feat(host): F9b RoslynScriptedAlarmEvaluator + #107 close engine DI
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RoslynScriptedAlarmEvaluator mirrors F8b's pattern for alarm predicates: caches a compiled ScriptEvaluator<AlarmPredicateContext, bool> per unique predicate, runs against the dependency dictionary with a 2s timeout, and turns every failure (compile error, sandbox violation, runtime throw, ctx.SetVirtualTag attempt — predicates must be pure) into a ScriptedAlarmEvalResult.Failure. ScriptedAlarmActor preserves prior state on Failure so a broken predicate can't flip Active/Inactive spuriously. Program.cs binds both evaluators on driver-role hosts — this fully satisfies #107 ("bind production VirtualTagEngine + ScriptedAlarmEngine adapters"). The two Roslyn adapters together replace the F8 + F9 Null defaults, so VirtualTagActor + ScriptedAlarmActor now run real user scripts in production. 7 new adapter tests cover: predicate true → Active, predicate false → Inactive, cache reuse, compile-error denial, write-attempt denial, empty-predicate denial, post-dispose denial. Host.IntegrationTests now 17/17 green. Closes #80 + #107. All major v2 follow-ups are now complete; only cleanup + observability polish remains.
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using System.Collections.Concurrent;
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using Microsoft.Extensions.Logging;
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using ZB.MOM.WW.OtOpcUa.Commons.Engines;
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using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
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using ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms;
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using ZB.MOM.WW.OtOpcUa.Core.Scripting;
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using SerilogLogger = Serilog.ILogger;
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using SerilogLog = Serilog.Log;
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namespace ZB.MOM.WW.OtOpcUa.Host.Engines;
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/// <summary>
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/// F9b — production <see cref="IScriptedAlarmEvaluator"/> binding. Compiles each unique
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/// predicate once via <see cref="ScriptEvaluator{TContext, TResult}"/> against
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/// <see cref="AlarmPredicateContext"/> and caches the resulting evaluator. Predicates are
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/// pure functions returning <c>bool</c>: <see cref="AlarmPredicateContext.SetVirtualTag"/>
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/// throws so a misbehaving script can't smuggle a side effect into alarm evaluation.
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///
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/// Failure modes (compile error, sandbox violation, runtime exception, timeout) all surface
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/// as <see cref="ScriptedAlarmEvalResult.Failure"/>; <see cref="ScriptedAlarmActor"/>
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/// preserves the prior state on failure (does not flip Active/Inactive).
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/// </summary>
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public sealed class RoslynScriptedAlarmEvaluator : IScriptedAlarmEvaluator, IDisposable
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{
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private static readonly SerilogLogger ScriptLogger = SerilogLog.ForContext<RoslynScriptedAlarmEvaluator>();
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private readonly ConcurrentDictionary<string, ScriptEvaluator<AlarmPredicateContext, bool>> _cache
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= new(StringComparer.Ordinal);
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private readonly ILogger<RoslynScriptedAlarmEvaluator> _logger;
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private readonly TimeSpan _runTimeout;
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private bool _disposed;
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public RoslynScriptedAlarmEvaluator(ILogger<RoslynScriptedAlarmEvaluator> logger, TimeSpan? runTimeout = null)
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{
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_logger = logger;
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_runTimeout = runTimeout ?? TimeSpan.FromSeconds(2);
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}
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public ScriptedAlarmEvalResult Evaluate(string alarmId, string predicate, IReadOnlyDictionary<string, object?> dependencies)
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{
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if (_disposed) return ScriptedAlarmEvalResult.Failure("evaluator disposed");
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if (string.IsNullOrWhiteSpace(predicate)) return ScriptedAlarmEvalResult.Failure("empty predicate");
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ScriptEvaluator<AlarmPredicateContext, bool> evaluator;
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try
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{
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evaluator = _cache.GetOrAdd(predicate, ScriptEvaluator<AlarmPredicateContext, bool>.Compile);
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}
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catch (CompilationErrorException ex)
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{
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_logger.LogWarning(ex, "Alarm {Id}: predicate compile failed", alarmId);
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return ScriptedAlarmEvalResult.Failure($"compile error: {ex.Message}");
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}
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catch (ScriptSandboxViolationException ex)
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{
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_logger.LogWarning(ex, "Alarm {Id}: predicate sandbox violation", alarmId);
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return ScriptedAlarmEvalResult.Failure($"sandbox violation: {ex.Message}");
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Alarm {Id}: predicate compile threw", alarmId);
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return ScriptedAlarmEvalResult.Failure($"compile failure: {ex.Message}");
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}
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var readCache = BuildReadCache(dependencies);
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var context = new AlarmPredicateContext(readCache, ScriptLogger);
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try
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{
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using var cts = new CancellationTokenSource(_runTimeout);
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var active = evaluator.RunAsync(context, cts.Token).GetAwaiter().GetResult();
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return ScriptedAlarmEvalResult.Ok(active);
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}
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catch (OperationCanceledException)
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{
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return ScriptedAlarmEvalResult.Failure($"predicate timed out after {_runTimeout.TotalSeconds:F1}s");
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Alarm {Id}: predicate execution threw", alarmId);
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return ScriptedAlarmEvalResult.Failure($"predicate threw: {ex.Message}");
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}
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}
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private static IReadOnlyDictionary<string, DataValueSnapshot> BuildReadCache(
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IReadOnlyDictionary<string, object?> deps)
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{
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var nowUtc = DateTime.UtcNow;
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var cache = new Dictionary<string, DataValueSnapshot>(StringComparer.Ordinal);
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foreach (var kv in deps)
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{
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cache[kv.Key] = new DataValueSnapshot(kv.Value, StatusCode: 0u, SourceTimestampUtc: nowUtc, ServerTimestampUtc: nowUtc);
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}
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return cache;
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}
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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foreach (var ev in _cache.Values)
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{
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try { ev.Dispose(); } catch { /* best-effort */ }
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}
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_cache.Clear();
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}
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}
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@@ -79,6 +79,12 @@ if (hasDriver)
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new RoslynVirtualTagEvaluator(sp.GetRequiredService<ILoggerFactory>().CreateLogger<RoslynVirtualTagEvaluator>()));
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builder.Services.AddSingleton<IVirtualTagEvaluator>(sp => sp.GetRequiredService<RoslynVirtualTagEvaluator>());
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// F9b — same pattern for scripted-alarm predicates. The actor preserves prior state on
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// any Failure result, so a misbehaving script can't flip Active/Inactive spuriously.
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builder.Services.AddSingleton<RoslynScriptedAlarmEvaluator>(sp =>
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new RoslynScriptedAlarmEvaluator(sp.GetRequiredService<ILoggerFactory>().CreateLogger<RoslynScriptedAlarmEvaluator>()));
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builder.Services.AddSingleton<IScriptedAlarmEvaluator>(sp => sp.GetRequiredService<RoslynScriptedAlarmEvaluator>());
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builder.Services.AddOptions<LdapOptions>().Bind(builder.Configuration.GetSection("Ldap"));
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builder.Services.AddSingleton<ILdapAuthService, LdapAuthService>();
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builder.Services.AddSingleton<IOpcUaUserAuthenticator, LdapOpcUaUserAuthenticator>();
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@@ -32,6 +32,7 @@
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<ProjectReference Include="..\..\Core\ZB.MOM.WW.OtOpcUa.Core\ZB.MOM.WW.OtOpcUa.Core.csproj"/>
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<ProjectReference Include="..\..\Core\ZB.MOM.WW.OtOpcUa.Core.Scripting\ZB.MOM.WW.OtOpcUa.Core.Scripting.csproj"/>
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<ProjectReference Include="..\..\Core\ZB.MOM.WW.OtOpcUa.Core.VirtualTags\ZB.MOM.WW.OtOpcUa.Core.VirtualTags.csproj"/>
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<ProjectReference Include="..\..\Core\ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms\ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms.csproj"/>
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<ProjectReference Include="..\ZB.MOM.WW.OtOpcUa.Security\ZB.MOM.WW.OtOpcUa.Security.csproj"/>
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<ProjectReference Include="..\ZB.MOM.WW.OtOpcUa.ControlPlane\ZB.MOM.WW.OtOpcUa.ControlPlane.csproj"/>
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<ProjectReference Include="..\ZB.MOM.WW.OtOpcUa.Runtime\ZB.MOM.WW.OtOpcUa.Runtime.csproj"/>
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