fix(abcip): build-and-swap device tables, volatile health, async-only dispose
H13: _devices/_devicesByRoutingKey are published by reference swap under a lifecycle lock and never mutated after publish, so the retained poll engine, discovery and the actor's GetHostStatuses pull never read a table mid-Clear. Every retire (init's own release, shutdown, dispose) takes the table it replaces, so ShutdownAsync racing DisposeAsync tears each state down once, and a generation check makes an InitializeAsync overtaken by a shutdown publish nothing (it throws OperationCanceledException) instead of resurrecting probe loops behind the shutdown. Probe join is one bounded 5 s wait independent of the caller token. H21: _health is volatile and read-modify-write updates go through a CAS. F10: the sync Dispose() (sync-over-async) is removed; DisposeAsync is the complete, idempotent teardown the runtime calls after ShutdownAsync. Refs #737 Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
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namespace ZB.MOM.WW.OtOpcUa.Driver.AbCip.Tests;
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/// <summary>
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/// Lifecycle overlap the runtime can produce (review 07 H13/F10, Lane A): the final stop runs
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/// <c>ShutdownAsync</c> then <c>DisposeAsync</c> under one bounded budget, so a slow shutdown is abandoned and
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/// the dispose runs CONCURRENTLY with it; an abandoned <c>InitializeAsync</c> can overlap the next attempt's
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/// shutdown. Device tables are build-and-swapped, so each teardown owns a disjoint set of device states.
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/// </summary>
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[Trait("Category", "Unit")]
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public sealed class AbCipLifecycleConcurrencyTests
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{
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private const string Host = "ab://10.0.0.5/1,0";
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/// <summary>A fake whose reads ignore cancellation for a while, so a teardown waits on the probe loop.</summary>
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private sealed class SlowTag(AbCipTagCreateParams p, TimeSpan readDelay) : FakeAbCipTag(p)
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{
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private int _disposeCount;
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public int DisposeCount => Volatile.Read(ref _disposeCount);
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public override async Task ReadAsync(CancellationToken cancellationToken)
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{
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await base.ReadAsync(cancellationToken);
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if (readDelay > TimeSpan.Zero) await Task.Delay(readDelay, CancellationToken.None);
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}
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public override void Dispose()
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{
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Interlocked.Increment(ref _disposeCount);
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base.Dispose();
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}
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}
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private static (AbCipDriver Driver, FakeAbCipTagFactory Factory) Build(TimeSpan probeReadDelay)
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{
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var factory = new FakeAbCipTagFactory
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{
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Customise = p => new SlowTag(p, p.TagName == "ProbeTag" ? probeReadDelay : TimeSpan.Zero) { Value = 1 },
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};
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var drv = new AbCipDriver(new AbCipDriverOptions
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{
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Devices = [new AbCipDeviceOptions(Host)],
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RawTags = AbCipRawTags.From(new AbCipTagDefinition("Speed", Host, "Motor1.Speed", AbCipDataType.DInt)),
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Probe = new AbCipProbeOptions
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{
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Enabled = true,
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ProbeTagPath = "ProbeTag",
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Interval = TimeSpan.FromMilliseconds(10),
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Timeout = TimeSpan.FromMilliseconds(200),
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},
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}, "abcip-lifecycle", factory);
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return (drv, factory);
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}
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private static async Task WaitUntilAsync(Func<bool> condition, string what)
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{
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var deadline = DateTime.UtcNow.AddSeconds(5);
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while (!condition())
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{
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if (DateTime.UtcNow > deadline) throw new TimeoutException(what);
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await Task.Delay(5);
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}
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}
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/// <summary>
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/// Shutdown and Dispose racing each other tear the device down exactly once: the data runtime is
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/// disposed once (not once per teardown), neither call throws, and the probe loop has exited.
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/// </summary>
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[Fact]
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public async Task Dispose_concurrent_with_a_running_Shutdown_tears_each_state_down_exactly_once()
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{
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var (drv, factory) = Build(probeReadDelay: TimeSpan.FromMilliseconds(300));
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await drv.InitializeAsync("{}", CancellationToken.None);
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(await drv.ReadAsync(["Speed"], CancellationToken.None))[0].StatusCode.ShouldBe(AbCipStatusMapper.Good);
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await WaitUntilAsync(() => factory.Tags.ContainsKey("ProbeTag"), "probe never started");
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var state = drv.GetDeviceState(Host)!;
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var probeLoop = state.ProbeTask!;
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var data = (SlowTag)factory.Tags["Motor1.Speed"];
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var shutdown = drv.ShutdownAsync(CancellationToken.None);
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var dispose = drv.DisposeAsync().AsTask();
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await Task.WhenAll(shutdown, dispose);
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data.DisposeCount.ShouldBe(1);
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probeLoop.IsCompleted.ShouldBeTrue();
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drv.GetDeviceState(Host).ShouldBeNull();
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}
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/// <summary>
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/// An InitializeAsync that a ShutdownAsync overtakes publishes nothing: no device state and no probe
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/// loop survive the shutdown. Positive control: an init that nothing overtakes still publishes.
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/// </summary>
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[Fact]
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public async Task An_init_overtaken_by_Shutdown_publishes_no_device_and_starts_no_probe()
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{
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var (drv, factory) = Build(probeReadDelay: TimeSpan.FromMilliseconds(300));
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await drv.InitializeAsync("{}", CancellationToken.None);
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await WaitUntilAsync(() => factory.Tags.ContainsKey("ProbeTag"), "probe never started");
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var firstProbe = factory.Tags["ProbeTag"];
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// The second init's own release waits on the slow first probe loop; the shutdown overtakes it there.
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var init = drv.InitializeAsync("{}", CancellationToken.None);
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await Task.Delay(50);
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await drv.ShutdownAsync(CancellationToken.None);
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await Should.ThrowAsync<OperationCanceledException>(() => init);
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drv.GetDeviceState(Host).ShouldBeNull();
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drv.GetHostStatuses().ShouldBeEmpty();
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await Task.Delay(100);
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factory.Tags["ProbeTag"].ShouldBeSameAs(firstProbe); // no second probe loop ever created a runtime
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drv.GetHealth().State.ShouldNotBe(DriverState.Healthy);
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// Positive control: a later init that nothing overtakes publishes the device again.
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await drv.InitializeAsync("{}", CancellationToken.None);
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drv.GetDeviceState(Host).ShouldNotBeNull();
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drv.GetHealth().State.ShouldBe(DriverState.Healthy);
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await drv.DisposeAsync();
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}
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/// <summary>
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/// Readers of the device/routing tables (the retained poll engine, the actor's host-status pull) never
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/// see a table mid-mutation while the driver re-initialises underneath them.
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/// </summary>
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[Fact]
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public async Task Readers_survive_repeated_reinitialisation()
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{
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var (drv, _) = Build(probeReadDelay: TimeSpan.Zero);
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await drv.InitializeAsync("{}", CancellationToken.None);
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using var stop = new CancellationTokenSource();
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var reader = Task.Run(async () =>
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{
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var reads = 0;
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while (!stop.IsCancellationRequested)
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{
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_ = drv.GetHostStatuses();
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_ = drv.ResolveHost("Speed");
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await drv.ReadAsync(["Speed"], CancellationToken.None);
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reads++;
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}
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return reads;
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});
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for (var i = 0; i < 50; i++)
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await drv.InitializeAsync("{}", CancellationToken.None);
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stop.Cancel();
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(await reader).ShouldBeGreaterThan(0); // positive control: the reader actually ran
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await drv.DisposeAsync();
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}
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/// <summary>F10: the driver exposes only an async dispose; a sync <c>Dispose()</c> that blocked on the async
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/// teardown (sync-over-async) is gone, and the runtime takes the <see cref="IAsyncDisposable"/> path.</summary>
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[Fact]
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public async Task Driver_is_async_disposable_only_and_DisposeAsync_stops_the_probe()
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{
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typeof(IDisposable).IsAssignableFrom(typeof(AbCipDriver)).ShouldBeFalse();
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var (drv, factory) = Build(probeReadDelay: TimeSpan.Zero);
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await drv.InitializeAsync("{}", CancellationToken.None);
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await WaitUntilAsync(() => factory.Tags.ContainsKey("ProbeTag"), "probe never started");
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var loop = drv.GetDeviceState(Host)!.ProbeTask!;
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await drv.DisposeAsync();
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await drv.DisposeAsync(); // idempotent
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loop.IsCompleted.ShouldBeTrue();
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factory.Tags["ProbeTag"].Disposed.ShouldBeTrue();
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}
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}
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