#519 — a driver's OPC UA status code now reaches a client with its sub-code intact. DriverInstanceActor projected the driver's uint onto a 3-state Good/Uncertain/Bad enum and OtOpcUaNodeManager re-expanded Bad to a bare 0x80000000, so BadNoCommunication, BadTypeMismatch and BadNotSupported were indistinguishable on the wire and every driver's status constants (incl. the 16 #497 had just corrected) were diagnostic in logs only. Resolved by option (b): the raw uint rides AttributeValuePublished -> AttributeValueUpdate -> IOpcUaAddressSpaceSink.WriteValue, OpcUaQuality is deleted, and severity classification is a helper (OpcUaStatus.IsGood/IsUncertain/IsBad). The surface was wider than the issue costed (41 files, not "the sink and 3 implementations"): OpcUaQuality had non-driver producers with no uint to carry. Each got its natural code — BadInternalError for a failed virtual-tag script, BadNoCommunication for driver comms loss — and ScriptedAlarmHostActor's pair of mutually-inverse uint<->enum mappers is deleted, having round-tripped a code the engine already held. AddressSpaceApplier's removal writes deliberately keep the generic Bad: not losing a code the driver had is this issue; inventing one for the deploy path is a separate call. Behaviour change: WriteAlarmQuality fires its Part 9 event on a status-code change rather than a severity-bucket change. While the annotation was 3-state those were the same predicate; now a move between two Bad reasons changes what a subscriber reads. New SDK-free named constants live on Commons.OpcUa.OpcUaStatus, and StatusCodeParityTests is widened to cover them — that guard is reflection-driven, so it can only see a named constant, never an inline literal. #517 — the symptom is real but the issue named the wrong path and its fix was unsafe. ShutdownAsync cannot race: DriverInstanceActor calls it from PostStop, after the mailbox drains. (Core/Hosting/DriverHost, the one class with a concurrent GetHealth, has no production call site.) InitializeAsync can: it runs on a fire-and-forget Task.Run, and MTConnectDriver writes Healthy then starts loops that can throw into a catch which disposes the client before writing Faulted. Moving the write earlier, as suggested, inverts the terminal state — teardown drains in-flight loops that write health as they unwind, so a late loop could leave Healthy at rest with every connection closed. The fix is a bracket (conservative before, terminal after), applied to MTConnect's init-failure path only; shutdown keeps its single trailing write, and the rule plus the reachability table are documented on IDriver.ShutdownAsync. CalculationDriver.GetHealth returned a hard-coded Healthy that consulted nothing — Healthy before initialize, after shutdown and after dispose. Now derived from _running. Its test, named Health_is_always_Connected, asserted the defect and is replaced. Every new guard was falsified by breaking the production code and watching it go red. The two sub-code tests each assert two different Bad codes, since a single-code assertion could pass against a hard-coded constant under the old projection. Pre-existing failures, verified unchanged on a stashed tree and not chased: 4 in Driver.AbLegacy.IntegrationTests (slc500/micrologix/plc5 fixtures not up) and 3 in Host.IntegrationTests. Closes #517 Closes #519 Claude-Session: https://claude.ai/code/session_015p7wGqy3YpZNCpDzTpGMKo
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@@ -388,28 +388,13 @@ public sealed class ScriptedAlarmHostActor : ReceiveActor
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// Feed the live value into the upstream the engine subscribes from. #478 — carry the source
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// driver's quality (mapped to an OPC UA StatusCode) so the engine can derive a scripted
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// condition's worst-of-input quality; a Bad/Uncertain input is no longer silently treated as Good.
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// #519 — the status code rides through verbatim. This used to convert the incoming value onto a
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// 3-state enum and straight back again through a pair of mutually-inverse mappers, which is where
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// the input's sub-code was lost before the engine ever cached it.
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_upstream.Push(msg.TagId,
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new DataValueSnapshot(msg.Value, StatusFromQuality(msg.Quality), msg.TimestampUtc, msg.TimestampUtc));
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new DataValueSnapshot(msg.Value, msg.StatusCode, msg.TimestampUtc, msg.TimestampUtc));
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}
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/// <summary>#478 — map the 3-state <see cref="OpcUaQuality"/> to an OPC UA StatusCode (severity bits)
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/// for the engine's read cache. The inverse of <see cref="QualityFromStatus"/>.</summary>
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private static uint StatusFromQuality(OpcUaQuality quality) => quality switch
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{
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OpcUaQuality.Bad => 0x80000000u,
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OpcUaQuality.Uncertain => 0x40000000u,
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_ => 0u, // Good
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};
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/// <summary>#478 — collapse an engine <see cref="ScriptedAlarmEvent.WorstInputStatusCode"/> (top-2
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/// severity bits) back to the 3-state <see cref="OpcUaQuality"/> the Commons snapshot / node path use.</summary>
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private static OpcUaQuality QualityFromStatus(uint statusCode) => (statusCode >> 30) switch
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{
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0 => OpcUaQuality.Good,
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1 => OpcUaQuality.Uncertain,
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_ => OpcUaQuality.Bad,
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};
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private void OnEngineEmission(EngineEmission msg)
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{
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var e = msg.Event;
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@@ -430,7 +415,7 @@ public sealed class ScriptedAlarmHostActor : ReceiveActor
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{
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_publishActor.Tell(new OpcUaPublishActor.AlarmQualityUpdate(
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AlarmNodeId: e.AlarmId,
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Quality: QualityFromStatus(e.WorstInputStatusCode),
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StatusCode: e.WorstInputStatusCode,
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TimestampUtc: e.TimestampUtc,
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Realm: AddressSpaceRealm.Uns));
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return;
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@@ -715,10 +700,10 @@ public sealed class ScriptedAlarmHostActor : ReceiveActor
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Shelving: MapShelving(condition.Shelving.Kind),
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Severity: (ushort)SeverityToInt(severity),
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Message: message,
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// #478 — the condition's Quality is the worst quality across the script's input tags at evaluation
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// #478 — the condition's status is the worst status across the script's input tags at evaluation
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// time (carried on the event by the engine). A transition fired while an input is Uncertain projects
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// Uncertain here so the full-snapshot write doesn't clobber quality back to Good.
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Quality: QualityFromStatus(worstInputStatusCode));
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StatusCode: worstInputStatusCode);
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/// <summary>Maps the Core <see cref="ShelvingKind"/> onto the Commons <see cref="AlarmShelvingKind"/>
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/// mirror (the Commons assembly can't see the Core enum).</summary>
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