fix(v3-batch4-wp3): realm-qualified write routing + dormant discovery guard + self-correction/byte-parity tests (Wave B review H1/M1/M2/L1/L3)
H1 (HIGH): write-routing key now (AddressSpaceRealm, bareId), not bare-only. A raw s=<RawPath> and a UNS s=<Area/Line/Equip/Eff> can collide as bare strings; the bare-only key let a colliding raw+UNS pair route to the WRONG driver ref (last-writer-wins). The realm the node manager resolves (RealmOf) is now threaded through IOpcUaNodeWriteGateway.WriteAsync -> RouteNodeWrite -> _driverRefByNodeId keyed by (realm, bareId). New regression test: Colliding_raw_and_uns_bare_ids_route_to_their_own_driver_by_realm. M1 (MEDIUM): discovered-node injection made coherently DORMANT. HandleDiscoveredNodes hard-short-circuits (single enforcement point; _discoveredByDriver never populates so the re-inject tail is inert too), with a clear log pointing at the /raw browse-commit flow. New pin: Discovered_nodes_are_ignored_dormant_in_v3; the 16+2 v2 injection scenarios re-pointed to an accurate skip reason (DiscoveryInjectionDormantV3). M2 (MEDIUM): realm-qualified dual-node self-correction tests — Failed_uns_write_reverts_uns_node_and_leaves_raw_node_untouched + Raw_realm_revert_reverts_raw_node_only (the second fails if the realm is dropped). L1: removed the = AddressSpaceRealm.Uns defaults from the consequential node-manager mutation methods (WriteValue/WriteAlarmCondition/MaterialiseAlarmCondition/ EnsureFolder/EnsureVariable/UpdateFolderDisplayName/UpdateTagAttributes/ RaiseNodesAddedModelChange/Remove*/RevertOptimisticWriteIfNeeded) + the AttributeValueUpdate/AlarmStateUpdate records, so the compiler forces explicit realm; read-only accessors + internal builders retain their defaults. L3: fixed the stale VirtualTagHostActor class comment (V3NodeIds.Uns, not the retired EquipmentNodeIds.Variable). Also: DeploymentArtifactRawUnsParityTests — Raw/UNS node-set byte-parity round-trip between AddressSpaceComposer.Compose and DeploymentArtifact.ParseComposition. Claude-Session: https://claude.ai/code/session_01LVneM3eh1UtJxEisFXgmox
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@@ -297,10 +297,12 @@ public sealed class ScriptedAlarmHostActor : ReceiveActor
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// Bridge to OPC UA: project the FULL Part 9 condition state (enabled/active/acked/confirmed/
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// shelving/severity/message) onto the materialised condition node via the Commons snapshot.
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// e.AlarmId is the materialised condition's NodeId (T14 aligned it to the ScriptedAlarmId).
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// Scripted alarms are per-equipment condition nodes in the UNS realm.
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_publishActor.Tell(new OpcUaPublishActor.AlarmStateUpdate(
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AlarmNodeId: e.AlarmId,
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State: ToSnapshot(e),
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TimestampUtc: e.TimestampUtc));
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TimestampUtc: e.TimestampUtc,
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Realm: AddressSpaceRealm.Uns));
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// Publish the transition to the cluster `alerts` topic — the single historization + live
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// fan-out path. The mediator was cached on the ACTOR thread in PreStart; we only Tell it here.
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