b879e51541
Claude-Session: https://claude.ai/code/session_01MtdgwpEeCUn6cUA5f1LMPj
103 lines
4.1 KiB
C#
103 lines
4.1 KiB
C#
using System.Diagnostics;
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using Akka.Actor;
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using Microsoft.Extensions.Logging.Abstractions;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime;
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using ZB.MOM.WW.ScadaBridge.SiteRuntime.Streaming;
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namespace ZB.MOM.WW.ScadaBridge.PerformanceTests.Streaming;
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/// <summary>
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/// Throughput measurement for the site-wide attribute/alarm stream
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/// (<see cref="SiteStreamManager"/>: <c>Source.ActorRef</c> → <c>BroadcastHub</c>
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/// with per-subscriber buffering, <c>DropHead</c> overflow). Design envelope: this
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/// stream carries every attribute value change on a site; it must comfortably
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/// sustain tens of thousands of events/sec. Thresholds are deliberately
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/// conservative (CI-machine safe) — this test exists to catch order-of-magnitude
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/// regressions, not to benchmark.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This is the first of the two highest-value real measurements arch-review 08 §2.3
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/// called for. It follows the existing <c>HotPathLatencyTests</c> style:
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/// <see cref="Stopwatch"/>-based, <c>[Trait("Category", "Performance")]</c>,
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/// conservative thresholds so CI stays green on slow machines.
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/// </para>
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/// <para>
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/// It spins up a real (non-clustered) <see cref="ActorSystem"/> rather than using
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/// Akka.TestKit — the PerformanceTests project references SiteRuntime (which brings
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/// in Akka + Akka.Streams transitively) but not Akka.TestKit.Xunit2, so no csproj
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/// change is required.
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/// </para>
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/// </remarks>
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public class SiteStreamThroughputTests
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{
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private sealed class CountingActor : ReceiveActor
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{
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public static long Received;
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public CountingActor()
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{
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// The manager Tells the raw ISiteStreamEvent record (AttributeValueChanged)
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// straight to the subscriber — no wrapper — so we match on the record.
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Receive<AttributeValueChanged>(_ => Interlocked.Increment(ref Received));
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ReceiveAny(_ => { });
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}
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}
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[Trait("Category", "Performance")]
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[Fact]
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public async Task SiteStream_SustainsAtLeast10kEventsPerSecond_ToOneSubscriber()
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{
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const int eventCount = 100_000;
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CountingActor.Received = 0;
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var system = ActorSystem.Create("SiteStreamThroughputTests");
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try
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{
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// Buffer sized to the whole burst so DropHead should not fire.
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var manager = new SiteStreamManager(
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new SiteRuntimeOptions { StreamBufferSize = eventCount },
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NullLogger<SiteStreamManager>.Instance);
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manager.Initialize(system);
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var counter = system.ActorOf(Props.Create<CountingActor>());
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manager.Subscribe("PerfInstance", counter);
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var sw = Stopwatch.StartNew();
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for (var i = 0; i < eventCount; i++)
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{
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manager.PublishAttributeValueChanged(new AttributeValueChanged(
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"PerfInstance", "Attr", "Attr", i, "Good", DateTimeOffset.UtcNow));
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}
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// Drain: wait until the counter goes quiet (no growth across a 200ms window).
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long last = -1;
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var deadline = DateTime.UtcNow.AddSeconds(30);
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while (DateTime.UtcNow < deadline)
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{
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var now = Interlocked.Read(ref CountingActor.Received);
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if (now == last && now > 0) break;
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last = now;
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await Task.Delay(200);
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}
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sw.Stop();
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var received = Interlocked.Read(ref CountingActor.Received);
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var eventsPerSecond = received / sw.Elapsed.TotalSeconds;
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// DropHead means under extreme pressure some events may drop; with the
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// buffer sized to the burst, deliver ratio should be ~1.0.
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Assert.True(received >= eventCount * 0.9,
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$"Expected >=90% delivery, got {received}/{eventCount}");
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Assert.True(eventsPerSecond >= 10_000,
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$"Expected >=10k events/s sustained, got {eventsPerSecond:F0}/s over {sw.Elapsed.TotalSeconds:F1}s " +
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$"(delivered {received}/{eventCount})");
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}
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finally
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{
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await system.Terminate();
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}
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}
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}
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