feat(adminui): ScriptEdit uses MonacoEditor; drop CDN loader
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@@ -13,7 +13,6 @@
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@using ZB.MOM.WW.OtOpcUa.Configuration.Entities
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@inject IDbContextFactory<OtOpcUaConfigDbContext> DbFactory
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@inject NavigationManager Nav
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@inject IJSRuntime JS
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<div class="d-flex justify-content-between align-items-center mb-3">
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<h4 class="mb-0">@(IsNew ? "New script" : "Edit script")</h4>
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@@ -57,15 +56,8 @@ else
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<section class="panel rise mt-3">
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<div class="panel-head">Source</div>
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<div style="padding:1rem">
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@* The textarea stays in the DOM and remains Blazor's source of truth. Monaco
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mounts a <div> beside it (textarea hides), and the loader's onDidChangeModelContent
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handler mirrors edits back into the textarea + fires the input event so @bind
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picks them up. Falls back to the textarea gracefully if Monaco's CDN is
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unreachable (air-gapped deployments — see monaco-loader.js). *@
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<InputTextArea id="script-source" @bind-Value="_form.SourceCode"
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class="form-control form-control-sm mono" rows="20"
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placeholder="// C# expression body" />
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<div class="form-text">SHA-256 hash is computed automatically on save. Monaco editor attaches over the textarea on render.</div>
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<MonacoEditor @bind-Value="_form.SourceCode" Height="420px" />
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<div class="form-text">SHA-256 hash is computed automatically on save.</div>
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</div>
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</section>
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@@ -110,24 +102,6 @@ else
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_loaded = true;
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (!firstRender || !_loaded) return;
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// Inject loader once, then attach over the textarea. Failures are silent — the page
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// is fully usable via the underlying textarea if Monaco's CDN is unreachable.
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try
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{
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await JS.InvokeVoidAsync("eval", "if (!document.querySelector('script[data-otopcua=monaco-loader]')) { var s=document.createElement('script'); s.src='/_content/ZB.MOM.WW.OtOpcUa.AdminUI/js/monaco-loader.js'; s.dataset.otopcua='monaco-loader'; document.head.appendChild(s); }");
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// Wait a tick for the loader IIFE to register window.otOpcUaScriptEditor, then attach.
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await Task.Delay(50);
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await JS.InvokeVoidAsync("otOpcUaScriptEditor.attach", "script-source");
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}
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catch
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{
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// Textarea remains the editor — no-op.
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}
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}
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private async Task SubmitAsync()
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{
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_busy = true; _error = null;
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