refactor(opcuaserver): rename Phase7* address-space pipeline to AddressSpace*
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The OPC UA address-space build pipeline was named after a v2-roadmap milestone number rather than its domain. Rename the family to describe what it does (build/diff/apply the OPC UA address space): Phase7Composer -> AddressSpaceComposer Phase7CompositionResult -> AddressSpaceComposition Phase7Planner -> AddressSpacePlanner Phase7Plan -> AddressSpacePlan Phase7Applier -> AddressSpaceApplier Phase7ApplyOutcome -> AddressSpaceApplyOutcome The 9 Phase7*Tests suites follow suit; Phase7ScriptingEntitiesTests -> ScriptingEntitiesTests (it tests the scripting migration, not the pipeline). Log-message prefixes move to the new class names. Pure mechanical rename, no behavioral change. EF migration classes/IDs (AddPhase7ScriptingTables, ExtendComputeGenerationDiffWithPhase7) are immutable and left untouched, as are historical design docs. Build clean; OpcUaServer 261/261, Runtime 272/272, ScriptingEntities 12/12 green.
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@@ -12,7 +12,7 @@ namespace ZB.MOM.WW.OtOpcUa.Runtime.Tests.Drivers;
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/// <summary>
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/// Proves the Phase 4c array intent (<c>isArray</c> + optional <c>arrayLength</c>), which rides
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/// inside the raw <c>TagConfig</c> JSON blob, round-trips with byte-parity through both
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/// equipment-tag producers: the live-edit composer (<see cref="Phase7Composer.Compose"/>) and the
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/// equipment-tag producers: the live-edit composer (<see cref="AddressSpaceComposer.Compose"/>) and the
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/// artifact decoder (<see cref="DeploymentArtifact.ParseComposition(System.ReadOnlySpan{byte})"/>).
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/// A secondary/follower node decoding a serialized deployment artifact MUST materialise array tags
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/// identically to the primary, so the artifact side must derive <c>IsArray</c> / <c>ArrayLength</c>
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@@ -153,7 +153,7 @@ public sealed class DeploymentArtifactArrayParityTests
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var namespaces = new[] { ns };
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// ---- Side 1: the live-edit composer ----
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var composed = Phase7Composer.Compose(
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var composed = AddressSpaceComposer.Compose(
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areas, lines, equipment, drivers, Array.Empty<ScriptedAlarm>(), tags, namespaces);
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// ---- Side 2: serialise the SAME draft to the artifact blob shape, then decode it ----
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