feat(redundancy): gate scripted-alarm alerts publish on Primary (A1)

This commit is contained in:
Joseph Doherty
2026-06-11 08:44:44 -04:00
parent 535787bd85
commit 06c415598c
3 changed files with 186 additions and 6 deletions
@@ -280,7 +280,7 @@ public sealed class DriverHostActor : ReceiveActor, IWithTimers
var engine = new ScriptedAlarmEngine(
upstream, store, new ScriptLoggerFactory(_scriptRootLogger.Logger), _scriptRootLogger.Logger);
_scriptedAlarmHost = Context.ActorOf(
ScriptedAlarmHostActor.Props(_opcUaPublishActor, _dependencyMux, upstream, engine),
ScriptedAlarmHostActor.Props(_opcUaPublishActor, _dependencyMux, upstream, engine, _localNode),
"scripted-alarm-host");
}
@@ -2,7 +2,9 @@ using Akka.Actor;
using Akka.Cluster.Tools.PublishSubscribe;
using Akka.Event;
using ZB.MOM.WW.OtOpcUa.Commons.Messages.Alerts;
using ZB.MOM.WW.OtOpcUa.Commons.Messages.Redundancy;
using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
using ZB.MOM.WW.OtOpcUa.Commons.Types;
using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
using ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms;
using ZB.MOM.WW.OtOpcUa.OpcUaServer;
@@ -95,10 +97,17 @@ public sealed class ScriptedAlarmHostActor : ReceiveActor
private readonly IActorRef? _mux;
private readonly DependencyMuxTagUpstreamSource _upstream;
private readonly ScriptedAlarmEngine _engine;
private readonly NodeId? _localNode;
private readonly ILoggingAdapter _log = Context.GetLogger();
private readonly CancellationTokenSource _cts = new();
private readonly EventHandler<ScriptedAlarmEvent> _onEngineEvent;
/// <summary>Cached local <see cref="RedundancyRole"/> from the latest <see cref="RedundancyStateChanged"/>
/// snapshot (null = unknown until the first snapshot arrives, or no <see cref="_localNode"/> wired). The
/// cluster-wide <c>alerts</c> publish in <see cref="OnEngineEmission"/> is gated on this: only the Primary
/// publishes (default-emit while unknown so single-node deploys + the boot window never drop transitions).</summary>
private RedundancyRole? _localRole;
/// <summary>Monotonic load generation, bumped on every <see cref="OnApply"/>. The continuation that
/// pipes back an <see cref="AlarmsLoaded"/> captures the generation it was started under; a stale
/// completion (an earlier generation arriving after a newer apply) is discarded in
@@ -118,23 +127,31 @@ public sealed class ScriptedAlarmHostActor : ReceiveActor
/// <param name="upstream">The mux-fed upstream the engine reads + subscribes from. MUST be the
/// same instance the <paramref name="engine"/> was constructed around.</param>
/// <param name="engine">The scripted-alarm engine this host owns + disposes.</param>
/// <param name="localNode">The local cluster node id, used to read this node's <see cref="RedundancyRole"/>
/// from the <c>redundancy-state</c> topic so only the Primary publishes the cluster-wide <c>alerts</c>
/// transition. Null (the default) leaves the role unknown ⇒ default-emit (single-node deploys + tests).</param>
public static Props Props(
IActorRef publishActor,
IActorRef? mux,
DependencyMuxTagUpstreamSource upstream,
ScriptedAlarmEngine engine) =>
Akka.Actor.Props.Create(() => new ScriptedAlarmHostActor(publishActor, mux, upstream, engine));
ScriptedAlarmEngine engine,
NodeId? localNode = null) =>
Akka.Actor.Props.Create(() => new ScriptedAlarmHostActor(publishActor, mux, upstream, engine, localNode));
/// <summary>Initializes a new instance of the <see cref="ScriptedAlarmHostActor"/> class.</summary>
/// <param name="publishActor">The OPC UA publish actor emissions are bridged to.</param>
/// <param name="mux">Optional dependency multiplexer the host registers dependency interest with.</param>
/// <param name="upstream">The mux-fed upstream the engine reads + subscribes from (same instance the engine wraps).</param>
/// <param name="engine">The scripted-alarm engine this host owns + disposes.</param>
/// <param name="localNode">The local cluster node id, used to read this node's <see cref="RedundancyRole"/>
/// from the <c>redundancy-state</c> topic so only the Primary publishes the cluster-wide <c>alerts</c>
/// transition. Null leaves the role unknown ⇒ default-emit (single-node deploys + tests).</param>
public ScriptedAlarmHostActor(
IActorRef publishActor,
IActorRef? mux,
DependencyMuxTagUpstreamSource upstream,
ScriptedAlarmEngine engine)
ScriptedAlarmEngine engine,
NodeId? localNode = null)
{
ArgumentNullException.ThrowIfNull(publishActor);
ArgumentNullException.ThrowIfNull(upstream);
@@ -143,6 +160,7 @@ public sealed class ScriptedAlarmHostActor : ReceiveActor
_mux = mux;
_upstream = upstream;
_engine = engine;
_localNode = localNode;
// OnEvent fires on the engine's worker thread. NEVER touch Context / actor state here —
// marshal onto the actor thread via the thread-safe Self.Tell. Keep the handler in a field
@@ -155,6 +173,9 @@ public sealed class ScriptedAlarmHostActor : ReceiveActor
Receive<AlarmsLoaded>(OnAlarmsLoaded);
Receive<VirtualTagActor.DependencyValueChanged>(OnDependencyChanged);
Receive<EngineEmission>(OnEngineEmission);
// Cluster redundancy snapshots (published on the `redundancy-state` topic, subscribed in PreStart)
// cache this node's role so OnEngineEmission can gate the cluster-wide alerts publish to the Primary.
Receive<RedundancyStateChanged>(OnRedundancyStateChanged);
// Inbound OPC UA Part 9 alarm method calls arrive as AlarmCommands on the cluster
// `alarm-commands` DPS topic (T18 publishes them after the AlarmAck role gate). The topic is a
// cluster-wide broadcast — every host node receives every command — so OnAlarmCommand filters to
@@ -275,9 +296,37 @@ public sealed class ScriptedAlarmHostActor : ReceiveActor
User: TransitionUser(e),
TimestampUtc: e.TimestampUtc);
// Warm-standby dedup: only the Primary (driver-role leader) publishes the cluster-wide
// transition. Default-emit until told we are Secondary/Detached so single-node deploys + the
// boot window never drop transitions. The OPC UA node write above + inbound command processing
// stay ungated (the secondary keeps its address space + engine state warm for failover).
if (_localRole is RedundancyRole.Secondary or RedundancyRole.Detached)
{
return;
}
_mediator.Tell(new Publish(AlertsTopic, evt));
}
/// <summary>Caches this node's <see cref="RedundancyRole"/> from a cluster redundancy snapshot so
/// <see cref="OnEngineEmission"/> can gate the cluster-wide <c>alerts</c> publish to the Primary. A
/// snapshot that doesn't mention <see cref="_localNode"/> (or no local node wired) leaves the cached
/// role unchanged ⇒ default-emit. Mirrors <see cref="OpcUaPublishActor"/>'s handler.</summary>
/// <param name="msg">The cluster redundancy snapshot.</param>
private void OnRedundancyStateChanged(RedundancyStateChanged msg)
{
if (_localNode is null)
{
return;
}
var local = msg.Nodes.FirstOrDefault(n => n.NodeId == _localNode.Value);
if (local is not null)
{
_localRole = local.Role;
}
}
/// <summary>
/// Drives an inbound OPC UA Part 9 alarm method call (delivered as an <see cref="AlarmCommand"/>
/// on the cluster <c>alarm-commands</c> topic) onto the matching <see cref="ScriptedAlarmEngine"/>
@@ -386,6 +435,10 @@ public sealed class ScriptedAlarmHostActor : ReceiveActor
// the node manager's condition handlers, T18) land here as AlarmCommands. The Subscribe is sent
// from Self so the SubscribeAck returns to this actor (handled as a no-op in the ctor wiring).
_mediator.Tell(new Subscribe(AlarmCommandsTopic, Self));
// Also subscribe to the `redundancy-state` topic so cluster role changes land as
// RedundancyStateChanged and cache this node's role — OnEngineEmission gates the cluster-wide
// alerts publish to the Primary so a 2-node single-cluster deploy doesn't double-emit transitions.
_mediator.Tell(new Subscribe(OpcUaPublishActor.RedundancyStateTopic, Self));
base.PreStart();
}
@@ -5,7 +5,9 @@ using Serilog;
using Shouldly;
using Xunit;
using ZB.MOM.WW.OtOpcUa.Commons.Messages.Alerts;
using ZB.MOM.WW.OtOpcUa.Commons.Messages.Redundancy;
using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
using ZB.MOM.WW.OtOpcUa.Commons.Types;
using ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms;
using ZB.MOM.WW.OtOpcUa.Core.Scripting;
using ZB.MOM.WW.OtOpcUa.OpcUaServer;
@@ -74,15 +76,33 @@ public sealed class ScriptedAlarmHostActorTests : RuntimeActorTestBase
return new ScriptedAlarmEngine(upstream, new InMemoryAlarmStateStore(), new ScriptLoggerFactory(logger), logger);
}
/// <summary>The local node id used by the redundancy-gating tests.</summary>
private static readonly NodeId LocalNode = new("node-A");
private (IActorRef Host, DependencyMuxTagUpstreamSource Upstream) Spawn(
TestProbe publish, TestProbe mux)
TestProbe publish, TestProbe mux, NodeId? localNode = null)
{
var upstream = new DependencyMuxTagUpstreamSource();
var engine = BuildEngine(upstream);
var host = Sys.ActorOf(ScriptedAlarmHostActor.Props(publish.Ref, mux.Ref, upstream, engine));
var host = Sys.ActorOf(ScriptedAlarmHostActor.Props(publish.Ref, mux.Ref, upstream, engine, localNode));
return (host, upstream);
}
/// <summary>Tell the host a <see cref="RedundancyStateChanged"/> snapshot marking
/// <see cref="LocalNode"/> with <paramref name="role"/> so the gate observes the local role.</summary>
private static void TellRedundancyRole(IActorRef host, RedundancyRole role) =>
host.Tell(new RedundancyStateChanged(
new[]
{
new NodeRedundancyState(
NodeId: LocalNode,
Role: role,
IsClusterLeader: role == RedundancyRole.Primary,
IsRoleLeaderForDriver: role == RedundancyRole.Primary,
AsOfUtc: DateTime.UtcNow),
},
CorrelationId.NewId()));
/// <summary>Subscribe <paramref name="probe"/> to the <c>alerts</c> DPS topic and wait for the ack.
/// The Subscribe is sent FROM the probe so the SubscribeAck returns to it.</summary>
private void SubscribeToAlerts(TestProbe probe)
@@ -381,4 +401,111 @@ public sealed class ScriptedAlarmHostActorTests : RuntimeActorTestBase
var state = publish.FishForMessage<OpcUaPublishActor.AlarmStateUpdate>(m => m.State.Active, Timeout);
state.AlarmNodeId.ShouldBe("alm-1");
}
/// <summary>Default-emit (T1): before ANY RedundancyStateChanged snapshot arrives — the boot window,
/// and the steady state for single-node deploys (the sole node is always Primary) — the host MUST
/// publish the cluster-wide alerts transition. Constructed WITH a localNode but no snapshot sent, so
/// the cached local role is unknown ⇒ treated as Primary/emit.</summary>
[Fact]
public void Emission_is_published_to_alerts_by_default_before_any_redundancy_state()
{
var publish = CreateTestProbe();
var mux = CreateTestProbe();
var alerts = CreateTestProbe();
SubscribeToAlerts(alerts);
var (host, _) = Spawn(publish, mux, LocalNode);
host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan(severity: 800) }));
mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout); // load completed
// No RedundancyStateChanged sent — local role unknown ⇒ default-emit.
host.Tell(new VirtualTagActor.DependencyValueChanged("M.T", 99, DateTime.UtcNow));
// The OPC UA node write happens AND the alerts transition is published.
publish.FishForMessage<OpcUaPublishActor.AlarmStateUpdate>(m => m.State.Active, Timeout);
var evt = alerts.ExpectMsg<AlarmTransitionEvent>(Timeout);
evt.AlarmId.ShouldBe("alm-1");
evt.TransitionKind.ShouldBe("Activated");
}
/// <summary>Secondary suppression (T1): when the cached local role is Secondary, the host MUST NOT
/// publish the cluster-wide alerts transition (the Primary publishes the single copy) — but it MUST
/// still write the local OPC UA condition node so the secondary's address space stays warm for failover.</summary>
[Fact]
public void Secondary_node_suppresses_alerts_publish_but_still_writes_opcua()
{
var publish = CreateTestProbe();
var mux = CreateTestProbe();
var alerts = CreateTestProbe();
SubscribeToAlerts(alerts);
var (host, _) = Spawn(publish, mux, LocalNode);
host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan(severity: 800) }));
mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout); // load completed
// Mark this node Secondary, then activate.
TellRedundancyRole(host, RedundancyRole.Secondary);
host.Tell(new VirtualTagActor.DependencyValueChanged("M.T", 99, DateTime.UtcNow));
// The local OPC UA node write is UNGATED — it must still arrive.
var state = publish.FishForMessage<OpcUaPublishActor.AlarmStateUpdate>(m => m.State.Active, Timeout);
state.AlarmNodeId.ShouldBe("alm-1");
// The cluster-wide alerts publish is gated off on the secondary.
alerts.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
}
/// <summary>Primary publishes (T1): when the cached local role is Primary, the host publishes the
/// cluster-wide alerts transition as normal (this is the single copy the fleet sees).</summary>
[Fact]
public void Primary_node_publishes_alerts()
{
var publish = CreateTestProbe();
var mux = CreateTestProbe();
var alerts = CreateTestProbe();
SubscribeToAlerts(alerts);
var (host, _) = Spawn(publish, mux, LocalNode);
host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan(severity: 800) }));
mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout); // load completed
// Mark this node Primary, then activate.
TellRedundancyRole(host, RedundancyRole.Primary);
host.Tell(new VirtualTagActor.DependencyValueChanged("M.T", 99, DateTime.UtcNow));
publish.FishForMessage<OpcUaPublishActor.AlarmStateUpdate>(m => m.State.Active, Timeout);
var evt = alerts.ExpectMsg<AlarmTransitionEvent>(Timeout);
evt.AlarmId.ShouldBe("alm-1");
evt.TransitionKind.ShouldBe("Activated");
}
/// <summary>Inbound command ungated by role (T1): the alerts-publish gate must NOT affect inbound
/// command processing. Under a Secondary role, an AlarmCommand("Acknowledge") for an owned, active
/// alarm still drives the engine — observed via the resulting AlarmStateUpdate(Acknowledged=true)
/// (the OPC UA node write is ungated so the secondary's engine state + address space stay consistent).</summary>
[Fact]
public void Inbound_AlarmCommand_is_processed_regardless_of_role()
{
var publish = CreateTestProbe();
var mux = CreateTestProbe();
var (host, _) = Spawn(publish, mux, LocalNode);
host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan(id: "alm-1", depRef: "M.T") }));
mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout); // load completed
// Mark this node Secondary — the alerts publish is gated, but command processing is NOT.
TellRedundancyRole(host, RedundancyRole.Secondary);
// Activate so there is something to acknowledge.
host.Tell(new VirtualTagActor.DependencyValueChanged("M.T", 99, DateTime.UtcNow));
publish.FishForMessage<OpcUaPublishActor.AlarmStateUpdate>(m => m.State.Active && !m.State.Acknowledged, Timeout);
// Acknowledge via the command topic — the engine must process it even on the secondary.
host.Tell(new AlarmCommand(
AlarmId: "alm-1", Operation: "Acknowledge", User: "alice", Comment: "ack-note", UnshelveAtUtc: null));
var acked = publish.FishForMessage<OpcUaPublishActor.AlarmStateUpdate>(m => m.State.Acknowledged, Timeout);
acked.AlarmNodeId.ShouldBe("alm-1");
acked.State.Acknowledged.ShouldBeTrue();
}
}