#519 — a driver's OPC UA status code now reaches a client with its sub-code intact. DriverInstanceActor projected the driver's uint onto a 3-state Good/Uncertain/Bad enum and OtOpcUaNodeManager re-expanded Bad to a bare 0x80000000, so BadNoCommunication, BadTypeMismatch and BadNotSupported were indistinguishable on the wire and every driver's status constants (incl. the 16 #497 had just corrected) were diagnostic in logs only. Resolved by option (b): the raw uint rides AttributeValuePublished -> AttributeValueUpdate -> IOpcUaAddressSpaceSink.WriteValue, OpcUaQuality is deleted, and severity classification is a helper (OpcUaStatus.IsGood/IsUncertain/IsBad). The surface was wider than the issue costed (41 files, not "the sink and 3 implementations"): OpcUaQuality had non-driver producers with no uint to carry. Each got its natural code — BadInternalError for a failed virtual-tag script, BadNoCommunication for driver comms loss — and ScriptedAlarmHostActor's pair of mutually-inverse uint<->enum mappers is deleted, having round-tripped a code the engine already held. AddressSpaceApplier's removal writes deliberately keep the generic Bad: not losing a code the driver had is this issue; inventing one for the deploy path is a separate call. Behaviour change: WriteAlarmQuality fires its Part 9 event on a status-code change rather than a severity-bucket change. While the annotation was 3-state those were the same predicate; now a move between two Bad reasons changes what a subscriber reads. New SDK-free named constants live on Commons.OpcUa.OpcUaStatus, and StatusCodeParityTests is widened to cover them — that guard is reflection-driven, so it can only see a named constant, never an inline literal. #517 — the symptom is real but the issue named the wrong path and its fix was unsafe. ShutdownAsync cannot race: DriverInstanceActor calls it from PostStop, after the mailbox drains. (Core/Hosting/DriverHost, the one class with a concurrent GetHealth, has no production call site.) InitializeAsync can: it runs on a fire-and-forget Task.Run, and MTConnectDriver writes Healthy then starts loops that can throw into a catch which disposes the client before writing Faulted. Moving the write earlier, as suggested, inverts the terminal state — teardown drains in-flight loops that write health as they unwind, so a late loop could leave Healthy at rest with every connection closed. The fix is a bracket (conservative before, terminal after), applied to MTConnect's init-failure path only; shutdown keeps its single trailing write, and the rule plus the reachability table are documented on IDriver.ShutdownAsync. CalculationDriver.GetHealth returned a hard-coded Healthy that consulted nothing — Healthy before initialize, after shutdown and after dispose. Now derived from _running. Its test, named Health_is_always_Connected, asserted the defect and is replaced. Every new guard was falsified by breaking the production code and watching it go red. The two sub-code tests each assert two different Bad codes, since a single-code assertion could pass against a hard-coded constant under the old projection. Pre-existing failures, verified unchanged on a stashed tree and not chased: 4 in Driver.AbLegacy.IntegrationTests (slc500/micrologix/plc5 fixtures not up) and 3 in Host.IntegrationTests. Closes #517 Closes #519 Claude-Session: https://claude.ai/code/session_015p7wGqy3YpZNCpDzTpGMKo
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@@ -262,8 +262,22 @@ public sealed class CalculationDriver : IDriver, IDependencyConsumer, ISubscriba
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return Task.CompletedTask;
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}
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/// <inheritdoc />
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public DriverHealth GetHealth() => new(DriverState.Healthy, _lastComputeUtc, null);
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/// <summary>
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/// Current health, derived from the driver's own lifecycle state.
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/// <para><b>Gitea #517.</b> This used to return a hard-coded <see cref="DriverState.Healthy"/> that
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/// consulted nothing. That made it the fleet's one driver whose <c>GetHealth()</c> reported Healthy
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/// <em>with its timers stopped</em> — not as a race window, but permanently and deterministically:
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/// before <see cref="InitializeAsync"/>, after <see cref="ShutdownAsync"/>, and after
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/// <see cref="Dispose"/>. Every other driver reads a <c>_health</c> field that shutdown lands on
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/// <see cref="DriverState.Unknown"/>.</para>
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/// <para>There is no transport to be Degraded about — this driver computes from the dependency mux,
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/// so its only meaningful states are "running" and "not running". <c>_running</c> is the flag the
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/// compute paths themselves gate on, which is what makes it the honest input here.</para>
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/// </summary>
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/// <returns>Healthy while running; otherwise Unknown, retaining the last compute time.</returns>
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public DriverHealth GetHealth() => _running
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? new DriverHealth(DriverState.Healthy, _lastComputeUtc, null)
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: new DriverHealth(DriverState.Unknown, _lastComputeUtc, null);
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/// <inheritdoc />
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public long GetMemoryFootprint() => 0;
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@@ -2453,6 +2453,20 @@ public sealed class MTConnectDriver : IDriver, IReadable, ISubscribable, ITagDis
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}
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catch (Exception ex)
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{
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// Gitea #517 — land Faulted BEFORE anything is disposed, not after.
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//
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// A successful connect writes Healthy above, and the steps that follow it (stream start, probe
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// loop) can still throw. Without this first write the driver would report Healthy for the whole
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// duration of the teardown below, with its client already disposed. That window is genuinely
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// observable: DriverInstanceActor invokes InitializeAsync on a fire-and-forget Task.Run, so its
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// health-poll tick keeps calling GetHealth() on the actor thread throughout.
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//
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// The write is then REPEATED after the teardown, and both are load-bearing. Teardown drains
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// in-flight loops, and those loops write health too — so a driver that only moved the write
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// earlier could have a late loop overwrite Faulted with something rosier and leave THAT as the
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// terminal state. Conservative during the window, correct at the end.
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WriteHealth(new DriverHealth(DriverState.Faulted, lastRead, ex.Message));
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// A client this attempt built is unreachable from anywhere else; one the caller handed in
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// is disposed by the teardown below. Either way nothing survives a failed start.
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SafeDispose(built);
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