fix(opcua,drivers): carry driver status sub-codes to clients (#519) + health-write ordering (#517)

#519 — a driver's OPC UA status code now reaches a client with its sub-code intact.
DriverInstanceActor projected the driver's uint onto a 3-state Good/Uncertain/Bad enum
and OtOpcUaNodeManager re-expanded Bad to a bare 0x80000000, so BadNoCommunication,
BadTypeMismatch and BadNotSupported were indistinguishable on the wire and every
driver's status constants (incl. the 16 #497 had just corrected) were diagnostic in
logs only. Resolved by option (b): the raw uint rides AttributeValuePublished ->
AttributeValueUpdate -> IOpcUaAddressSpaceSink.WriteValue, OpcUaQuality is deleted, and
severity classification is a helper (OpcUaStatus.IsGood/IsUncertain/IsBad).

The surface was wider than the issue costed (41 files, not "the sink and 3
implementations"): OpcUaQuality had non-driver producers with no uint to carry.
Each got its natural code — BadInternalError for a failed virtual-tag script,
BadNoCommunication for driver comms loss — and ScriptedAlarmHostActor's pair of
mutually-inverse uint<->enum mappers is deleted, having round-tripped a code the
engine already held. AddressSpaceApplier's removal writes deliberately keep the
generic Bad: not losing a code the driver had is this issue; inventing one for the
deploy path is a separate call.

Behaviour change: WriteAlarmQuality fires its Part 9 event on a status-code change
rather than a severity-bucket change. While the annotation was 3-state those were the
same predicate; now a move between two Bad reasons changes what a subscriber reads.

New SDK-free named constants live on Commons.OpcUa.OpcUaStatus, and
StatusCodeParityTests is widened to cover them — that guard is reflection-driven, so
it can only see a named constant, never an inline literal.

#517 — the symptom is real but the issue named the wrong path and its fix was unsafe.
ShutdownAsync cannot race: DriverInstanceActor calls it from PostStop, after the
mailbox drains. (Core/Hosting/DriverHost, the one class with a concurrent GetHealth,
has no production call site.) InitializeAsync can: it runs on a fire-and-forget
Task.Run, and MTConnectDriver writes Healthy then starts loops that can throw into a
catch which disposes the client before writing Faulted.

Moving the write earlier, as suggested, inverts the terminal state — teardown drains
in-flight loops that write health as they unwind, so a late loop could leave Healthy at
rest with every connection closed. The fix is a bracket (conservative before, terminal
after), applied to MTConnect's init-failure path only; shutdown keeps its single
trailing write, and the rule plus the reachability table are documented on
IDriver.ShutdownAsync.

CalculationDriver.GetHealth returned a hard-coded Healthy that consulted nothing —
Healthy before initialize, after shutdown and after dispose. Now derived from _running.
Its test, named Health_is_always_Connected, asserted the defect and is replaced.

Every new guard was falsified by breaking the production code and watching it go red.
The two sub-code tests each assert two different Bad codes, since a single-code
assertion could pass against a hard-coded constant under the old projection.

Pre-existing failures, verified unchanged on a stashed tree and not chased: 4 in
Driver.AbLegacy.IntegrationTests (slc500/micrologix/plc5 fixtures not up) and 3 in
Host.IntegrationTests.

Closes #517
Closes #519

Claude-Session: https://claude.ai/code/session_015p7wGqy3YpZNCpDzTpGMKo
This commit is contained in:
Joseph Doherty
2026-07-31 05:25:27 -04:00
parent ba85e871df
commit 2d20aeb779
53 changed files with 721 additions and 311 deletions
@@ -16,11 +16,13 @@ namespace ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
/// <param name="Shelving">The shelving mode (ShelvingState): unshelved, one-shot, or timed.</param>
/// <param name="Severity">OPC UA severity on the 1..1000 scale (the SDK <c>SetSeverity</c> input).</param>
/// <param name="Message">The human-readable condition message (LocalizedText payload).</param>
/// <param name="Quality">
/// Quality of the condition's source data (Part 9 <c>ConditionType.Quality</c>). Carried so a
/// <param name="StatusCode">
/// Status code of the condition's source data (Part 9 <c>ConditionType.Quality</c>). Carried so a
/// comms-lost native source can report a non-<c>Good</c> condition instead of the accidentally-Good
/// default (issue #477). It is a pure annotation — it never alters Active/Acked/Retain. Defaults to
/// <see cref="OpcUaQuality.Good"/> so scripted-alarm callers (which stay Good in v1) need not supply it.
/// <see cref="OpcUaStatus.Good"/> so scripted-alarm callers (which stay Good in v1) need not supply it.
/// Carries the full sub-code since #519, so a comms-lost condition reports
/// <see cref="OpcUaStatus.BadNoCommunication"/> rather than a bare <see cref="OpcUaStatus.Bad"/>.
/// </param>
public sealed record AlarmConditionSnapshot(
bool Active,
@@ -30,7 +32,7 @@ public sealed record AlarmConditionSnapshot(
AlarmShelvingKind Shelving,
ushort Severity,
string Message,
OpcUaQuality Quality = OpcUaQuality.Good);
uint StatusCode = OpcUaStatus.Good);
/// <summary>
/// Commons-local mirror of the Core <c>ShelvingKind</c> enum so this assembly carries no
@@ -23,15 +23,15 @@ public sealed class DeferredAddressSpaceSink : IOpcUaAddressSpaceSink, ISurgical
_inner = sink ?? NullOpcUaAddressSpaceSink.Instance;
/// <inheritdoc />
public void WriteValue(string nodeId, object? value, OpcUaQuality quality, DateTime sourceTimestampUtc, AddressSpaceRealm realm)
=> _inner.WriteValue(nodeId, value, quality, sourceTimestampUtc, realm);
public void WriteValue(string nodeId, object? value, uint statusCode, DateTime sourceTimestampUtc, AddressSpaceRealm realm)
=> _inner.WriteValue(nodeId, value, statusCode, sourceTimestampUtc, realm);
/// <inheritdoc />
public void WriteAlarmCondition(string alarmNodeId, AlarmConditionSnapshot state, DateTime sourceTimestampUtc, AddressSpaceRealm realm)
=> _inner.WriteAlarmCondition(alarmNodeId, state, sourceTimestampUtc, realm);
public void WriteAlarmQuality(string alarmNodeId, OpcUaQuality quality, DateTime sourceTimestampUtc, AddressSpaceRealm realm)
=> _inner.WriteAlarmQuality(alarmNodeId, quality, sourceTimestampUtc, realm);
public void WriteAlarmQuality(string alarmNodeId, uint statusCode, DateTime sourceTimestampUtc, AddressSpaceRealm realm)
=> _inner.WriteAlarmQuality(alarmNodeId, statusCode, sourceTimestampUtc, realm);
/// <inheritdoc />
public void MaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity, AddressSpaceRealm realm, bool isNative = false)
@@ -8,16 +8,19 @@ namespace ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
/// </summary>
public interface IOpcUaAddressSpaceSink
{
/// <summary>Write a Variable node's current value + quality + source timestamp.</summary>
/// <summary>Write a Variable node's current value + status code + source timestamp.</summary>
/// <param name="nodeId">The OPC UA node ID of the variable.</param>
/// <param name="value">The value to write.</param>
/// <param name="quality">The quality status of the value.</param>
/// <param name="statusCode">The full OPC UA status code, sub-code included. Passed to the SDK verbatim
/// (#519): a driver's <see cref="OpcUaStatus.BadNoCommunication"/> reaches the client as
/// <c>BadNoCommunication</c>, not as a generic <see cref="OpcUaStatus.Bad"/>. Use
/// <see cref="OpcUaStatus"/>' named constants rather than a literal.</param>
/// <param name="sourceTimestampUtc">The source timestamp in UTC.</param>
/// <param name="realm">Which of the two v3 namespaces (<see cref="AddressSpaceRealm.Raw"/> device tree or
/// <see cref="AddressSpaceRealm.Uns"/> equipment tree) the <paramref name="nodeId"/> lives in — the sink
/// resolves the namespace index from the realm rather than parsing it out of the id string. WP3's fan-out
/// calls this once per NodeId (raw + every referencing UNS node) with the matching realm.</param>
void WriteValue(string nodeId, object? value, OpcUaQuality quality, DateTime sourceTimestampUtc, AddressSpaceRealm realm);
void WriteValue(string nodeId, object? value, uint statusCode, DateTime sourceTimestampUtc, AddressSpaceRealm realm);
/// <summary>Write an alarm-condition's full Part 9 state. When a real condition node has been
/// materialised for <paramref name="alarmNodeId"/> via <see cref="MaterialiseAlarmCondition"/>,
@@ -34,15 +37,17 @@ public interface IOpcUaAddressSpaceSink
void WriteAlarmCondition(string alarmNodeId, AlarmConditionSnapshot state, DateTime sourceTimestampUtc, AddressSpaceRealm realm);
/// <summary>#477 — annotate a materialised condition's source-data quality OUT OF BAND from any alarm
/// transition (used by the driver-connectivity path: comms lost → <see cref="OpcUaQuality.Bad"/>,
/// restored → <see cref="OpcUaQuality.Good"/>). Sets ONLY the condition's Quality — never
/// transition (used by the driver-connectivity path: comms lost → <see cref="OpcUaStatus.BadNoCommunication"/>,
/// restored → <see cref="OpcUaStatus.Good"/>). Sets ONLY the condition's Quality — never
/// Active/Acked/Severity/Retain (a comms-lost active alarm stays active) — and fires one Part 9 event
/// only on a quality-bucket change. A no-op for an unmaterialised / non-condition node.</summary>
/// only on a change to the status code itself — since #519 that includes a move between two Bad
/// sub-codes, which genuinely changes what a subscriber reads. A no-op for an unmaterialised /
/// non-condition node.</summary>
/// <param name="alarmNodeId">The condition node id (RawPath for a native alarm).</param>
/// <param name="quality">The source-data quality to annotate.</param>
/// <param name="statusCode">The source-data status code to annotate, sub-code included.</param>
/// <param name="sourceTimestampUtc">The connectivity transition timestamp in UTC.</param>
/// <param name="realm">The namespace realm the condition was materialised under.</param>
void WriteAlarmQuality(string alarmNodeId, OpcUaQuality quality, DateTime sourceTimestampUtc, AddressSpaceRealm realm);
void WriteAlarmQuality(string alarmNodeId, uint statusCode, DateTime sourceTimestampUtc, AddressSpaceRealm realm);
/// <summary>
/// Materialise a real OPC UA Part 9 alarm-condition node under its equipment folder so clients
@@ -160,10 +165,6 @@ public interface IOpcUaAddressSpaceSink
string referenceType = "Organizes");
}
/// <summary>OPC UA status code projection — Good / Uncertain / Bad. Real SDK has finer-grained
/// codes; the engine actors only need this 3-state classification.</summary>
public enum OpcUaQuality { Good, Uncertain, Bad }
/// <summary>No-op sink. Bound by default so the actors are safe to run in dev / Mac /
/// integration tests without a real SDK behind them.</summary>
public sealed class NullOpcUaAddressSpaceSink : IOpcUaAddressSpaceSink
@@ -172,11 +173,11 @@ public sealed class NullOpcUaAddressSpaceSink : IOpcUaAddressSpaceSink
private NullOpcUaAddressSpaceSink() { }
/// <inheritdoc />
public void WriteValue(string nodeId, object? value, OpcUaQuality quality, DateTime sourceTimestampUtc, AddressSpaceRealm realm) { }
public void WriteValue(string nodeId, object? value, uint statusCode, DateTime sourceTimestampUtc, AddressSpaceRealm realm) { }
/// <inheritdoc />
public void WriteAlarmCondition(string alarmNodeId, AlarmConditionSnapshot state, DateTime sourceTimestampUtc, AddressSpaceRealm realm) { }
public void WriteAlarmQuality(string alarmNodeId, OpcUaQuality quality, DateTime sourceTimestampUtc, AddressSpaceRealm realm) { }
public void WriteAlarmQuality(string alarmNodeId, uint statusCode, DateTime sourceTimestampUtc, AddressSpaceRealm realm) { }
/// <inheritdoc />
public void MaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity, AddressSpaceRealm realm, bool isNative = false) { }
@@ -0,0 +1,68 @@
namespace ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
/// <summary>
/// The handful of OPC UA status codes the engine layer needs to spell, plus the Part 4 severity
/// classification helpers that replaced the retired <c>OpcUaQuality</c> 3-state enum (Gitea #519).
///
/// <para><b>Why these are bare <c>uint</c> literals.</b> Commons and Runtime deliberately do not
/// reference the OPC UA SDK — <see cref="IOpcUaAddressSpaceSink"/> exists precisely so the Runtime
/// project can publish values without dragging in <c>Opc.Ua.Server</c>. That is the same layering
/// decision the driver assemblies make, and it carries the same single failure mode: nothing checks
/// the literal against the name. <c>StatusCodeParityTests</c> closes it by reflection, and it can
/// only see a <b>named</b> constant — so add codes here rather than writing a literal at a call
/// site, exactly as Gitea #497 concluded for the drivers.</para>
///
/// <para><b>Severity, not equality, is what callers should branch on.</b> A status code's top two
/// bits carry its Part 4 severity (00 = Good, 01 = Uncertain, 10/11 = Bad); everything below is the
/// sub-code. Before #519 the engine collapsed every value onto a 3-state enum here and the node
/// manager re-expanded <c>Bad</c> to a bare <c>0x80000000</c>, so no driver's sub-code ever reached
/// a client. The sub-code now rides through to the SDK verbatim, and any code that only needs the
/// bucket uses <see cref="IsGood"/> / <see cref="IsUncertain"/> / <see cref="IsBad"/> rather than
/// comparing against <see cref="Good"/> or <see cref="Bad"/>.</para>
/// </summary>
public static class OpcUaStatus
{
/// <summary>The value is good. Part 4 severity <c>00</c>; the whole code is zero.</summary>
public const uint Good = 0x00000000;
/// <summary>Generic uncertain. Prefer a specific <c>Uncertain*</c> sub-code where one applies.</summary>
public const uint Uncertain = 0x40000000;
/// <summary>Generic bad, carrying no diagnostic beyond the severity. This is the value the retired
/// 3-state projection produced for <em>every</em> bad status; a caller that has something more
/// specific should say so instead.</summary>
public const uint Bad = 0x80000000;
/// <summary>No value has been received from the device yet. Written at materialisation and on every
/// address-space reset, so a freshly-deployed or just-rebuilt node reads as "not yet polled" rather
/// than as a device fault.</summary>
public const uint BadWaitingForInitialData = 0x80320000;
/// <summary>Communication with the source has been lost. The driver-connectivity annotation for a
/// native alarm condition, and the sentinel several drivers map an explicit "unavailable" reading to.</summary>
public const uint BadNoCommunication = 0x80310000;
/// <summary>An internal failure produced no usable value — the virtual-tag path's code for a script
/// that threw or timed out.</summary>
public const uint BadInternalError = 0x80020000;
/// <summary>Part 4 severity bucket of <paramref name="statusCode"/>: the top two bits.</summary>
/// <param name="statusCode">The status code to classify.</param>
/// <returns>0 for Good, 1 for Uncertain, 2 or 3 for Bad.</returns>
public static uint Severity(uint statusCode) => statusCode >> 30;
/// <summary>True when <paramref name="statusCode"/> is in the Good severity bucket.</summary>
/// <param name="statusCode">The status code to classify.</param>
/// <returns><see langword="true"/> when the value is usable.</returns>
public static bool IsGood(uint statusCode) => Severity(statusCode) == 0;
/// <summary>True when <paramref name="statusCode"/> is in the Uncertain severity bucket.</summary>
/// <param name="statusCode">The status code to classify.</param>
/// <returns><see langword="true"/> when the value is questionable but present.</returns>
public static bool IsUncertain(uint statusCode) => Severity(statusCode) == 1;
/// <summary>True when <paramref name="statusCode"/> is in the Bad severity bucket.</summary>
/// <param name="statusCode">The status code to classify.</param>
/// <returns><see langword="true"/> when the value must not be trusted.</returns>
public static bool IsBad(uint statusCode) => Severity(statusCode) >= 2;
}
@@ -38,11 +38,30 @@ public interface IDriver
Task ReinitializeAsync(string driverConfigJson, CancellationToken cancellationToken);
/// <summary>Stop the driver, close connections, release resources. Called on shutdown or driver removal.</summary>
/// <remarks>
/// <para><b>Land the terminal health value AFTER the teardown, never only before it</b> (Gitea #517).
/// Teardown drains in-flight poll / probe loops, and those loops write health as they unwind — so a
/// driver that wrote <see cref="DriverState.Unknown"/> first and then tore down could have a late
/// loop overwrite it with <see cref="DriverState.Healthy"/> and leave THAT as the resting state,
/// with every connection already closed. This is why the fleet writes last, and it is the reason
/// #517's original suggestion — "write the transitional value before disposing" — is only safe as an
/// ADDITIONAL write, bracketing the teardown, rather than as a move.</para>
/// <para>Bracketing matters wherever a <see cref="GetHealth"/> can land mid-teardown. It cannot on
/// this path today: <c>DriverInstanceActor</c> calls this from <c>PostStop</c>, on the actor thread,
/// after the mailbox has drained, so its health poll is serialised against it. It CAN on the
/// initialize path, which the same actor runs on a fire-and-forget <c>Task.Run</c> while the health
/// tick keeps firing — so a driver whose <see cref="InitializeAsync"/> disposes anything on its
/// failure path must write the failed state before disposing as well as after.</para>
/// </remarks>
/// <param name="cancellationToken">Cancellation token for the operation.</param>
/// <returns>A task that represents the asynchronous operation.</returns>
Task ShutdownAsync(CancellationToken cancellationToken);
/// <summary>Current health snapshot, polled by Core for the status dashboard and ServiceLevel.</summary>
/// <summary>Current health snapshot, polled by Core for the status dashboard and ServiceLevel.
/// <para>Must reflect the driver's ACTUAL state rather than a constant — a hard-coded
/// <see cref="DriverState.Healthy"/> reports a healthy driver after shutdown and before initialize
/// alike, which is what Gitea #517 found in <c>CalculationDriver</c>. A driver with no transport still
/// has a running / not-running distinction worth reporting.</para></summary>
/// <returns>The driver's current health snapshot.</returns>
DriverHealth GetHealth();
@@ -1011,9 +1011,10 @@ public sealed record ScriptedAlarmEvent(
DateTime TimestampUtc,
string? Comment = null,
bool HistorizeToAveva = true,
// #478 — the worst OPC UA StatusCode across the alarm's input tags at evaluation time. A raw uint
// (Core.ScriptedAlarms does not reference Commons/OpcUaQuality); the host maps it to OpcUaQuality by
// the top-2 severity bits. Default 0u == Good keeps every existing constructor call unchanged.
// #478 — the worst OPC UA StatusCode across the alarm's input tags at evaluation time. A raw uint,
// since Core.ScriptedAlarms does not reference Commons. Since #519 the host carries it to the condition
// node UNCHANGED — it used to be collapsed to a 3-state bucket and re-expanded, losing the sub-code.
// Default 0u == Good keeps every existing constructor call unchanged.
uint WorstInputStatusCode = 0u);
/// <summary>