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TreeView<TItem> handled only Enter/Space on the chevron; the tree itself was unreachable by keyboard. Implements the WAI-ARIA tree pattern: - Roving tabindex on li[role=treeitem] — exactly one node is tabbable, so the whole tree is a single Tab stop. Target resolved per render: last-focused node while still visible -> SelectedKey -> first visible node. Browser focus follows via a per-node ElementReference + FocusAsync in OnAfterRenderAsync, guarded by the same JSException/JSDisconnectedException/InvalidOperationException triple the context-menu focus already used (a no-op under bUnit). - ArrowDown/ArrowUp move between VISIBLE nodes; ArrowRight expands a collapsed branch else moves to first child; ArrowLeft collapses an expanded branch else moves to parent; Home/End jump to first/last; Enter/Space activate through the SAME path a click takes (OnContentClick / OnCheckboxToggle) so selection semantics never diverge between input modes. - ARIA: aria-level, aria-posinset, aria-setsize added; aria-selected now renders true/false on selectable+checkbox trees and stays absent on non-selectable ones. - Event scoping: @onkeydown:stopPropagation on the li, chevron, checkbox and content slot, so nested nodes do not double-handle and consumer controls inside NodeContent keep their own key handling. Browser scroll-on-Space/Arrow is suppressed by a minimal NATIVE inline onkeydown on the root ul, targeted at treeitems only — Blazor's preventDefault directive is all-or-nothing per element, so on the li it would trap Tab and cancel Enter/Space on consumer buttons. No CSP is configured, so the inline handler runs. BuildVisibleNodes() mirrors RenderNode's visibility rules and must stay in step. Tests: 31 new bUnit tests in TreeViewKeyboardNavigationTests; the 47 existing TreeView tests are unchanged and still green. Docs: new keyboard/a11y section in docs/components/TreeView.md.