using System.Windows.Input;
namespace JdeScoping.SecureStoreManager.ViewModels;
///
/// An async command implementation that properly handles async operations.
///
public class AsyncRelayCommand : ICommand
{
private readonly Func _execute;
private readonly Func? _canExecute;
private bool _isExecuting;
private EventHandler? _canExecuteChanged;
///
/// Raised when the result of CanExecute() may have changed.
///
public event EventHandler? CanExecuteChanged
{
add => _canExecuteChanged += value;
remove => _canExecuteChanged -= value;
}
///
/// Creates a new AsyncRelayCommand that can always execute.
///
/// The async action to execute.
public AsyncRelayCommand(Func execute)
: this(execute, null)
{
}
///
/// Creates a new AsyncRelayCommand with a CanExecute predicate.
///
/// The async action to execute.
/// The predicate to determine if the command can execute.
public AsyncRelayCommand(Func execute, Func? canExecute)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
///
/// Determines whether the command can be executed in its current state.
///
/// The command parameter (unused).
public bool CanExecute(object? parameter)
{
return !_isExecuting && (_canExecute?.Invoke() ?? true);
}
///
/// Executes the async command if it can execute.
///
/// The command parameter (unused).
public async void Execute(object? parameter)
{
if (!CanExecute(parameter))
return;
_isExecuting = true;
RaiseCanExecuteChanged();
try
{
await _execute();
}
finally
{
_isExecuting = false;
RaiseCanExecuteChanged();
}
}
///
/// Raises the CanExecuteChanged event.
///
public void RaiseCanExecuteChanged()
{
_canExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}