using System.Windows.Input;
namespace JdeScoping.SecureStoreManager.ViewModels;
///
/// A command implementation that delegates to action methods.
///
public class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Predicate? _canExecute;
private EventHandler? _canExecuteChanged;
///
/// Raised when the command's ability to execute may have changed.
///
public event EventHandler? CanExecuteChanged
{
add => _canExecuteChanged += value;
remove => _canExecuteChanged -= value;
}
///
/// Creates a new RelayCommand that can always execute.
///
/// The action to execute.
public RelayCommand(Action execute)
: this(execute, null)
{
}
///
/// Creates a new RelayCommand with a CanExecute predicate.
///
/// The action to execute.
/// The predicate to determine if the command can execute.
public RelayCommand(Action execute, Predicate? canExecute)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
///
/// Creates a new RelayCommand from a parameterless action.
///
/// The action to execute.
public RelayCommand(Action execute)
: this(_ => execute(), null)
{
}
///
/// Creates a new RelayCommand from a parameterless action with a CanExecute predicate.
///
/// The action to execute.
/// The predicate to determine if the command can execute.
public RelayCommand(Action execute, Func? canExecute)
: this(_ => execute(), canExecute != null ? _ => canExecute() : null)
{
}
///
/// Determines whether the command can execute.
///
/// An optional command parameter.
/// True if the command can execute, false otherwise.
public bool CanExecute(object? parameter)
{
return _canExecute == null || _canExecute(parameter);
}
///
/// Executes the command with the specified parameter.
///
/// An optional command parameter.
public void Execute(object? parameter)
{
_execute(parameter);
}
///
/// Raises the CanExecuteChanged event.
///
public void RaiseCanExecuteChanged()
{
_canExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}