fix(alarms): background tasks register before they start; volatile _disposed
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@@ -1659,6 +1659,134 @@ public sealed class ScriptedAlarmEngineTests
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await WaitForAsync(() => eng.GetState("A")!.Active == AlarmActiveState.Active, timeoutMs: 5000);
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}
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// -------------------------------------------------------------------------
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// TrackBackgroundTask: fire-and-forget work must be REGISTERED BEFORE IT STARTS.
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//
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// The old signature took a Task, so the caller evaluated the argument — starting
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// the work — and only then called in to register it. Dispose snapshots the
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// in-flight set under its lock and synchronously awaits the snapshot, so a Dispose
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// landing in that start→Add window drained a set that did not yet contain a
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// genuinely running task, and returned while its SaveAsync was still in flight.
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// The factory form removes the window rather than shrinking it.
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// -------------------------------------------------------------------------
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/// <summary>Verifies the background task is registered for the Dispose drain BEFORE the factory
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/// that starts it is invoked, so no snapshot can ever miss a task that runs.</summary>
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[Fact]
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public void Background_work_is_registered_before_the_factory_starts_it()
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{
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var up = new FakeUpstream();
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using var eng = Build(up, out _);
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var countSeenInsideFactory = -1;
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var gate = new TaskCompletionSource();
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eng.TrackBackgroundTaskForTest(() =>
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{
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// Sampled from inside the factory's own synchronous body — i.e. before the
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// work's Task even exists, which is precisely the window the old shape left open.
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countSeenInsideFactory = eng.InFlightCountForTest;
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return gate.Task;
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});
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// Release BEFORE asserting: on the falsification run (registration moved after the
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// factory) the assertion throws, and `using` would then Dispose into a drain that
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// waits on a gate this method never reached — a hang instead of a failure.
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gate.SetResult();
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countSeenInsideFactory.ShouldBe(1,
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"registration must happen before the factory starts the work, or Dispose can drain " +
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"past a task that is genuinely in flight");
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}
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/// <summary>Verifies that after Dispose the factory form declines: no factory is invoked and
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/// nothing is registered, so a disposed engine can never acquire new background work.</summary>
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[Fact]
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public void Disposed_engine_declines_to_start_new_background_work()
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{
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var up = new FakeUpstream();
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var eng = Build(up, out _);
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eng.Dispose();
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var invoked = false;
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eng.TrackBackgroundTaskForTest(() => { invoked = true; return Task.CompletedTask; });
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invoked.ShouldBeFalse("a disposed engine must not start new background work");
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eng.InFlightCountForTest.ShouldBe(0, "and must not register anything for a drain that already ran");
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}
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/// <summary>Verifies Dispose blocks on work started through the factory form, and that the
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/// registration is released once that work completes.</summary>
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[Fact]
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public async Task Dispose_awaits_background_work_started_through_the_factory()
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{
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var up = new FakeUpstream();
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var eng = Build(up, out _);
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var gate = new TaskCompletionSource();
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eng.TrackBackgroundTaskForTest(() => gate.Task);
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eng.InFlightCountForTest.ShouldBe(1);
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var disposeTask = Task.Run(() => eng.Dispose());
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var raced = await Task.WhenAny(disposeTask, Task.Delay(300));
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raced.ShouldNotBe(disposeTask, "Dispose must not return while registered background work is still running");
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gate.SetResult();
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await disposeTask.WaitAsync(TimeSpan.FromSeconds(5));
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eng.InFlightCountForTest.ShouldBe(0, "completed work must unregister itself");
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}
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/// <summary>Verifies work whose task is already complete when the factory returns still
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/// unregisters cleanly and leaves Dispose with nothing to wait on.</summary>
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[Fact]
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public void Already_completed_background_work_unregisters_and_leaves_Dispose_free()
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{
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var up = new FakeUpstream();
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var eng = Build(up, out _);
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eng.TrackBackgroundTaskForTest(() => Task.CompletedTask);
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eng.InFlightCountForTest.ShouldBe(0,
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"the self-removal continuation runs inline on an already-completed task");
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Should.NotThrow(() => eng.Dispose());
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}
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/// <summary>Verifies a factory that throws synchronously surfaces the throw to its caller (the
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/// behaviour the old evaluate-at-the-call-site shape had) without wedging Dispose on a
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/// placeholder that nothing will ever complete.</summary>
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[Fact]
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public async Task A_factory_that_throws_synchronously_rethrows_and_does_not_wedge_Dispose()
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{
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var up = new FakeUpstream();
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var eng = Build(up, out _);
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Should.Throw<InvalidOperationException>(() => eng.TrackBackgroundTaskForTest(
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() => throw new InvalidOperationException("factory failed (test)")));
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eng.InFlightCountForTest.ShouldBe(0, "work that never started must not be left registered");
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await Task.Run(() => eng.Dispose()).WaitAsync(TimeSpan.FromSeconds(5));
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}
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/// <summary>Verifies a faulted background task is still drained by Dispose and its failure is
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/// swallowed there (logged at debug), matching the pre-existing shutdown contract.</summary>
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[Fact]
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public async Task A_faulted_background_task_is_drained_by_Dispose_without_throwing()
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{
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var up = new FakeUpstream();
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var eng = Build(up, out _);
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var gate = new TaskCompletionSource();
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eng.TrackBackgroundTaskForTest(() => gate.Task);
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// Fault it while Dispose is actually blocked on the drain, so the WhenAll observes
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// the failure rather than finding an already-unregistered task.
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var disposeTask = Task.Run(() => Should.NotThrow(() => eng.Dispose()));
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await Task.Delay(200);
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gate.SetException(new InvalidOperationException("background failed (test)"));
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await disposeTask.WaitAsync(TimeSpan.FromSeconds(5));
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eng.InFlightCountForTest.ShouldBe(0);
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}
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/// <summary>
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/// A clock that, once armed, re-dirties an alarm by pushing to the upstream and then throws —
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/// driving a deterministic chain of drain-latch handovers whose every step is synchronous —
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