
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TrackBackgroundTask(ReevaluateAsync(alarmIds.ToArray(), CancellationToken.None));
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// Iterate the referencing set directly — the pre-coalescing path
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// allocated a fresh string[] on every single push.
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foreach (var id in alarmIds) _dirtyAlarmIds.Add(id);
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startDrain = !_drainScheduled;
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if (startDrain) _drainScheduled = true;
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}
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// Started outside the lock: DrainDirtyAsync runs synchronously up to its
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// first real await, and nothing it does should happen under _dirtyLock.
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if (startDrain) TrackBackgroundTask(DrainDirtyAsync(CancellationToken.None));
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}
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/// <summary>
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/// The single drainer for the upstream-push dirty set. Swaps the accumulated
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/// alarm ids out under <c>_dirtyLock</c> and re-evaluates that batch, looping
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/// until the set is empty — so every push that landed while the previous pass
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/// held <c>_evalGate</c> is served by the next pass rather than by a queue of
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/// redundant per-push evaluations. Exactly one instance runs at a time
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/// (<c>_drainScheduled</c>), and it clears that flag under the same lock it
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/// reads the set under, so the last drainer out and the next push in can never
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/// both decide "someone else will handle it".
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/// </summary>
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private async Task DrainDirtyAsync(CancellationToken ct)
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{
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while (true)
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{
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string[] batch;
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lock (_dirtyLock)
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{
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// Bail promptly on a disposing engine, but ALWAYS release
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// _drainScheduled on the way out — leaving it stuck true would make a
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// hypothetical post-dispose push believe a drainer is coming. (Such
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// pushes are already dropped in OnUpstreamChange; this keeps the flag
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// honest regardless.)
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if (_disposed || _dirtyAlarmIds.Count == 0)
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{
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_dirtyAlarmIds.Clear();
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_drainScheduled = false;
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return;
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}
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batch = [.. _dirtyAlarmIds];
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_dirtyAlarmIds.Clear();
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}
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// Reused as-is: the gate / evaluate / persist / emit-outside-the-gate shape
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// is already correct for a batch. Only the spawn-per-push is gone.
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await ReevaluateAsync(batch, ct).ConfigureAwait(false);
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}
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}
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@@ -925,9 +1009,11 @@ public sealed class ScriptedAlarmEngine : IDisposable
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_shelvingTimer?.Dispose();
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UnsubscribeFromUpstream();
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// Drain any fire-and-forget background work (ReevaluateAsync from
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// Drain any fire-and-forget background work (DrainDirtyAsync from
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// OnUpstreamChange + ShelvingCheckAsync from the 5s timer) that started
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// before _disposed = true was visible. Without this, a SaveAsync in
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// before _disposed = true was visible. The drain loop observes _disposed
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// at the top of every iteration and exits, so it cannot spin here. Without
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// this, a SaveAsync in
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// flight can outlive the engine and write to a (possibly disposed) store
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// after Dispose() has returned. The tasks re-check _disposed after
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// acquiring the gate and bail out, but the await still has to complete.
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