fix(opcuaclient): #670 F2 re-gate — hold the replay guard for the whole window
The F2 live gate failed (10 value regressions over 4 blips): IsLateReplay disarmed a ref on its first in-order notification, which arrives ~1 s after recovery, while the SDK's late replay lands 4-6 s later. Equal source times also passed, so a replay equal to the recovery read got through. While the window is open each ref now carries a high-water mark (seeded at arming, raised by the recovery read, advanced by every accepted notification); a notification at or below it is dropped (equal included — OPC UA moves the source timestamp on every value/status change). Null source time passes without moving the mark. Window expiry still disarms entirely, so an upstream clock step-back is never frozen outside the window. Arm/expiry serialised by a lock so an expiry racing a re-arm cannot wipe fresh seeds.
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@@ -24,7 +24,7 @@ internal sealed class OpcUaClientDiagnostics
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public const string KeepAliveMiss = "keepalive_miss";
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/// <summary>A keep-alive came back Good after a bad one on the same session (an in-place recovery, #670).</summary>
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public const string KeepAliveRecovered = "keepalive_recovered";
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/// <summary>A late replayed notification (older than the ref's last Good source time) was dropped inside the post-recovery replay window (#670 F2).</summary>
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/// <summary>A late replayed notification (source time at or below the ref's high-water mark) was dropped inside the post-recovery replay window (#670 F2).</summary>
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public const string StaleNotificationDropped = "stale_notification_dropped";
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private readonly string _driverInstanceId;
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@@ -305,19 +305,27 @@ public sealed class OpcUaClientDriver : IDriver, ITagDiscovery, IReadable, IWrit
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/// <summary>
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/// #670 follow-up F2 — the REPLAY guard. Armed only by a same-session recovery (keep-alive bad→good), when the
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/// SDK was observed delivering a missed notification seconds late with an older source time. Per ref it holds
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/// the newest Good upstream source time at arming (raised by the recovery read); a notification older than it
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/// is dropped. A ref disarms on its first in-order notification, and the whole guard expires at
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/// <see cref="_replayGuardUntilTicks"/>. Outside it every notification is accepted whatever its timestamp — a
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/// SDK was observed delivering a missed notification seconds late with an older source time. Per ref it holds a
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/// HIGH-WATER MARK: seeded with the last Good upstream source time at arming, raised by the recovery read, and
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/// advanced by EVERY notification accepted while the window is open. A notification whose source time is at or
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/// below the mark is dropped — equal included, because OPC UA moves the source timestamp on every value or
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/// status change, so an equal one is a replay of what was already accepted. The guard holds for the WHOLE
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/// window: the F2 live re-gate saw fresh notifications ~1 s after recovery and the SDK's late replay 4–6 s
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/// later, so the original "disarm a ref on its first in-order notification" let the replay through. A
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/// notification with no source time passes and leaves the mark alone. The whole guard expires at
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/// <see cref="_replayGuardUntilTicks"/>; outside it every notification is accepted whatever its timestamp — a
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/// global "never go backwards" rule would freeze a node for as long as an upstream clock that stepped back
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/// (NTP correction, a PLC with a reset clock) takes to catch up.
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/// </summary>
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private readonly System.Collections.Concurrent.ConcurrentDictionary<string, long> _replayGuard =
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new(StringComparer.Ordinal);
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/// <summary>Clock ticks at which the replay guard expires (0 = never armed).</summary>
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/// <summary>Clock ticks at which the replay guard expires (0 = not armed).</summary>
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private long _replayGuardUntilTicks;
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/// <summary>Serialises arming against expiry, so an expiry racing a re-arm cannot wipe the new seeds.</summary>
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private readonly object _replayGuardLock = new();
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/// <summary>Floor of the replay-guard window; the live gate saw the late replay 4–5 s after recovery.</summary>
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private static readonly TimeSpan ReplayGuardMinimum = TimeSpan.FromSeconds(30);
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@@ -1760,7 +1768,7 @@ public sealed class OpcUaClientDriver : IDriver, ITagDiscovery, IReadable, IWrit
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_diag.Record(OpcUaClientDiagnostics.StaleNotificationDropped);
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_logger.LogDebug(
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"OpcUaClientDriver '{DriverInstanceId}': dropped a late replayed notification for {Ref} after a recovery " +
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"(source {Source:O} is older than {Newest:O}).", _driverInstanceId, fullRef, snapshot.SourceTimestampUtc,
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"(source {Source:O} is not newer than {Newest:O}).", _driverInstanceId, fullRef, snapshot.SourceTimestampUtc,
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new DateTime(newest, DateTimeKind.Utc));
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return;
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}
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@@ -1778,23 +1786,39 @@ public sealed class OpcUaClientDriver : IDriver, ITagDiscovery, IReadable, IWrit
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}
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/// <summary>
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/// #670 F2 — true when the replay guard is live for <paramref name="fullRef"/> and <paramref name="source"/> is
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/// older than its armed time. An in-order (equal or newer) notification disarms the ref; an expired window
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/// disarms everything.
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/// #670 F2 — true when the replay window is open and <paramref name="source"/> is at or below
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/// <paramref name="fullRef"/>'s high-water mark. Otherwise (inside the window) the notification is accepted and
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/// its source time becomes the ref's new mark, so the ref stays guarded for the whole window. A notification
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/// with no source time passes without moving the mark. An expired window disarms everything.
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/// </summary>
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private bool IsLateReplay(string fullRef, DateTime? source, out long newest)
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{
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newest = 0;
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if (source is not { } src || _replayGuard.IsEmpty) return false;
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if (Clock.GetUtcNow().UtcDateTime.Ticks >= Interlocked.Read(ref _replayGuardUntilTicks))
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var until = Interlocked.Read(ref _replayGuardUntilTicks);
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if (until == 0) return false;
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if (Clock.GetUtcNow().UtcDateTime.Ticks >= until)
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{
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_replayGuard.Clear();
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lock (_replayGuardLock)
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{
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if (Interlocked.Read(ref _replayGuardUntilTicks) == until)
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{
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Interlocked.Exchange(ref _replayGuardUntilTicks, 0);
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_replayGuard.Clear();
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}
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}
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return false;
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}
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if (!_replayGuard.TryGetValue(fullRef, out newest)) return false;
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if (src.Ticks < newest) return true;
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_replayGuard.TryRemove(fullRef, out _);
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return false;
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if (source is not { } src) return false;
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var ticks = src.Ticks;
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while (true)
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{
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if (_replayGuard.TryGetValue(fullRef, out newest))
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{
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if (ticks <= newest) return true;
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if (_replayGuard.TryUpdate(fullRef, ticks, newest)) return false;
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}
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else if (_replayGuard.TryAdd(fullRef, ticks)) return false;
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}
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}
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/// <summary>
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@@ -1803,15 +1827,18 @@ public sealed class OpcUaClientDriver : IDriver, ITagDiscovery, IReadable, IWrit
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/// </summary>
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private void ArmReplayGuard(DateTime now)
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{
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_replayGuard.Clear();
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foreach (var kv in _lastGoodSourceTicks) _replayGuard[kv.Key] = kv.Value;
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var window = ReplayGuardMinimum;
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foreach (var sub in _subscriptions.Values.Select(r => r.Subscription))
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{
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var keepAliveWindow = TimeSpan.FromMilliseconds(sub.CurrentPublishingInterval * (double)sub.CurrentKeepAliveCount);
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if (keepAliveWindow * 2 > window) window = keepAliveWindow * 2;
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}
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Interlocked.Exchange(ref _replayGuardUntilTicks, (now + window).Ticks);
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lock (_replayGuardLock)
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{
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_replayGuard.Clear();
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foreach (var kv in _lastGoodSourceTicks) _replayGuard[kv.Key] = kv.Value;
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Interlocked.Exchange(ref _replayGuardUntilTicks, (now + window).Ticks);
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}
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}
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/// <summary>
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