feat(scripted-alarms): richer AlarmConditionState bridge to the OPC UA node (T15)
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namespace ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
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/// <summary>
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/// Commons-level projection of an alarm's full OPC UA Part 9 condition state, carried from the
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/// Runtime engine to the SDK sink. Commons cannot reference <c>Core.ScriptedAlarms</c> (its
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/// domain enums live there), so this DTO is deliberately primitive: every field is a
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/// <see cref="bool"/>, the Commons-local <see cref="AlarmShelvingKind"/> enum, a
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/// <see cref="ushort"/> severity, or a <see cref="string"/>. The Runtime host maps its Core
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/// <c>AlarmConditionState</c> + <c>AlarmSeverity</c> down to this shape; the SDK
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/// <c>OtOpcUaNodeManager</c> projects it back up onto a real <c>AlarmConditionState</c> node.
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/// </summary>
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/// <param name="Active">Whether the alarm condition is currently active (ActiveState).</param>
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/// <param name="Acknowledged">Whether the active transition has been acknowledged (AckedState).</param>
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/// <param name="Confirmed">Whether the clear transition has been confirmed (ConfirmedState).</param>
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/// <param name="Enabled">Whether the alarm is enabled (EnabledState); a disabled alarm reports no events.</param>
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/// <param name="Shelving">The shelving mode (ShelvingState): unshelved, one-shot, or timed.</param>
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/// <param name="Severity">OPC UA severity on the 1..1000 scale (the SDK <c>SetSeverity</c> input).</param>
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/// <param name="Message">The human-readable condition message (LocalizedText payload).</param>
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public sealed record AlarmConditionSnapshot(
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bool Active,
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bool Acknowledged,
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bool Confirmed,
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bool Enabled,
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AlarmShelvingKind Shelving,
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ushort Severity,
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string Message);
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/// <summary>
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/// Commons-local mirror of the Core <c>ShelvingKind</c> enum so this assembly carries no
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/// dependency on <c>Core.ScriptedAlarms</c>. <see cref="Unshelved"/> = no suppression,
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/// <see cref="OneShot"/> = suppress the next active transition, <see cref="Timed"/> = suppress
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/// until a configured expiry. The Runtime host maps the Core enum onto these members; the SDK
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/// sink maps them onto the Part 9 <c>SetShelvingState(shelved, oneShot, shelvingTime)</c> flags.
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/// </summary>
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public enum AlarmShelvingKind
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{
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/// <summary>No shelving — the alarm behaves normally.</summary>
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Unshelved,
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/// <summary>One-shot shelve — suppresses the next active transition, then expires.</summary>
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OneShot,
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/// <summary>Timed shelve — suppresses until a configured expiry timestamp passes.</summary>
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Timed,
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}
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