Claude-Session: https://claude.ai/code/session_01Ef2ozxS7QPanGT8uoATbTe
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@@ -39,7 +39,7 @@ public sealed class EncapsulationClient : IAsyncDisposable
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private static readonly TimeSpan UnregisterBudget = TimeSpan.FromMilliseconds(500);
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private readonly TcpClient _tcp;
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private readonly NetworkStream _stream;
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private readonly Stream _stream;
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// Never disposed: an abandoned exchange may release it after DisposeAsync returns, and
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// SemaphoreSlim.Release on a disposed instance throws. It holds no unmanaged resource unless
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@@ -56,12 +56,17 @@ public sealed class EncapsulationClient : IAsyncDisposable
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/// <summary>False once the connection has faulted or been disposed.</summary>
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public bool IsConnected => !_faulted && Volatile.Read(ref _disposed) == 0 && _tcp.Connected;
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private EncapsulationClient(TcpClient tcp)
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private EncapsulationClient(TcpClient tcp, Stream? stream = null)
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{
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_tcp = tcp;
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_stream = tcp.GetStream();
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_stream = stream ?? tcp.GetStream();
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}
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/// <summary>Test seam: wraps an already-connected <paramref name="tcp"/> but routes all frame I/O through
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/// <paramref name="stream"/> (e.g. one whose write never completes), skipping RegisterSession. The TCP
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/// client is still what <see cref="Fault"/> closes and <see cref="IsConnected"/> consults.</summary>
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internal static EncapsulationClient ForStream(TcpClient tcp, Stream stream) => new(tcp, stream);
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/// <summary>Open the TCP connection and register an encapsulation session. <paramref name="timeout"/>
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/// bounds the TCP connect and the RegisterSession exchange separately.</summary>
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public static async Task<EncapsulationClient> ConnectAsync(string host, int port, TimeSpan timeout, CancellationToken ct)
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+68
@@ -295,6 +295,74 @@ public sealed class EncapsulationClientTests
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client.IsConnected.ShouldBeFalse();
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}
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/// <summary>A stream whose write never completes until released, standing in for a peer that stopped reading.</summary>
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private sealed class BlockedWriteStream : Stream
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{
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private readonly TaskCompletionSource _release = new(TaskCreationOptions.RunContinuationsAsynchronously);
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private readonly TaskCompletionSource _writeStarted = new(TaskCreationOptions.RunContinuationsAsynchronously);
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public Task WriteStarted => _writeStarted.Task;
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public void FailPendingWrite() => _release.TrySetException(new IOException("socket closed"));
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public override async ValueTask WriteAsync(ReadOnlyMemory<byte> buffer, CancellationToken cancellationToken = default)
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{
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_writeStarted.TrySetResult();
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await _release.Task.ConfigureAwait(false); // ignores cancellation, like a stuck socket send
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}
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public override ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = default) =>
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throw new InvalidOperationException("The exchange must never reach the read side while its write is blocked.");
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public override bool CanRead => true;
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public override bool CanSeek => false;
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public override bool CanWrite => true;
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public override long Length => throw new NotSupportedException();
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public override long Position { get => throw new NotSupportedException(); set => throw new NotSupportedException(); }
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public override void Flush() { }
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public override int Read(byte[] buffer, int offset, int count) => throw new NotSupportedException();
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public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
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public override void SetLength(long value) => throw new NotSupportedException();
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public override void Write(byte[] buffer, int offset, int count) => throw new NotSupportedException();
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}
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[Fact]
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public async Task A_blocked_write_times_out_faults_the_session_and_leaves_no_unobserved_exception()
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{
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// Gitea #565 / #593: the write ignores cancellation (a half-written frame would desync the stream) but is
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// bounded. A stream whose write never completes is the deterministic form of "peer stopped reading".
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var unobserved = await UnobservedTaskProbe.CollectAsync(AbandonABlockedWrite, Guard);
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unobserved.ShouldNotContain(x => x.Message.Contains("socket closed"));
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
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private static async Task AbandonABlockedWrite()
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{
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using var listener = new TcpListener(IPAddress.Loopback, 0);
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listener.Start();
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var port = ((IPEndPoint)listener.LocalEndpoint).Port;
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using var tcp = new TcpClient();
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var accept = listener.AcceptTcpClientAsync(TestCt).AsTask();
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await tcp.ConnectAsync(IPAddress.Loopback, port, TestCt);
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using var peer = await accept;
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var stream = new BlockedWriteStream();
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await using var client = EncapsulationClient.ForStream(tcp, stream);
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client.IsConnected.ShouldBeTrue();
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var call = client.SendRRDataAsync(new byte[] { 0x01 }, TimeSpan.FromMilliseconds(250), TestCt);
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await stream.WriteStarted.WaitAsync(Guard, TestCt); // positive control: the write really was attempted
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var ex = await Should.ThrowAsync<AbTransportException>(call.WaitAsync(Guard, TestCt));
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ex.Status.ShouldBe(AbStatus.Timeout);
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client.IsConnected.ShouldBeFalse();
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// Faulted: the next call is refused up front rather than queued behind the stuck write.
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var next = await Should.ThrowAsync<AbTransportException>(
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client.SendRRDataAsync(new byte[] { 0x01 }, Generous, TestCt));
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next.Status.ShouldBe(AbStatus.BadConnection);
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// Closing the socket is what fails the pending write in production; the abandoned write task then faults
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// and must have been observed.
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stream.FailPendingWrite();
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}
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[Fact]
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public async Task Connected_sequence_is_assigned_inside_the_gate()
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{
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