refactor(modbus): extract ModbusSocketLifecycle from ModbusTcpTransport (behaviour-preserving)

Claude-Session: https://claude.ai/code/session_01GASWkNEi68FSCtvr6rLoEW
This commit is contained in:
Joseph Doherty
2026-07-24 13:47:18 -04:00
parent 20100c36ad
commit 2f38b5b285
4 changed files with 287 additions and 162 deletions
@@ -0,0 +1,221 @@
using System.Net.Sockets;
namespace ZB.MOM.WW.OtOpcUa.Driver.Modbus;
/// <summary>
/// Owns the raw TCP socket lifecycle shared by every Modbus-over-TCP transport (MBAP and
/// RTU-over-TCP alike): the IPv4-preference connect, OS-level keep-alive, geometric-backoff
/// reconnect, idle-disconnect tracking, and teardown. It exposes the current
/// <see cref="NetworkStream"/> so the composing transport can drive its own framing on top —
/// the lifecycle knows nothing about MBAP / RTU wire layout.
/// </summary>
/// <remarks>
/// <para>
/// Extracted verbatim from <see cref="ModbusTcpTransport"/> so the connect / reconnect /
/// keep-alive / idle behaviour is written once and composed by both transports. The
/// constructor is connection-free — all socket I/O happens in <see cref="ConnectAsync"/> /
/// <see cref="ConnectWithBackoffAsync"/>.
/// </para>
/// <para>
/// Why keep-alive matters for DL205/DL260: the AutomationDirect H2-ECOM100 does NOT send
/// TCP keepalives per <c>docs/v2/dl205.md</c> §behavioral-oddities, so any NAT/firewall
/// between the gateway and PLC can silently close an idle socket after 2-5 minutes.
/// Enabling OS-level <c>SO_KEEPALIVE</c> lets the driver's own side detect a stuck socket
/// in reasonable time even when the application is mostly idle.
/// </para>
/// </remarks>
public sealed class ModbusSocketLifecycle : IAsyncDisposable
{
private readonly string _host;
private readonly int _port;
private readonly TimeSpan _timeout;
private readonly bool _autoReconnect;
private readonly ModbusKeepAliveOptions _keepAlive;
private readonly TimeSpan? _idleDisconnect;
private readonly ModbusReconnectOptions _reconnect;
private TcpClient? _client;
private NetworkStream? _stream;
private DateTime _lastSuccessUtc = DateTime.UtcNow;
/// <summary>Initializes a new instance of the <see cref="ModbusSocketLifecycle"/> class.</summary>
/// <param name="host">The host address or hostname of the Modbus server.</param>
/// <param name="port">The TCP port of the Modbus server.</param>
/// <param name="timeout">The timeout for socket operations.</param>
/// <param name="autoReconnect">Whether to automatically reconnect on socket failures.</param>
/// <param name="keepAlive">Optional keep-alive configuration for the socket.</param>
/// <param name="idleDisconnect">Optional duration after which an idle socket is disconnected.</param>
/// <param name="reconnect">Optional reconnect backoff configuration.</param>
public ModbusSocketLifecycle(
string host, int port, TimeSpan timeout, bool autoReconnect = true,
ModbusKeepAliveOptions? keepAlive = null,
TimeSpan? idleDisconnect = null,
ModbusReconnectOptions? reconnect = null)
{
_host = host;
_port = port;
_timeout = timeout;
_autoReconnect = autoReconnect;
_keepAlive = keepAlive ?? new ModbusKeepAliveOptions();
_idleDisconnect = idleDisconnect;
_reconnect = reconnect ?? new ModbusReconnectOptions();
}
/// <summary>Gets the current live <see cref="NetworkStream"/>, or <see langword="null"/> when not connected.</summary>
public NetworkStream? Stream => _stream;
/// <summary>Gets a value indicating whether auto-reconnect on socket failures is enabled.</summary>
public bool AutoReconnect => _autoReconnect;
/// <summary>Establishes a connection to the Modbus server, preferring IPv4.</summary>
/// <param name="ct">A cancellation token to observe for cancellation.</param>
/// <returns>A task representing the asynchronous connection operation.</returns>
public async Task ConnectAsync(CancellationToken ct)
{
// Resolve the host explicitly + prefer IPv4. .NET's TcpClient default-constructor is
// dual-stack (IPv6 first, fallback to IPv4) — but most Modbus TCP devices (PLCs and
// simulators like pymodbus) bind 0.0.0.0 only, so the IPv6 attempt times out and we
// burn the entire ConnectAsync budget before even trying IPv4. Resolving first +
// dialing the IPv4 address directly sidesteps that.
var addresses = await System.Net.Dns.GetHostAddressesAsync(_host, ct).ConfigureAwait(false);
var ipv4 = System.Linq.Enumerable.FirstOrDefault(addresses,
a => a.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork);
var target = ipv4 ?? (addresses.Length > 0 ? addresses[0] : System.Net.IPAddress.Loopback);
_client = new TcpClient(target.AddressFamily);
EnableKeepAlive(_client, _keepAlive);
using var cts = CancellationTokenSource.CreateLinkedTokenSource(ct);
cts.CancelAfter(_timeout);
await _client.ConnectAsync(target, _port, cts.Token).ConfigureAwait(false);
_stream = _client.GetStream();
_lastSuccessUtc = DateTime.UtcNow;
}
/// <summary>
/// Connect attempt with the configured geometric backoff. The first attempt fires after
/// <see cref="ModbusReconnectOptions.InitialDelay"/> (default zero — immediate); each
/// subsequent attempt sleeps for the previous delay times <c>BackoffMultiplier</c>,
/// capped at <c>MaxDelay</c>. Caller's cancellation token aborts the loop.
/// </summary>
/// <param name="ct">A cancellation token to observe for cancellation.</param>
/// <returns>A task representing the asynchronous reconnect operation.</returns>
public async Task ConnectWithBackoffAsync(CancellationToken ct)
{
var delay = _reconnect.InitialDelay;
var attempt = 0;
while (true)
{
if (delay > TimeSpan.Zero)
await Task.Delay(delay, ct).ConfigureAwait(false);
try
{
await ConnectAsync(ct).ConfigureAwait(false);
return;
}
catch (Exception ex) when (IsSocketLevelFailure(ex) && _autoReconnect)
{
attempt++;
// Geometric growth, capped. Use Math.Min on ticks so we don't overflow with
// pathological multipliers / long deployments.
var nextTicks = (long)(Math.Max(delay.Ticks, TimeSpan.FromMilliseconds(100).Ticks) * _reconnect.BackoffMultiplier);
delay = TimeSpan.FromTicks(Math.Min(nextTicks, _reconnect.MaxDelay.Ticks));
if (attempt >= 10)
{
// Bail after 10 attempts to surface persistent failure to the caller. With
// the default backoff (1s base, 2.0x mult, 30s cap) this is roughly 4 minutes
// of attempts; with InitialDelay=0 it's immediate up to the same cap.
throw;
}
}
}
}
/// <summary>
/// Reports whether the socket has been idle longer than the configured idle-disconnect
/// threshold and should be proactively torn down + reconnected before the next transaction.
/// Always <see langword="false"/> when no idle-disconnect timeout is configured.
/// </summary>
/// <returns><see langword="true"/> when the idle threshold has been exceeded.</returns>
public bool ShouldReconnectForIdle() =>
_idleDisconnect.HasValue && DateTime.UtcNow - _lastSuccessUtc > _idleDisconnect.Value;
/// <summary>Records that a transaction just succeeded, resetting the idle-disconnect clock.</summary>
public void MarkSuccess() => _lastSuccessUtc = DateTime.UtcNow;
/// <summary>Tears down the current socket + stream, leaving the lifecycle ready to reconnect.</summary>
/// <returns>A task representing the asynchronous teardown operation.</returns>
public async Task TearDownAsync()
{
try { if (_stream is not null) await _stream.DisposeAsync().ConfigureAwait(false); }
catch { /* best-effort */ }
_stream = null;
try { _client?.Dispose(); } catch { }
_client = null;
}
/// <summary>
/// Enable SO_KEEPALIVE with aggressive probe timing. DL205/DL260 doesn't send keepalives
/// itself; having the OS probe the socket every ~30s lets the driver notice a dead PLC
/// or broken NAT path long before the default 2-hour Windows idle timeout fires.
/// Non-fatal if the underlying OS rejects the option (some older Linux / container
/// sandboxes don't expose the fine-grained timing levers — the driver still works,
/// application-level probe still detects problems).
/// </summary>
private static void EnableKeepAlive(TcpClient client, ModbusKeepAliveOptions opts)
{
if (!opts.Enabled) return;
try
{
client.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
// A TimeSpan < 1s previously truncated to 0 via the int cast,
// which Windows / Linux interpret as "use the default" — silently defeating the
// configured keep-alive timing. Round up to at least 1 second so a sub-second
// configuration still produces a real keep-alive cadence. Negative values are
// also clamped to 1 to avoid surfacing as OS errors.
client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveTime,
ClampToWholeSeconds(opts.Time));
client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveInterval,
ClampToWholeSeconds(opts.Interval));
client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveRetryCount, opts.RetryCount);
}
catch { /* best-effort; older OSes may not expose the granular knobs */ }
}
/// <summary>
/// Cast a <see cref="TimeSpan"/> to a whole number of seconds with a
/// minimum of 1 — protects callers from the int-cast truncation that turned 500 ms
/// keep-alive timing into "use the default" on most OSes.
/// </summary>
/// <param name="ts">The timespan to clamp to whole seconds.</param>
/// <returns>The clamped duration expressed as a whole number of seconds, never less than 1.</returns>
internal static int ClampToWholeSeconds(TimeSpan ts)
{
var seconds = (int)Math.Ceiling(ts.TotalSeconds);
return seconds < 1 ? 1 : seconds;
}
/// <summary>
/// Distinguish socket-layer failures (eligible for reconnect-and-retry) from
/// protocol-layer failures (must propagate — retrying the same PDU won't help if the
/// PLC just returned exception 02 Illegal Data Address).
/// </summary>
/// <param name="ex">The exception to classify.</param>
/// <returns><see langword="true"/> when the exception is a socket-level failure.</returns>
internal static bool IsSocketLevelFailure(Exception ex) =>
ex is EndOfStreamException
|| ex is IOException
|| ex is SocketException
|| ex is ObjectDisposedException;
/// <summary>Asynchronously disposes the underlying socket + stream resources.</summary>
/// <returns>A task that represents the asynchronous operation.</returns>
public async ValueTask DisposeAsync()
{
try
{
if (_stream is not null) await _stream.DisposeAsync().ConfigureAwait(false);
}
catch { /* best-effort */ }
_client?.Dispose();
}
}
@@ -3,13 +3,19 @@ using System.Net.Sockets;
namespace ZB.MOM.WW.OtOpcUa.Driver.Modbus;
/// <summary>
/// Concrete Modbus TCP transport. Wraps a single <see cref="TcpClient"/> and serializes
/// requests so at most one transaction is in-flight at a time — Modbus servers typically
/// support concurrent transactions, but the single-flight model keeps the wire trace
/// Concrete Modbus TCP transport. Wraps a single socket (owned by <see cref="ModbusSocketLifecycle"/>)
/// and serializes requests so at most one transaction is in-flight at a time — Modbus servers
/// typically support concurrent transactions, but the single-flight model keeps the wire trace
/// easy to diagnose and avoids interleaved-response correlation bugs.
/// </summary>
/// <remarks>
/// <para>
/// Owns the MBAP framing (<see cref="SendOnceAsync"/>: 7-byte header + transaction-id
/// pairing) and composes <see cref="ModbusSocketLifecycle"/> for the connect / reconnect /
/// keep-alive / idle-disconnect machinery — the same lifecycle the RTU-over-TCP transport
/// reuses with different framing.
/// </para>
/// <para>
/// Survives mid-transaction socket drops: when a send/read fails with a socket-level
/// error (<see cref="IOException"/>, <see cref="SocketException"/>, <see cref="EndOfStreamException"/>)
/// the transport disposes the dead socket, reconnects, and retries the PDU exactly
@@ -26,19 +32,11 @@ namespace ZB.MOM.WW.OtOpcUa.Driver.Modbus;
/// </remarks>
public sealed class ModbusTcpTransport : IModbusTransport
{
private readonly string _host;
private readonly int _port;
private readonly ModbusSocketLifecycle _life;
private readonly TimeSpan _timeout;
private readonly bool _autoReconnect;
private readonly ModbusKeepAliveOptions _keepAlive;
private readonly TimeSpan? _idleDisconnect;
private readonly ModbusReconnectOptions _reconnect;
private readonly SemaphoreSlim _gate = new(1, 1);
private TcpClient? _client;
private NetworkStream? _stream;
private ushort _nextTx;
private bool _disposed;
private DateTime _lastSuccessUtc = DateTime.UtcNow;
/// <summary>Initializes a new instance of the <see cref="ModbusTcpTransport"/> class.</summary>
/// <param name="host">The host address or hostname of the Modbus server.</param>
@@ -54,84 +52,18 @@ public sealed class ModbusTcpTransport : IModbusTransport
TimeSpan? idleDisconnect = null,
ModbusReconnectOptions? reconnect = null)
{
_host = host;
_port = port;
_timeout = timeout;
_autoReconnect = autoReconnect;
_keepAlive = keepAlive ?? new ModbusKeepAliveOptions();
_idleDisconnect = idleDisconnect;
_reconnect = reconnect ?? new ModbusReconnectOptions();
_life = new ModbusSocketLifecycle(host, port, timeout, autoReconnect, keepAlive, idleDisconnect, reconnect);
}
/// <inheritdoc />
public async Task ConnectAsync(CancellationToken ct)
{
// Resolve the host explicitly + prefer IPv4. .NET's TcpClient default-constructor is
// dual-stack (IPv6 first, fallback to IPv4) — but most Modbus TCP devices (PLCs and
// simulators like pymodbus) bind 0.0.0.0 only, so the IPv6 attempt times out and we
// burn the entire ConnectAsync budget before even trying IPv4. Resolving first +
// dialing the IPv4 address directly sidesteps that.
var addresses = await System.Net.Dns.GetHostAddressesAsync(_host, ct).ConfigureAwait(false);
var ipv4 = System.Linq.Enumerable.FirstOrDefault(addresses,
a => a.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork);
var target = ipv4 ?? (addresses.Length > 0 ? addresses[0] : System.Net.IPAddress.Loopback);
_client = new TcpClient(target.AddressFamily);
EnableKeepAlive(_client, _keepAlive);
using var cts = CancellationTokenSource.CreateLinkedTokenSource(ct);
cts.CancelAfter(_timeout);
await _client.ConnectAsync(target, _port, cts.Token).ConfigureAwait(false);
_stream = _client.GetStream();
_lastSuccessUtc = DateTime.UtcNow;
}
/// <summary>
/// Enable SO_KEEPALIVE with aggressive probe timing. DL205/DL260 doesn't send keepalives
/// itself; having the OS probe the socket every ~30s lets the driver notice a dead PLC
/// or broken NAT path long before the default 2-hour Windows idle timeout fires.
/// Non-fatal if the underlying OS rejects the option (some older Linux / container
/// sandboxes don't expose the fine-grained timing levers — the driver still works,
/// application-level probe still detects problems).
/// </summary>
private static void EnableKeepAlive(TcpClient client, ModbusKeepAliveOptions opts)
{
if (!opts.Enabled) return;
try
{
client.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
// A TimeSpan < 1s previously truncated to 0 via the int cast,
// which Windows / Linux interpret as "use the default" — silently defeating the
// configured keep-alive timing. Round up to at least 1 second so a sub-second
// configuration still produces a real keep-alive cadence. Negative values are
// also clamped to 1 to avoid surfacing as OS errors.
client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveTime,
ClampToWholeSeconds(opts.Time));
client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveInterval,
ClampToWholeSeconds(opts.Interval));
client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveRetryCount, opts.RetryCount);
}
catch { /* best-effort; older OSes may not expose the granular knobs */ }
}
/// <summary>
/// Cast a <see cref="TimeSpan"/> to a whole number of seconds with a
/// minimum of 1 — protects callers from the int-cast truncation that turned 500 ms
/// keep-alive timing into "use the default" on most OSes.
/// </summary>
/// <param name="ts">The timespan to clamp to whole seconds.</param>
/// <returns>The clamped duration expressed as a whole number of seconds, never less than 1.</returns>
internal static int ClampToWholeSeconds(TimeSpan ts)
{
var seconds = (int)Math.Ceiling(ts.TotalSeconds);
return seconds < 1 ? 1 : seconds;
}
public Task ConnectAsync(CancellationToken ct) => _life.ConnectAsync(ct);
/// <inheritdoc />
public async Task<byte[]> SendAsync(byte unitId, byte[] pdu, CancellationToken ct)
{
if (_disposed) throw new ObjectDisposedException(nameof(ModbusTcpTransport));
if (_stream is null) throw new InvalidOperationException("Transport not connected");
if (_life.Stream is null) throw new InvalidOperationException("Transport not connected");
await _gate.WaitAsync(ct).ConfigureAwait(false);
try
@@ -140,27 +72,27 @@ public sealed class ModbusTcpTransport : IModbusTransport
// threshold, tear it down + reconnect before this PDU lands. Defends against silent
// NAT / firewall reaping where the socket looks alive locally but the upstream side
// dropped it minutes ago.
if (_idleDisconnect.HasValue && DateTime.UtcNow - _lastSuccessUtc > _idleDisconnect.Value)
if (_life.ShouldReconnectForIdle())
{
await TearDownAsync().ConfigureAwait(false);
await ConnectWithBackoffAsync(ct).ConfigureAwait(false);
await _life.TearDownAsync().ConfigureAwait(false);
await _life.ConnectWithBackoffAsync(ct).ConfigureAwait(false);
}
try
{
var result = await SendOnceAsync(unitId, pdu, ct).ConfigureAwait(false);
_lastSuccessUtc = DateTime.UtcNow;
_life.MarkSuccess();
return result;
}
catch (Exception ex) when (_autoReconnect && IsSocketLevelFailure(ex))
catch (Exception ex) when (_life.AutoReconnect && ModbusSocketLifecycle.IsSocketLevelFailure(ex))
{
// Mid-transaction drop: tear down the dead socket, reconnect (with backoff if
// configured), resend. Single retry — if it fails again, let it propagate so
// health/status reflect reality.
await TearDownAsync().ConfigureAwait(false);
await ConnectWithBackoffAsync(ct).ConfigureAwait(false);
await _life.TearDownAsync().ConfigureAwait(false);
await _life.ConnectWithBackoffAsync(ct).ConfigureAwait(false);
var result = await SendOnceAsync(unitId, pdu, ct).ConfigureAwait(false);
_lastSuccessUtc = DateTime.UtcNow;
_life.MarkSuccess();
return result;
}
}
@@ -170,43 +102,6 @@ public sealed class ModbusTcpTransport : IModbusTransport
}
}
/// <summary>
/// Connect attempt with the configured geometric backoff. The first attempt fires after
/// <see cref="ModbusReconnectOptions.InitialDelay"/> (default zero — immediate); each
/// subsequent attempt sleeps for the previous delay times <c>BackoffMultiplier</c>,
/// capped at <c>MaxDelay</c>. Caller's cancellation token aborts the loop.
/// </summary>
private async Task ConnectWithBackoffAsync(CancellationToken ct)
{
var delay = _reconnect.InitialDelay;
var attempt = 0;
while (true)
{
if (delay > TimeSpan.Zero)
await Task.Delay(delay, ct).ConfigureAwait(false);
try
{
await ConnectAsync(ct).ConfigureAwait(false);
return;
}
catch (Exception ex) when (IsSocketLevelFailure(ex) && _autoReconnect)
{
attempt++;
// Geometric growth, capped. Use Math.Min on ticks so we don't overflow with
// pathological multipliers / long deployments.
var nextTicks = (long)(Math.Max(delay.Ticks, TimeSpan.FromMilliseconds(100).Ticks) * _reconnect.BackoffMultiplier);
delay = TimeSpan.FromTicks(Math.Min(nextTicks, _reconnect.MaxDelay.Ticks));
if (attempt >= 10)
{
// Bail after 10 attempts to surface persistent failure to the caller. With
// the default backoff (1s base, 2.0x mult, 30s cap) this is roughly 4 minutes
// of attempts; with InitialDelay=0 it's immediate up to the same cap.
throw;
}
}
}
}
/// <summary>
/// Executes exactly one Modbus transaction on the current socket.
/// </summary>
@@ -230,7 +125,8 @@ public sealed class ModbusTcpTransport : IModbusTransport
/// </remarks>
private async Task<byte[]> SendOnceAsync(byte unitId, byte[] pdu, CancellationToken ct)
{
if (_stream is null) throw new InvalidOperationException("Transport not connected");
var stream = _life.Stream;
if (stream is null) throw new InvalidOperationException("Transport not connected");
var txId = ++_nextTx;
// MBAP: [TxId(2)][Proto=0(2)][Length(2)][UnitId(1)] + PDU
@@ -248,11 +144,11 @@ public sealed class ModbusTcpTransport : IModbusTransport
cts.CancelAfter(_timeout);
try
{
await _stream.WriteAsync(adu.AsMemory(), cts.Token).ConfigureAwait(false);
await _stream.FlushAsync(cts.Token).ConfigureAwait(false);
await stream.WriteAsync(adu.AsMemory(), cts.Token).ConfigureAwait(false);
await stream.FlushAsync(cts.Token).ConfigureAwait(false);
var header = new byte[7];
await ReadExactlyAsync(_stream, header, cts.Token).ConfigureAwait(false);
await ReadExactlyAsync(stream, header, cts.Token).ConfigureAwait(false);
var respTxId = (ushort)((header[0] << 8) | header[1]);
if (respTxId != txId)
throw new ModbusTransportDesyncException(
@@ -264,7 +160,7 @@ public sealed class ModbusTcpTransport : IModbusTransport
ModbusTransportDesyncException.DesyncReason.TruncatedFrame,
$"Modbus response length too small: {respLen}");
var respPdu = new byte[respLen - 1];
await ReadExactlyAsync(_stream, respPdu, cts.Token).ConfigureAwait(false);
await ReadExactlyAsync(stream, respPdu, cts.Token).ConfigureAwait(false);
// Exception PDU: function code has high bit set. This is a well-formed protocol-level
// error — the socket is still coherent, so it MUST propagate without teardown.
@@ -280,7 +176,7 @@ public sealed class ModbusTcpTransport : IModbusTransport
catch (ModbusTransportDesyncException)
{
// Framing violation: the socket is desynchronized — never reuse it.
await TearDownAsync().ConfigureAwait(false);
await _life.TearDownAsync().ConfigureAwait(false);
throw;
}
catch (OperationCanceledException) when (!ct.IsCancellationRequested)
@@ -288,33 +184,13 @@ public sealed class ModbusTcpTransport : IModbusTransport
// Per-op timeout fired (NOT the caller). The response is unknown / may still land later
// and corrupt the next read — tear the socket down and normalize as a desync so the
// reconnect retry / status mapping engages.
await TearDownAsync().ConfigureAwait(false);
await _life.TearDownAsync().ConfigureAwait(false);
throw new ModbusTransportDesyncException(
ModbusTransportDesyncException.DesyncReason.Timeout,
$"Modbus per-op response timeout after {_timeout.TotalMilliseconds:0}ms");
}
}
/// <summary>
/// Distinguish socket-layer failures (eligible for reconnect-and-retry) from
/// protocol-layer failures (must propagate — retrying the same PDU won't help if the
/// PLC just returned exception 02 Illegal Data Address).
/// </summary>
private static bool IsSocketLevelFailure(Exception ex) =>
ex is EndOfStreamException
|| ex is IOException
|| ex is SocketException
|| ex is ObjectDisposedException;
private async Task TearDownAsync()
{
try { if (_stream is not null) await _stream.DisposeAsync().ConfigureAwait(false); }
catch { /* best-effort */ }
_stream = null;
try { _client?.Dispose(); } catch { }
_client = null;
}
private static async Task ReadExactlyAsync(Stream s, byte[] buf, CancellationToken ct)
{
var read = 0;
@@ -332,12 +208,7 @@ public sealed class ModbusTcpTransport : IModbusTransport
{
if (_disposed) return;
_disposed = true;
try
{
if (_stream is not null) await _stream.DisposeAsync().ConfigureAwait(false);
}
catch { /* best-effort */ }
_client?.Dispose();
await _life.DisposeAsync().ConfigureAwait(false);
_gate.Dispose();
}
}